How can people hate Reach but like this game?

The only real problems Reach had was AA and bloom. Take those things away and you have a traditional Halo game.

Halo 4 kept AA but added a lot more crappy features on top of it like loadouts, perks, killstreaks, etc.

Not only that but Reach had a much better soundtrack. A better campaign with one of the best Halo missions ever Long Night of Solace.

Firefight was way better than Spartan Ops. It had all kinds of great playlists. Memorable big team maps like Spire that actually took effort and thought to create and some nice small maps like Sword Base, Zealot, Countdown.

As a whole Reach was arguably the most complete Halo game ever plagued by a couple of problems. Halo 4 has almost no content at this point and is plagued by tons of problems.

Agreed I still play halo reach and halo 4 sits in its box now Im SR130 it holds zero appeal.

It is all a matter of opinion.

> Agreed I still play halo reach and halo 4 sits in its box now Im SR130 it holds zero appeal.

I am sitting at SR37 and it still holds zero appeal to me. Absolutely nothing to play for.

> It is all a matter of opinion.

They hated Reach because it made all these radical changes.

Then Halo 4 takes what Reach had and makes even more radical changes, and they love it.

I don’t understand the logic behind that.

How can I hate reach but like this game?

Reach had 3 good points. Forge World, custom options and pro pipe. The movement was crap, the magnetism and aim assist was crap, the sniper was ridiculously easy to use, the vehicles sucked, the maps sucked, the jumping sucked, the gametypes sucked. It’s underlying factors were horrifically bad (Bloom, Slow speed, shotty jumping).

In Halo 4, the vehicles aren’t paper, there’s little to no bloom, the movement is clean a crisp, the jumping feels nice (and is higher), spring jumping is much more usefull, the aim assist is a bit much, but the magnetism is toned down, the sniper is harder to use (aside from that no scope machine we call the beam rifle) and the gametypes are slightly better.

It needs better custom options, more dev support, and the forge needs a bit of reworking (with the inclusion of a larger map, and a snow map) but other than that, it’s a lot better.

Halo 4 has Halo 2-3 style movement and weapons, where as almost all factors of reach were simply god awful. While reach had potential to be good, Halo 4 exceeds that potential with better weapon balance, movement, and aesthetics. The maps still suck, and the custom options need reworked, but it’s still a higher quality game than reach.

Now all we need is some dev support, a classic competitive playlist and we’re golden.

… also, it’s all a matter of opinion.

Im just gonna get all the dlc achievements and 99% commendations. Why 99%? Blame the perfection commendation. Too impossible to get.

Reach also had ridiculous slow movement and gameplay.

Unfortunately the same problem exists in both games: Perfectly straight shooting hitscan spawning weapons i-e the DMR.

AAs are a problem but they are definitely toned down from the utterly ridiculous Armour Lock and Reach Jetpack/Camo.

> Absolutely nothing to play for.

What has there ever been to play for though?

People who get to a certain “accomplishment” and then toss the game away will not be satisfied by anything.

> > It is all a matter of opinion.
>
> They hated Reach because it made all these radical changes.
>
> Then Halo 4 takes what Reach had and makes even more radical changes, and they love it.
>
> I don’t understand the logic behind that.

People’s opinions do not always seem logical to those individuals that disagree with them.

People always told me that people were attacking Halo 4 unnecessarily and that they were looking back on games with the dirty old rosy glasses.

This thread supports that and doesn’t do anything to help those with legitimate complaints about the game.

The OP mentioned a tiny fraction of the problems Reach has or simply didn’t notice them, which is worse.

Reach was not a traditional Halo game and saying that to make H4 look worse isn’t really fair to it.

> How can I hate reach but like this game?
>
> Reach had 3 good points. Forge World, custom options and pro pipe. The movement was crap, the magnetism and aim assist was crap, the sniper was ridiculously easy to use, the vehicles sucked, the maps sucked, the jumping sucked, the gametypes sucked. It’s underlying factors were horrifically bad (Bloom, Slow speed, shotty jumping).
>
> In Halo 4, the vehicles aren’t paper, there’s little to no bloom, the movement is clean a crisp, the jumping feels nice (and is higher), spring jumping is much more usefull, the aim assist is a bit much, but the magnetism is toned down, the sniper is harder to use (aside from that no scope machine we call the beam rifle) and the gametypes are slightly better.
>
> It needs better custom options, more dev support, and the forge needs a bit of reworking (with the inclusion of a larger map, and a snow map) but other than that, it’s a lot better.
>
> Halo 4 has Halo 2-3 style movement and weapons, where as almost all factors of reach were simply god awful. While reach had potential to be good, Halo 4 exceeds that potential with better weapon balance, movement, and aesthetics. The maps still suck, and the custom options need reworked, but it’s still a higher quality game than reach.
>
> Now all we need is some dev support, a classic competitive playlist and we’re golden.
>
> … also, it’s all a matter of opinion.

Totally agree.and I thought halo 4 campaign was so much better then reach.

> The only real problems Reach had was AA and bloom. Take those things away and you have a traditional Halo game.
>
> Halo 4 kept AA but added a lot more crappy features on top of it like loadouts, perks, killstreaks, etc.
>
> Not only that but Reach had a much better soundtrack. A better campaign with one of the best Halo missions ever Long Night of Solace.
>
> Firefight was way better than Spartan Ops. It had all kinds of great playlists. Memorable big team maps like Spire that actually took effort and thought to create and <mark>some nice small maps like Sword Base</mark>, Zealot, Countdown.
>
> As a whole Reach was arguably the most complete Halo game ever plagued by a couple of problems. Halo 4 has almost no content at this point and is plagued by tons of problems.

Um…

Other than that, I almost agree. Reach had A LOT of problems for the first part of its lifespan, but after the title updates and the Anniversary maps, I enjoyed it almost as much as Halo 3. Reach’s Anniversary Big Team, Squad DLC and Super Slayer playlists were some of my favorite in the series, and Reach had an ACTUAL FFA playlist, something Halo 4 is desperately lacking.

Agreed halo reach plays differently because your not spartan 2s ok it had its floors but nothing out the box as bad as halo 4.
Even without 343s TU I enjoyed reach but I carnt stand halo 4.

This is not me looking back at the previous halo games with a glint of nostalga in my eyes this is based on my personal feelings of the game from someone, ie me that has been a halo fan since halo ce was 3 months old, owns all halos including halo ODST and halo wars and played halo 3 online 1st.

Halo reach is a far better game and I dont know if it has that special halo feel because of bungie but halo 4 is lacking it.

God knows I played reach to death I have said this so many times but I have two online legit inheritor accounts I played reach from 5pm after work until 3am every day and more on weekends for 2 years I could never play halo 4 that much and Im still not bored of reach.

Console kids hated bloom cause they never played PC shooters that have it.

> The only real problems Reach had was AA and bloom. Take those things away and you have a traditional Halo game.
>
> Halo 4 kept AA but added a lot more crappy features on top of it like loadouts, perks, killstreaks, etc.
>
> Not only that but Reach had a much better soundtrack. A better campaign with one of the best Halo missions ever Long Night of Solace.
>
> Firefight was way better than Spartan Ops. It had all kinds of great playlists. Memorable big team maps like Spire that actually took effort and thought to create and some nice small maps like Sword Base, Zealot, Countdown.
>
> As a whole Reach was arguably the most complete Halo game ever plagued by a couple of problems. Halo 4 has almost no content at this point and is plagued by tons of problems.

The only thing that you can’t change to make H4 more like H3 in Slayer modes is sprint. With the Carbine and BR present, you can make H3 Slayer except there’s sprint.
I give ya there isn’t H3 Classic Oddball or Flag, but that’s pushing the criteria to which you judge Reach by as it didn’t have many H3 gametypes and introduced a bunch of new ones, and you don’t mind.
You can remove ordinances, loadouts, AA’s, “perks”, etc and use the old weapons, powerups and player attributes, but you can’t remove sprint.

I wonder why some are using the binoculars backwards to see things. If you wish to put something under the microscope you don’t use binoculars seen through the wrong side.

> > How can I hate reach but like this game?
> >
> > Reach had 3 good points. Forge World, custom options and pro pipe. The movement was crap, the magnetism and aim assist was crap, the sniper was ridiculously easy to use, the vehicles sucked, the maps sucked, the jumping sucked, the gametypes sucked. It’s underlying factors were horrifically bad (Bloom, Slow speed, shotty jumping).
> >
> > In Halo 4, the vehicles aren’t paper, there’s little to no bloom, the movement is clean a crisp, the jumping feels nice (and is higher), spring jumping is much more usefull, the aim assist is a bit much, but the magnetism is toned down, the sniper is harder to use (aside from that no scope machine we call the beam rifle) and the gametypes are slightly better.
> >
> > It needs better custom options, more dev support, and the forge needs a bit of reworking (with the inclusion of a larger map, and a snow map) but other than that, it’s a lot better.
> >
> > Halo 4 has Halo 2-3 style movement and weapons, where as almost all factors of reach were simply god awful. While reach had potential to be good, Halo 4 exceeds that potential with better weapon balance, movement, and aesthetics. The maps still suck, and the custom options need reworked, but it’s still a higher quality game than reach.
> >
> > Now all we need is some dev support, a classic competitive playlist and we’re golden.
> >
> > … also, it’s all a matter of opinion.
>
> Totally agree.and I thought halo 4 campaign was so much better then reach.

Definitely. I will say reach had incredible amounts of potential, and after seeing the great story development and characterization that took place in ODST, reach could have been so great! Unfortunately, bad story telling, gameplay and characterization, not to mention missions (aside from new alexandria and LNoS) and weapons, reach just didn’t cut it for me…

> A better campaign with one of the best Halo missions ever Long Night of Solace.
>
> Firefight was way better than Spartan Ops. It had all kinds of great playlists. Memorable big team maps like Spire that actually took effort and thought to create and some nice small maps like Sword Base, Zealot, Countdown.
>
> As a whole Reach was arguably the most complete Halo game ever plagued by a couple of problems. Halo 4 has almost no content at this point and is plagued by tons of problems.

Arguably Reach had the weakest campaign in the series, with LNoS being the standout feature. There were just too many inconsistencies to consider the story strong, or even good compared to the predecesors.

SPOPS I think is just the evolution of FF, being it is the only CO OP playlist on Halo 4. FF was just a horde tack on in Reach, no real question and I’m glad to see it gone. SPOPS at least has a separate story behind it, which is what we should have had for FF. There was almost no “story explanation” as to why FF was even in Reach, and that detail would have made the mode fit in just a little bit more. Also, FF didn’t have a lot of playlists, those were matchmaking/invasion specific details you mentioned.

Sword base, Zealot, and Countdown were average matchaking maps at best, there were better, such as Spire/Boneyard. And of course the entirety of Forge World’s “story themed” communtity maps walk all over the default selection.

Halo 4 had almost no content? No question. 343i cut so much core content the game isn’t fun at all.

A TON of problems? Maybe. The game still works, and is by that default still playable.

Reach was plagued by probems? Plagued is kind of strong, but yes. This game had issues at launch, and even in 343i’s hands, it still hasn’t reached its apex. I doubt it ever will now.

Reach was the most complete? Not even arguably, Halo 3 still holds that title.
Overall though, I agree with you.

I wasn’t the biggest fan of Reach, but for me, it feels like the game is stepping further and further away from what made it unique…what made it Halo.

I always loved Halo because I felt like it was the epitome of a modern day shooter. It was a game that truly relied on actual skill and teamwork. Sure, Reach had its issues, but the core game was still hidden somewhere in the rubble.

In Halo 4, I feel like 343 overdid most of the decisions. The game is beautiful. It looks and sounds like Halo, but when you crank up multiplayer for the first time, it feels more like a game catering to the COD community than anything else.

I can’t really blame 343. COD has made tons of money over the years, and for whatever reason, they felt like they had to implement pieces of another game to compete. Unfortunately, this decision has left longtime Halo fans out in the cold.

Just give me a BR/DMR, a good map, designated weapon spawns with a timer, and I’m good to go. The frustration stems from such simplicity not being met.

In Halo 4, you basically have people camping with the DMR, which shreds easily from a distance, and waiting on the next ordinance to drop them the one shot to the leg killing Binary Rifle.

The designated/timer weapon spawns in previous Halos forced people to come out of hiding. It encouraged teamwork to ensure your team got the power weapon. You wouldn’t just hide while the opposing team loaded up on Snipes and Rockets.

Halo 4 allows players to sit back and pick from afar, while relying on random ordinance drops. If you’re lucky, your team gets tons of good drops. If you have my luck, you’ll mostly be running around with either speed boost or needler.

Binary Rifles, Snipes, Shotguns, Scattershots, Beam Rifles, Incineration Cannons, Boltshots (one-shot weapon you can actually spawn with!), Fuel Rod Cannons, Concussions, Swords, Sticky Detonators, Armor Abilities, Dmg/Spd/OV perks…

It’s just all too much IMO. 343 had some unbelievable ideas, but somewhere in there, they let things get out of control.

After playing Halo 4, I finally understand that Halo will never be like it was back in the Halo 3 days. This doesn’t mean the present day Halo can’t be enjoyable.

Hopefully, 343 really pays attention to hardcore fans, and we can all meet in the middle somewhere. If not, the least they can do is introduce a couple of playlists with classic elements of Halo in them (Slayer/Objective).

> The only real problems Reach had was AA and bloom.

Assault Rifle was -Yoink-.
Plasma Repeater was -Yoink-, though a neat design.
Campaign was weak and failed to convey the proper proportions of what was in the Halo lore the largest battle in the entire Human-Covenant war.
Characters were never explored, and often were walking stereotypes.
Several things in multiplayer showed great promise and were never expanded upon, mainly Invasion.
The IWHBYD skull was rendered useless.
Skirmishers ended up just being a cheap and forgettable enemy.

I could go on and on.

> Halo 4 kept AA but added a lot more crappy features on top of it like loadouts, perks, killstreaks, etc.

This is all just your opinion. Do not be stupid and speak of it as if it were fact.
The tactical packages and support upgrades are fine in my opinion, some could use some tweaks though.
There are no killstreaks. You get the ability to call in one ordinance drop after you rack up the required number of points, that’s it. No Broadsword bombing runs, no kamikaze Grunt squads, no orbital MAC strikes, etc. Just a small reward for doing well.

> Not only that but Reach had a much better soundtrack.

Opinion, not a fact. To me Reach had the dullest soundtrack. 4’s is simply “different” but still memorable in it’s own way. To Galaxy, 117, Arrival, Green and Blue, and Revival were really cool.

> A better campaign with one of the best Halo missions ever Long Night of Solace.

A ten minute stint in space flying an admittedly super badass space fighter does not really qualify as a “level”. It was far too short.

I will say though that both New Alexandria and Exodus were to me the best levels in the campaign. No annoying and useless Noble members with you, the feeling that you’re fighting a losing battle for Reach was better conveyed, and you often had trooper fire support.

> Firefight was way better than Spartan Ops. It had all kinds of great playlists.

Okay, this one I will KIND OF agree with. I still really like Spartan Ops, but Reach Firefight was most certainly more customizable and there was rarely any really noticeable lag.

> Memorable big team maps like Spire that actually took effort and thought to create and some nice small maps like Sword Base, Zealot, Countdown.

I hated Spire myself, but I mainly played Invasion and at the time there were only two maps; Spire and Boneyard. Both had glaring flaws.

> Halo 4 has almost no content at this point

You’re lying through your teeth there.