343i said they were going to take Halo “back to its roots” with Halo 4. IMO, that didn’t exactly happen.
So my question is, what can 343i do to bring Halo “back to its roots” with Halo Xbox One?
343i said they were going to take Halo “back to its roots” with Halo 4. IMO, that didn’t exactly happen.
So my question is, what can 343i do to bring Halo “back to its roots” with Halo Xbox One?
> 343i said they were going to take Halo “back to its roots” with Halo 4. IMO, that didn’t exactly happen.
>
> So my question is, what can 343i do to bring Halo “back to its roots” with Halo Xbox One?
Keep core of Halo CE. Add things that people enjoyed from other halo games, separated by playlists if needed. Innovate off of what they already have.
Remove any semblance of AA’s or equipment , P.O.s , Random drops. Put weapons back on the map. “Roots” growing every where.
“Back to its roots,” is one of those gaming catchphrases that can mean different things to different people. I’d rather games just improve and evolve. I think Halo 4 did that, but there were some things that are a bit radical in H4. Love it or hate it, I still think H4 at least blows Reach out of the water.
> what can 343i do to bring Halo “back to its roots” with Halo Xbox One?
Lots of things, but the fact that they scrapped their original iteration because it was too traditional is very telling.
A resurgence of Halo’s roots would take nothing less than a whole new team of developers who actually understand what made the games good in the first place.
> “Back to its roots,” is one of those gaming catchphrases that can mean different things to different people. I’d rather games just improve and evolve. I think Halo 4 did that, but there were some things that are a bit radical in H4. Love it or hate it, I still think H4 at least blows Reach out of the water.
Halo 4 does blow Reach away, but Reach was so far out of the water that I don’t think that’s saying much.
Halo CE-3 are the roots of Halo. Take what they did well and make it better. That’s why 2 was better than CE and why 3 was better than 2.
What 343 meant by taking Halo back to its roots is the return of master chief.
Let’s see…
Make Classic playlists.
Make Infinity playlists.
Thereby, the Infinity lovers are happy. And the Classic lovers get their “back to the roots” playlists, will have “Halo saving numbers”, and quit their Yoinking complaining every other post. Win-win. Problem solved.
> What 343 meant by taking Halo back to its roots is the return of master chief.
An inaccurate assumption, on their part, that the identity of the campaign’s protagonist directly affects multiplayer. Especially when you play multiplayer radically different than any of the previous games with Master Chief as the main character. What made Halo’s multiplayer great is arguable, but the general consensus is: weapon balancing, spawning on equal footing with everyone around you, weapons and other equipment placed on the map, map control emphasized by control of power weapon spawns, and the list goes on. 343i deviated extravagantly from the core of Halo’s multiplayer to try to give it a more generic and ‘accessible’ take on Spartan combat. It didn’t yield as great of a harvest as previous games (in terms of player retention) and that speaks volumes for us about its dissatisfaction-inducing changes.
I think we can all agree that 343i needs to admit that they screwed up, and endeavor to truly “return to Halo’s roots.”
Hopefully they learn from the mistakes they made in Halo 4 / the things the later changed with a TU
So many more could be done …
-Projectile Weapons
-Make weapons as unique as possible from one another.
-Descope
That’s probably the extent of what they are willing to do.
> > What 343 meant by taking Halo back to its roots is the return of master chief.
>
> An inaccurate assumption, on their part, that the identity of the campaign’s protagonist directly affects multiplayer. Especially when you play multiplayer radically different than any of the previous games with Master Chief as the main character. What made Halo’s multiplayer great is arguable, but the general consensus is: weapon balancing, spawning on equal footing with everyone around you, weapons and other equipment placed on the map, map control emphasized by control of power weapon spawns, and the list goes on. 343i deviated extravagantly from the core of Halo’s multiplayer to try to give it a more generic and ‘accessible’ take on Spartan combat. It didn’t yield as great of a harvest as previous games (in terms of player retention) and that speaks volumes for us about its dissatisfaction-inducing changes.
>
> I think we can all agree that 343i needs to admit that they screwed up, and endeavor to truly “return to Halo’s roots.”
Uhm… Who ever said anything about multiplayer?
> > > What 343 meant by taking Halo back to its roots is the return of master chief.
> >
> > An inaccurate assumption, on their part, that the identity of the campaign’s protagonist directly affects multiplayer. Especially when you play multiplayer radically different than any of the previous games with Master Chief as the main character. What made Halo’s multiplayer great is arguable, but the general consensus is: weapon balancing, spawning on equal footing with everyone around you, weapons and other equipment placed on the map, map control emphasized by control of power weapon spawns, and the list goes on. 343i deviated extravagantly from the core of Halo’s multiplayer to try to give it a more generic and ‘accessible’ take on Spartan combat. It didn’t yield as great of a harvest as previous games (in terms of player retention) and that speaks volumes for us about its dissatisfaction-inducing changes.
> >
> > I think we can all agree that 343i needs to admit that they screwed up, and endeavor to truly “return to Halo’s roots.”
>
> Uhm… Who ever said anything about multiplayer?
Um… multiple people in this topic that used words such as “playlists” and “P.O.s” (meaning personal ordinance). Sorry if it seems like I’m using an attitude, but one would assume you would have read the comments above mine…
> Um… multiple people in this topic that used words such as “playlists” and “P.O.s” (meaning personal ordinance). Sorry if it seems like I’m using an attitude, but one would assume you would have read the comments above mine…
I’m talking about 343’s “back to the roots” comment.
In principle it couldn’t be more simple.
Keep the core gameplay that was present throughout Halo 1 - 3. Including an emphasis on equal starts, map control and movement.
Innovate and evolve in ways that do not change this core, but work alongside the core to bring something familiar and new at the same time.
The difficult part is not the principle, it is in the details.
What innovations can be made? What improvements can be made to previous innovations? How can the game evolve, while maintaining the core gameplay that Halo was identified by?
Halo 4 answered these questions in all the wrong ways.
Let’s hope Halo 5 can course correct, and answer those questions in the most astonishing ways. Ways that we could have never imagined.
> In principle it couldn’t be more simple.
>
> Keep the core gameplay that was present throughout Halo 1 - 3. Including an emphasis on equal starts, map control and movement.
> Innovate and evolve in ways that do not change this core, but work alongside the core to bring something familiar and new at the same time.
>
> The difficult part is not the principle, it is in the details.
>
> What innovations can be made? What improvements can be made to previous innovations? How can the game evolve, while maintaining the core gameplay that Halo was identified by?
>
> Halo 4 answered these questions in all the wrong ways.
> Let’s hope Halo 5 can course correct, and answer those questions in the most astonishing ways. Ways that we could have never imagined.
Potential ways to innovate are to continue to refine the weapon/vehicle sandbox (balancing each item with a specific role in mind) and create new gametypes that play well and still stick to these core principles, as well as improving upon a few that have had short lives in the past (Invasion, Fireright, Race). Creating truly balanced armor abilities (with the realization that what made equipment work was that it affected the map itself, rather than the players’ own abilities) wouldn’t hurt either.
> > What 343 meant by taking Halo back to its roots is the return of master chief.
>
> An inaccurate assumption, on their part, that the identity of the campaign’s protagonist directly affects multiplayer. Especially when you play multiplayer radically different than any of the previous games with Master Chief as the main character. What made Halo’s multiplayer great is arguable, but the general consensus is: weapon balancing, spawning on equal footing with everyone around you, weapons and other equipment placed on the map, map control emphasized by control of power weapon spawns, and the list goes on. 343i deviated extravagantly from the core of Halo’s multiplayer to try to give it a more generic and ‘accessible’ take on Spartan combat. It didn’t yield as great of a harvest as previous games (in terms of player retention) and that speaks volumes for us about its dissatisfaction-inducing changes.
>
> I think we can all agree that 343i needs to admit that they screwed up, and endeavor to truly “return to Halo’s roots.”
343 never mentioned anything about it being campaign or multiplayer, so the fact it refers to campaign makes me incredibly happy
well there might be more but this will do for now
I feel music and setting plays a big part. Levels from the past games like High Charity and Snow levels from Halo CE made the game feel alien and mysterious. Halo 4 had some really good settings, but I felt the music didn’t match the landscape that well. Personally, I think it sounds too militaristic. There needs to be music that sounds mystical and threatening since the covenant and other enemies are a big threat to humanity.
In addition, I think classic vehicles and characters coming back could also bring back some good ol’ Halo nostalgia. (Arbiter, Spectre, Hornet)
> I feel music and setting plays a big part. Levels from the past games like High Charity and Snow levels from Halo CE made the game feel alien and mysterious. <mark>Halo 4 had some really good settings, but I felt the music didn’t match the landscape that well.</mark> Personally, I think it sounds too militaristic. There needs to be music that sounds mystical and threatening since the covenant and other enemies are a big threat to humanity.
>
> In addition, I think classic vehicles and characters coming back could also bring back some good ol’ Halo nostalgia. (Arbiter, Spectre, Hornet)
Don’t know about you but I thought this, this, this and this all fitted perfectly for when they played