How can cross core customization coexist with multiple cores?

It’s just that, I’m a little confused on how this would make sense in the long run, for example, if you can use Mk7 helmets on the Mk5b core what is the point of having multiple cores at all? (in a world with complete and total cross core cust would there be any difference between the mk5 and mk7 cores if you attach all the same pieces?) is there a realistic middle ground here? maybe some pieces like helmets have to stick with their cores but some should be completely unattached? I can see a lot of people not liking that-- but otherwise cores would only exist as different preset slots. (Which would be fine by me tbh, but I doubt 343 would ever fully allow that to happen) I guess my ultimate question here is what is the endgame for the whole system? it doesn’t seem to make any sense if we eventually get total cross core cust.

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They made cores so it would be easier to make new content without having to make it work for every single core/combo.

I don’t know why that is so much more work but it sounds like it is.

Community wants cross core so they are moving towards it despite it not aligning with their original vision.

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My thoughts exactly.

I understand Tenrai as that’s an edge case with weird (and awful looking design) but everything else fits together so having multiple cores simply doesn’t make any sense anymore.

I know it’s a recent reversal in decision but if I had a say I’d just straight up remove cores to prevent confusion and duplication of work.

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Makes sense, so you think cores will eventually just be preset slots? I guess the only main reason that might be an issue is if people purchased different coatings from the store so it would devalue the purchases but I guess those bundles usually include the coating for every core so idk

The way I see it, ensuring cross-core for ‘normal’ looking cores (I.e Raksasha, MK V[B], ML VII) is the way to go while leaving Fracture cores all to themselves.

The Fracture cores are meant to be wildly different from other armors, which is why I would support leaving them as they are, but the normal armors don’t have that same justification.

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Yeah that’s the only realistic long term thing I can see making sense. I remember a blog post or article or something said they will slowly be working on different pieces and will make stuff cross core on a case by case basis/slowly. The issue I see there though if we get to a point where there’s like 1 or 2 items that are exclusive to a single core and it just makes stuff way more confusing. I’d be on board with keeping the cores for our preset slots and allowing us to rename them/etc but it would partly devalue the original concept. Also if we eventually get like 50 cores it would be too many presets so it’s a pickle for sure

I do agree for the most part except it goes back to that whole “realistic vs silly/non haloy feeling” debate. For example, I find that floating halo armor effect or the mohawk to be quite a bit more ridiculous/“non halo” than most of the stuff in the fractures cores. I also think it could be really cool to get like a Tenrai helmet or on the mk7/etc. It may not look super haloish but neither does the mohawk effect so it kinna feels like a trying to have cake and eat it too kind of situation in that respect. I’ll be really interested to see where they end up going with it

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I imagine it will be like Halo 5, where we just have a ton of helmets and body kits to choose from, then we apply attachments to those body kits similar to attaching attachments to helmets

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I’m absolutely down for full cross-core, but I’m limiting my expectations based on how unique each fracture core is.

Helmets, shoulders and visors? Sure, I can see it. The other armor pieces are where things get sticky and gross.

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ah, the dark days. Really takes me back. lol

Yeah, issue is if u make visors cross core we’ll just have a bunch of near identical visors in every core. Ideally they could just remove duplicates but it makes things tricky when some have been weekly rewards/purchased in the store. It’s a tough situation either way

The base cores do present a level of customization that can’t be altered in any other way. Think of them as another module in the same way that the helmet, shoulders, or chest plate are all modules.

I do agree that the intrinsic benefit of cores is being purposefully overlooked and smeared by a small but concentrated salty vocal demographic who have steadfastly made up their minds and will do whatever it takes to convince others on the fence that their opinion is the only opinion.

However while I’m in the camp of keeping cross core limited and unique, I’m not above rallying for some minuscule selection of cosmetics crossing the boundaries of the cores in ways they could add to the unique looks of the armor. The floodgates between the cores shouldn’t be opened completely, but it could be a pretty awesome opportunity for certain pieces and options to mixed and matched in an appropriate fashion that compliment the underlying cores.

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Totally agree, maybe they could do a system where u are allowed to have 1 or 2 pieces of any core on another core, but you get to choose which type (i.e. helmet and chest or helmet and shoulder but not both) that way you get to roughly get to where u want but the cores would still be mostly distinct. (of course this would also make the vocal crowed mad but i’m just brainstorming here lol)
Really interested to see where the middle ground is gonna end up

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The fact that you not only feel the current core system customization is excellent, but that you also despise the people trying to make it more flexible, really scares me.

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Armor cores exist as the foundation and main body of your armor. Opening cross core does only a little to change that most of the torso, arms, and legs are still distinctly Mark VII, V[B], etc. Rakshasa in particular has a very different look to the Mjolnir armors. Someone wearing the Mark VII helmet on Rakshasa will still look different from the neck down compared to someone with the Mark VII helmet on Mark V[B] armor as an example. Some of us just want more flexibility with most of the individual pieces when geometry allows (most notably on the canon armors as 343 even noted). And of course coatings and visors should be crosscore entirely to provide as many colors combinations as possible since that’s something we lost a lot of control over in this game.

Of course very different stuff like the Yoroi won’t be very compatible with Mark VII, and that’s fine with me.

The way I see this playing out is that some armour pieces will still be exclusive to some cores. For example many of the Rakshasa chest pieces may not fit very well on a MkV or MkVII as the Rakshasa doesn’t have a closed in back. Just my two cents, maybe I’m entirely wrong and 343 will find a way around some of these ‘limitations.’

I still think that the underlying core concept makes sense, even when (hopefully) most pieces on canonical cores become interchangeable.

The underlying platform or “chassis” of the different cores does provide some meaningful aesthetic differentiation between them, IMO. The Mk V [B] would still be identifiable clearly as the underlying core even if it featured Mk VII Helmet, shoulders, etc. This is especially true of a core that’s considerably more unique like Rakshasa.

Going forward, I think the coolest thing would be for more cores to become available (Mk VI, Gen2, etc.) with as much overlying cross compatibility as possible on helmets, shoulders, knees, etc. across all cores. Players could then create some incredibly unique armor configurations on every core they have.

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It seems as though representatives of this particular demographic not only smear the mechanic but also the opposition to their opinion rather than describe the points that they disagree with.

It’s pretty clear @TruncateComb6 stopped reading after that little quote and thus missed the rest of my reply, they really should take a step back and read what else I wrote.

We’re not so different after all :wink:

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They can just be slots for different customization loadouts.

Or the existing “kit” module could support this instead of reworking cores.

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