Proof of Bullet Magnetism:
Proof of Gameplay Function:
I understand the argument that the range is a limitation, and that’s entirely valid. I feel like the mid-long range fighting with the weapon is in a perfect place. It works but isn’t the best choice, but is a viable option if it’s all you have.
My issues with the weapon come solely from what it does to close and close-mid range gunplay in this game. The first video above shows the immense bullet magnetism the weapon possesses, which is easily abusable through spamming. The second video showcases how people commonly use the weapon…ie as a spammable pocket SMG.
I liken it to the vanilla bolt shot from the launch of Halo 4. It was a weapon that dominated gameplay and became irreplaceable as a “sidearm”, as well as a crutch for people unskilled at typical gun fighting with weapons like the BR and DMR. As it stands, there is no reason to trade the sidekick for 90% of the weapons in the game, and when it can be found in ranked it is quite literally a power weapon due to its immense matchup benefits against a BR outside of long range.
People that like it don’t like it because it’s balanced, they like it because it’s so powerful and they are leaning on it as a crutch. But when the gameplay and especially the gunplay is based on randomly spamming the trigger as fast as possible the entire game, the game itself suffers and the core strategy for winning becomes sloppy gameplay mechanics.
I expect a lot of irritation from fans of the weapon, but as I said they don’t love it because it’s balanced in the first place, so any upset commentary is just confirmation.