We are all aware by now that camo has been confirmed to be in halo 4 as an armor ability. We have only gotten info from one source on it however and it seems to be overall unchanged according to this source. I figured that there’s is no point in denying camo’s presence as an But rather think of ways to make AAs as subtle to the flow of gameplay as the other AAs of halo 4.
This was an Idea I saw a long time ago, and I still believe it is the best possible way to balance active camo. AC should act like the camo The arbiter had in halo 2. Very short bursts of invisibility. You activate it, and have approximately 7-10 seconds of good camouflage. This allows you to move from point A to point B stealthily, as is the goal of active camo.
The downside? You aren’t allowed to shoot weapons or throw grenades while in camo. If you do, then all of your charge will be exhausted at once, leaving you vulnerable. This. It should also have a generally long recharge time(10-15 seconds) that doesn’t start recharging until after you leave camo. This was, it is only good for stealthy infiltration, rather than easy camping. Your shields should also not recharge while in camo, meaning you cant just hide around the corner in camo and jump back in when your back up to health. Once again, making this AA only viable for stealthy infiltration.
radar jamming should not be featured. It did nothing to hurt camo in the past, and did nothing but alert others to the presence of somebody in camo. The deafening effect should also be removed IMO, or at least changed to only reducing sounds, rather than blocking them.
I feel that even though camo works 1000 times better asa pickup, we can still make it work at least decent as an AA.
Thoughts? comments? suggestions? objections?
**[edit]:**In NakedHalo’s gameplay from earlier today, we get to see a small amount of camo gameplay. The cameraman pans away from the AA when he activates it, but it seems to have a much shorter duration than in reach, as well as a longer recharge time. This is a start.
The jamming and deafening seems to be gone as well. And from the looks of it, the camo is still much weaker when you are moving. I can’t tell if you it times out faster when moving or not, but I assume so.