How BTB Objective should turn out to be

Please note that this what I would think if you have any ideas post them for 343 to see.

Custom load outs: The reason for this is to let everyone start with the same weapons and I have found ammo to be very hard to find if everyone is using different weapons from you. Weapons I would want to see on load outs would be BR, DMR, and Light Rifle. Also only sprint, if people want Jetpack, Camo, and all those other armor abilities, replace weapon call-outs for only armor abilities.

**Weapon spawns:**It isn’t halo if a random weapon spawns in a players hands. Even though Reach BTB was dull it didn’t have random spartan lasers spawning in bases or incineration cannons. You want a heavy weapon? Go risk your life grabbing it, none of this “I have 10 assists no kills gets sniper drop” or “just picked up incineration cannon near my base lul”.

No Red Advantage/Blue advantages: If you ever played Reach BTB you would understand that knowing your team grabbing a heavy weapon or vehicle would be impossible to do because the other team has a small advantage of getting it. Example: Exile is a pretty good map however, the fact that blue team gets the guass and red team most likely to grab the tank is kinda unbalanced and unfair. As for the banshee, its a 50/50 chance for both sides.

**No Join-In-Game-Progress:**Pretty much speaks for itself nothing fun about joining a game where the enemy is carrying a flag and has 2 flag points in already.

Balanced Symmetrical maps: For all I know most of these BTB maps aren’t really well, symmetrical. If more maps were like Valhalla (Ragnarok for you new players) BTB teams wouldn’t always have to be avoiding certain maps such as Meltdown or Vortex. The map can be symmetrical but it won’t play well if the weapons and vehicles are unbalanced.

Any form of feedback or criticism is well appreciated remember this is to make Halo 4 be Halo and return to its proper form.