This is a thread to discuss how good/bad forge is. Just wondering what works well and what doesn’t work at all. I was thinking about trying to make a map tonight and if its too broken I’m not going to waste my time.
you can make a simple map but the more complex you try and make it the more is gonna go wrong. things don’t spawn properly on timers and I’ve had entire portions of maps just disappear when I saved it. also magnets suck sometimes.
Well that sucks. I was pumped to make a map.
Traits need fixing.
I made a level on impact where outside gravity is low and inside it’s normal. But the traits don’t cancel each other out.
Anyone know a fix around for it?
> Traits need fixing.
>
> I made a level on impact where outside gravity is low and inside it’s normal. But the traits don’t cancel each other out.
>
> Anyone know a fix around for it?
i would say just use seperate zones to surround your indoor area(four to surround a square building) instead of one larger one encompassing the whole thing.
but idk how many youre limited to having so that may not work.
> Traits need fixing.
>
> I made a level on impact where outside gravity is low and inside it’s normal. But the traits don’t cancel each other out.
>
> Anyone know a fix around for it?
Yup sure do. Alpha is the “weakest” trait zone. Delta the “strongest”. What I mean by this is that Delta overrides Charlie, Bravo, and Alpha. Charlie overrides Bravo and Alpha. Bravo overrides Alpha. Alpha is everyone’s -Yoink-. So try setting low gravity to Alpha, and standard to Bravo. Hope that helps.
OP: Forge is OK. No IMO no better or worse than in Reach.
Considering 343i had the great idea to make all the forge environments small and littered with terrible terrain, I don’t know why you’d bother forging at all. And for some reason, they took out accurate forging controls, where pressing RB and LB would raise and lower the object by a single coordinate to prevent z offset. On top of that, there’s no real way to make a decent classic map, since placing weapons on the map makes them disappear after ten seconds unless you use a stupid ordnance capsule.
Necessary control functions like zoom and fine adjustments are gone. This wasn’t an oversight. They got rid of them because they thought their new magnet function would be good enough. Unfortunately the magnets leave objects slightly out of alignment, and the magnet points should be at the corners of pieces rather than the center.
Objects are the wrong size. Not just “a new size” mind you. THE WRONG SIZE. They are far less useful with their new size. Like the coliseum wall which can no longer be used as a template because it is 10x11.8 instead of 10x12. Additionally, some pieces that still have the size measurement in their name are not even that size anymore: 4x4 corner is now 4.2x4.2
Not to mention how useless the bridges are now that they are no longer 2 units wide with a flat bottom.
The Impact pieces are all slightly different sizes and dont line up with each other. They also only line up if you use the magnets, and when you edit their coordinates they overlap. The Erosion pipes are poorly measured, the color scheme is pathetic and the whole map is darker than a well-digger’s posterior. The Ravine pieces are pretty much the same color as the ones on Impact which sort of defeats the whole idea of even having a separate pallet for the two.
The dynamic lighting system is BROKEN. Most of the time it starts casting random moving shadows and light when you get up to about 50% of the budget. But it is in fact SO BROKEN that it can start bugging out when you place just two pieces(Impact silo-3 which, when first spawned from the menu, causes the ever-so-limited and inexplicably mortal camera to shake violently from side to side and fling you well outside of the map boundaries if you let it go).
These 3 maps combined are probably less than half the size of the forge world. There is no open terrain for proper vehicle map creation. The structures are permanent and not aligned with the grid or the 5 degree rotation scale.
The grey theme of the previous forge was a lot better than the bland, blurred surfaces of across-the-board blinding white structure pieces.
Rounded corners leave hideous gaps between many pieces. Other pieces have pointless aesthetic designs filled in with invisible surfaces that also leave visible gaps.
I could probably keep going on about smaller but no less significant things like the removal of power-ups and fewer/different explosives but you get the point. This version of the forge was poorly designed and barely tested, if at all.
And dont even get me started on the obvious fact that they have mostly disabled the file-share to make sure more people buy their boring DLC maps instead of downloading an unlimited supply of community creations.
What 343 should have done is given us the ravine pallet with no island, and let us EDIT THE TERRAIN OURSELVES before adding objects.
Far-Cry-3’s map editor coming out mere days after this debacle was released (before testing to compete with COD) just made the designers of this game look like a bunch of shaved apes slinging feces into DVD cases.
But hey, who is worse? The vaguely simian anthropomorphized cliche producing machine that released Call of Duty: Spartan Battlefield 4 or the chump who actually bought it?
Just kidding. 343 is worse, But I am still ashamed.