So i went back and played MCC this weekend and realized Halo 4 was a really solid halo game, now personally i like the reach kind of thing with the armor abilities and i know a lot of people dont, but looking past that even, map design was good, playlists were good, yes there were some server issues, but at least the gameplay was good. Also the campaign wasn’t too bad, it had all the good halo themes and then there was spartan ops which i personally liked a lot as well (wish firefight was in there but we cant have everything)
> 2533274905352646;1:
> So i went back and played MCC this weekend and realized Halo 4 was a really solid halo game, now personally i like the reach kind of thing with the armor abilities and i know a lot of people dont, but looking past that even, map design was good, playlists were good, yes there were some server issues, but at least the gameplay was good. Also the campaign wasn’t too bad, it had all the good halo themes and then there was spartan ops which i personally liked a lot as well (wish firefight was in there but we cant have everything)
>
> So what are your thoughts?
I like Halo 4, but definitely don’t love it. Mostly because it started the beginning of the end. I played it the other day on my friend’s account, and it was kind of hilarious how lost I was in the multiplayer just because of the abilities and the ordinance drops (at least in things like BTB).
Spartan Ops was a pretty empty experience for me, but campaign was pretty rewarding.
I just recently played all the Halo campaigns again and going in with lowered expectations almost seemed to make the Halo 4 and 5 better for me. Definitely a different feel from 1-3, but its a different developer, its to be expected.
it was okay. I would say a high 7 or 8 out of 10. If you met h4 at a party, you’d be like “that looks good enough to approach” if you hit it off shes an 8, if not you say shes a 6, and you can do better elsewhere.
I liked spartan ops alot, but there was a group of about 6 of us that would play it a couple times each week. So playing them episode by episode was fun with how different people played. If you just sat down and chain played them all, they wouldn’t be as good, and really just draining since its alot of the same 6levels forwards, backwards and different enemies…
> 2533274825766482;3:
> I just recently played all the Halo campaigns again and going in with lowered expectations almost seemed to make the Halo 4 and 5 better for me. Definitely a different feel from 1-3, but its a different developer, its to be expected.
But it should not have been a wholly different experience. I have written elsewhere that “When 343 was handed HALO, it required a mechanic with an oil can and a bucket of grease. Just keep things running. It did not need someone with a wrench and no blueprints determined to tear down the system and rebuild it into something better.”
I like HALO 4 despite the erratic ending. While I enjoy having friends run Spartan Ops, I dislike the idea of Spartan IVs as they were created and spread to comics and books. They are a lot of things but they are not Spartans. Overall it was a good first outing but the Spartan IVs as portrayed have done almost irreparable harm to the HALO canon.
4 was good. Solid story (aside from prometheans.) Solid multiplayer maps. 5 was more of the disappointment I thought. Refreshed maps with a new skin or overlay and given a different title. Very un original and even far less creative. Story… was… well… would have been nice to play as Chief more so than Locke.
I actually really liked Halo 4’s campaign and multiplayer, I never understood the complaints about sprint but I did dislike getting spammed from across the map by DMRs before the nerf.
It was decent, but I disliked the sprint movement mechanic as I disliked it in Reach. The weapons sound effects, or how the weapons in the game sounded, were pretty good in my opinion. But I did not understand the point of Ordinance Drops when you could understand the locations of power ups, and power weapons from previous Halo titles like Combat Evolved through Halo 3. I actually like the armor designs more than Reach. The challenges to acquire armor pieces, and visors were a bright idea, in my opinion. And was still almost similar to Halo 3’s way of getting armor, such as obtaining all campaign skulls on any difficulty to get the Hayabusa helmet.
Your thread title is a little confusing because your post does not indicate anything really being “bad” about it. But that’s just my little nitpick. This thread could also possibly be moved to the Halo 4 forum for relevance.
I bought Halo 4 used a year ago for less than $10 for the Xbox 360 (I only bought an XB1 when the Slim Halo bundle was released this summer). And this was after having very low expectations about the game, thinking a new sequel to be pointless and part of a cash cow, and not having confidence in a new developer name. Therefore, when I played Halo 4 I was pleasantly surprised. Yes, there were EU things that went over my head (Halsey being arrested, Jul 'Mdama, the Spartan IV program, the Infinity, the Didact, the Librarian, and the Prometheans), but I enjoyed the way that the relationship (whatever that may be to each of us) between the Master Chief and Cortana was handled/portrayed. I loved the sub-plot of Cortana’s rampancy and thought that the “man or machine?” question posed to the Chief was a really good thing. It had plenty of great themes threading beneath the plot. But, even after reading the Forerunner trilogy while i was halfway through H4’s campaign, I still felt that the Didact was handled poorly in the game and came off as a generic superhero-ish villain. It really was the material with the Master Chief and especially Cortana that was the highlight of the story.
Halo 4 was a sneaky good Halo game. I would even say it was a great Halo game.
Especially after the disaster known as Halo 5. Campaign, MM and REQs are absolutely garbage in H5 for a Halo game.
Halo 4 actually has my favorite ‘flow / feel’ (movements H1 like, minus sprint of course, hit registration is awesome, I just really quietly enjoyed it as everyone else was hating).
The things that destroyed Halo 4 were the COD style perks, upgrades, POD drops, etc. Totally doesn’t belong in Halo, but even so I loved it overall. Laughable how much 343 didn’t ‘understand’ Halo.
I still prefer H1-3 personally. Not a huge sprint guy. Love the old style and the campaigns are amazing. But Halo 4, to me, at least fit in. Just had a few questionable decisions.
> 2533274804898926;19:
> Halo 4 was a sneaky good Halo game. I would even say it was a great Halo game.
>
> Especially after the disaster known as Halo 5. Campaign, MM and REQs are absolutely garbage in H5 for a Halo game.
>
> Halo 4 actually has my favorite ‘flow / feel’ (movements H1 like, minus sprint of course, hit registration is awesome, I just really quietly enjoyed it as everyone else was hating).
>
> The things that destroyed Halo 4 were the COD style perks, upgrades, POD drops, etc. Totally doesn’t belong in Halo, but even so I loved it overall. Laughable how much 343 didn’t ‘understand’ Halo.
>
> I still prefer H1-3 personally. Not a huge sprint guy. Love the old style and the campaigns are amazing. But Halo 4, to me, at least fit in. Just had a few questionable decisions.
yeah im glad they got rid of the ordnance drops that were basically care packages i didnt mind the perks that much because none of them were super overpowered and i only really played swat and action sack anyway