How Armoury Unlocks/Completion Should Work.

This is how I think the armoury should work in terms of unlocking armour, abilities and accessories:

Assuming there is an overall reach-like rank system that can be gained through all game modes, and a halo 3-like 1-50 system for ranked playlists, and you can unlock armour in both by reaching certain ranks.

You go to Armoury in the start menu and another menu pops up where there should be different tabs that you can switch between with RB and LB, which would be under:

[All]{Ranked][Casual][Achievements][Waypoint]___________[Special]

[All] is (obviously) all armour that is available at the current time to the player.

[Ranked] is all armour that the player has unlocked through getting a certain level in the Ranked playlists.

[Casual] is all armour that the player has bought through getting a certain rank in the Casual playlists and all other game modes.

[Achievements] is all amour the player has unlocked by gaining certain achievements to do with Halo 4.

[Waypoint] is any armour unlocked through certain gamerscore gained in all previous halo’s.

[Special] is any special armour that the player has gotten through things like pre-order bonuses, edition bonuses or through doing certain feats like maybe weekly challenges or certain challenges that bsangel sets on halo waypoint. or by things like achieving Legendary medals.

What do you think?

I agree with you 100%. I especially like the part about unlocking armor through achieving certain ranks (if it’s 1-50) because if it’s difficult to get to the higher ranks (because of skill) then it truly offers something unique to those who can get there. It would separate the players, unlike what Reach did.

Although, this would be unfair to those who couldn’t achieve the higher ranks because their skill levels just won’t allow them to rank up, which could potentially make a lot of people mad haha.

Add finding skulls and terminals to the “Specials” list.

Meh, I prefer a cR system like Reach with certain armor perms being unlocked through Achievements and Halo Waypoint. So in a way, I do agree with you.

didn’t thet say we where playing as spartan IV?

> didn’t thet say we where playing as spartan IV?

What difference does that make?

I really love your idea OP. Its a good combination of both systems because I loved the Halo 3 1-50 system and in all honesty, credits were not a bad idea, there was just no way to show true skill. I feel using your system will allow players to customize their spartans based on what types of games they play. Like when you see someones SPARTAN IV, you can instantly tell, oh he’s a casual player or oh he plays a lot of ranked games. Also if people see armor they like in a playlist they don’t usually play, this pushes people to try new things and go to newer playlists.

If this system can be done correctly, it would be a huge success in my opinion. I rarely see ideas that I instantly love on these forums and this is a very nice and simple solution to MM imo.

Great idea VRTX Raptor.

> > didn’t thet say we where playing as spartan IV?
>
> What difference does that make?

dunno lol, not custom it ?

> Add finding skulls and terminals to the “Specials” list.

I’m pretty sure that they would be Achievements, therefore covered under the [Achievements] section.

> > > didn’t thet say we where playing as spartan IV?
> >
> > What difference does that make?
>
> dunno lol, not custom it ?

Not sure what you mean, but armour customisation has been confirmed.

> I really love your idea OP. Its a good combination of both systems because I loved the Halo 3 1-50 system and in all honesty, credits were not a bad idea, there was just no way to show true skill. I feel using your system will allow players to customize their spartans based on what types of games they play. Like when you see someones SPARTAN IV, you can instantly tell, oh he’s a casual player or oh he plays a lot of ranked games. Also if people see armor they like in a playlist they don’t usually play, this pushes people to try new things and go to newer playlists.
>
> If this system can be done correctly, it would be a huge success in my opinion. I rarely see ideas that I instantly love on these forums and this is a very nice and simple solution to MM imo.
>
> Great idea VRTX Raptor.

Thanks. :smiley:

I 117% agree with this armor system… it’s perfect! :smiley:

if i’m understanding right… in ranked you’d have to start your armory collection again? Might be fine, but I don’t want to be forced to play ranked for certain armor pieces. Especially if you start losing so much you get rank locked and you’ll never see those pieces you actually wanted to complete the sets.

> if i’m understanding right… in ranked you’d have to start your armory collection again? Might be fine, but I don’t want to be forced to play ranked for certain armor pieces. Especially if you start losing so much you get rank locked and you’ll never see those pieces you actually wanted to complete the sets.

Yes but that would let the really good people get a good armour to show that they’re good, and the casual players would still get a few good armour for reaching high ranks with the reaches system and some certain achievements .

> > if i’m understanding right… in ranked you’d have to start your armory collection again? Might be fine, but I don’t want to be forced to play ranked for certain armor pieces. Especially if you start losing so much you get rank locked and you’ll never see those pieces you actually wanted to complete the sets.
>
> Yes but that would let the really good people get a good armour to show that they’re good, and the casual players would still get a few good armour for reaching high ranks with the reaches system and some certain achievements .

That’s fine and dandy for the ranked players, but what if someone is casual and just wants the full armory? or if a ranked person wants full armory and is forced to play… let’s say Firefight or something else they wouldn’t enjoy playing hours on end for the armor in that game type?

Not very fair in either situation and more times than not, it would make the game feel incomplete. Everyone paid good money for a game they should enjoy. Not struggle with parts of the game they don’t like for something they would like. Not a very rewarding system… just in my opinion.

Added as an afterthought: If a ranked person can get all ranked armor and a 50. He’d be able to get the other armor pieces with his eyes closed in social. Again, not fair for casual players.

I like your system except I would change [Casual] to [Xp] or [Cr]. That way you’re not forced to play Casual games if you’re a Hardcore ranked player. That being said I don’t see how you could solve the opposite problem, but I don’t foresee casuals playing Halo 4 long enough to complain about it. :confused:

Edit: Perhaps the ranked could be play do many games our reach a relatively low level.
Something so it’s not impossible for everyone, like achieve max rank.

> > > if i’m understanding right… in ranked you’d have to start your armory collection again? Might be fine, but I don’t want to be forced to play ranked for certain armor pieces. Especially if you start losing so much you get rank locked and you’ll never see those pieces you actually wanted to complete the sets.
> >
> > Yes but that would let the really good people get a good armour to show that they’re good, and the casual players would still get a few good armour for reaching high ranks with the reaches system and some certain achievements .
>
> That’s fine and dandy for the ranked players, but what if someone is casual and just wants the full armory? or if a ranked person wants full armory and is forced to play… let’s say Firefight or something else they wouldn’t enjoy playing hours on end for the armor in that game type?
>
> Not very fair in either situation and more times than not, it would make the game feel incomplete. Everyone paid good money for a game they should enjoy. Not struggle with parts of the game they don’t like for something they would like. Not a very rewarding system… just in my opinion.
>
> Added as an afterthought: If a ranked person can get all ranked armor and a 50. He’d be able to get the other armor pieces with his eyes closed in social. Again, not fair for casual players.

You’re forgetting that you would be earning reach-styled xp in Ranked still, maybe more than in casual game modes, so would still get those armours.

> I like your system except I would change [Casual] to [Xp] or [Cr]. That way you’re not forced to play Casual games if you’re a Hardcore ranked player. That being said I don’t see how you could solve the opposite problem, but I don’t foresee casuals playing Halo 4 long enough to complain about it. :confused:

Not all casuals just move on to the next game, you know. I think more competitive players quit Reach than casuals because of how bad they thought it was to them. I’m not very competitive myself and still play Reach more than any other game I have. :confused:

> > > > if i’m understanding right… in ranked you’d have to start your armory collection again? Might be fine, but I don’t want to be forced to play ranked for certain armor pieces. Especially if you start losing so much you get rank locked and you’ll never see those pieces you actually wanted to complete the sets.
> > >
> > > Yes but that would let the really good people get a good armour to show that they’re good, and the casual players would still get a few good armour for reaching high ranks with the reaches system and some certain achievements .
> >
> > That’s fine and dandy for the ranked players, but what if someone is casual and just wants the full armory? or if a ranked person wants full armory and is forced to play… let’s say Firefight or something else they wouldn’t enjoy playing hours on end for the armor in that game type?
> >
> > Not very fair in either situation and more times than not, it would make the game feel incomplete. Everyone paid good money for a game they should enjoy. Not struggle with parts of the game they don’t like for something they would like. Not a very rewarding system… just in my opinion.
> >
> > Added as an afterthought: If a ranked person can get all ranked armor and a 50. He’d be able to get the other armor pieces with his eyes closed in social. Again, not fair for casual players.
>
> You’re forgetting that you would be earning reach-styled xp in Ranked still, maybe more than in casual game modes, so would still get those armours.

No I didn’t forget since I didn’t know that’s how you were posing it. I was thinking you were going with ranked number and not XP. If that’s the case, then it’s not such a bad idea. I was stating not everyone can get a 50 on the assumption ranked armor meant getting a certain rank number. All cleared.

Your way of doing it isn’t too bad, but I don’t think making it so people are forced to play Ranked or Social for Armour…just something I’d imagine that wouldn’t go down all too bloody well…

The way I’d do it would probably something along the lines of:

Armoury
-Credits would return to serve as currency for the Armoury and nothing more, good old EXP would return for Ranks…
-The “Majority” of the Armour would simply be bought by Credits and nothing more…
-Certain Permutations would have Prerequisites

> Prerequisites
> -Certain Rank
> -Completion of Campaign
> -Completion of certain “Commendations”(Hopefully they’d be improved if they return)

-Certain Permutations would be Unlocked Via Waypoint(Milestones, Awards, whatever works really)
-And finally, just for the hell of it, why not, Vidmasters…

That’s the way I’d like at least…