I have not used one yet but want to know how well of a fix they added to it. It was a pain to max out (was my last one for sure).
What did they actually change about it?
> 2533274792306454;2:
> What did they actually change about it?
Does the proper damage against shields.
> 2533274792306454;2:
> What did they actually change about it?
Made it more consistent, supposedly.
> - Fixed a bug that caused the Spartan Laser to deal incorrect damage against shields
> - Fixed a bug where damage dealt to Gungoose Cannons did not properly transfer damage to the rest of the vehicle. (The Spartan Laser is excited about this change, too)
> 2533274870852232;3:
> > 2533274792306454;2:
> > What did they actually change about it?
>
>
> Does the proper damage against shields.
It was glitch? I thought it was just bad :-p
Before this update though it kind of felt like time to charge had decreased cause I could never time my shots for when it was charged but now it’s a lot easier
> 2533274792306454;5:
> > 2533274870852232;3:
> > > 2533274792306454;2:
> > > What did they actually change about it?
> >
> >
> > Does the proper damage against shields.
>
>
> It was glitch? I thought it was just bad :-p
Yeah who knew right.
> 2533274826920712;4:
> > 2533274792306454;2:
> > What did they actually change about it?
>
>
> Made it more consistent, supposedly.
>
>
>
>
> > - Fixed a bug that caused the Spartan Laser to deal incorrect damage against shields
> > - Fixed a bug where damage dealt to Gungoose Cannons did not properly transfer damage to the rest of the vehicle. (The Spartan Laser is excited about this change, too)
Does that actually mean the damage goes up, down, averages out if it was glitched in the ammount of damage increasing or decreasing cause I have had times a shot to a vehicle that looks new blew up instantly when at least another 2 would normally be needed.