How accurate wil Matchmaking be?

One of the many reasons I quit playing Reach was because I rarely got an even decent match. Everything was either a blowout by my team, or me having to carry a bunch of players that were far worse than everyone else in the game.

Just two nights ago, I played three games of BTB after a three-month hiatus. I got a Perfection the first game, the second game the entire enemy team quit withing the first three minutes and the third game we lost by two points because two randoms died a combined total of 44 times. Hardly “decent” matches, even with the score being close in that last game.

So I beg, PLEASE, have a better matchmaking system in this new game. Everything else in the new matchmaking has been putting me off, but if there are at least decent matches being made in the classic playlists then I might play MM for more than a month. Can we get any word on how accurate the Truskill match-ups can be?

Maybe trueskull will come though this time :stuck_out_tongue:

At least if people quit, players can join mid-game. I feel like I should be inclined to join mid-game just as a common courtesy.

The thing is, reach actually had trueskill. But bungie had disabled the strict searching that halo 3’s ranked had, so the system was much more loose when finding matches. As long as strict search is enabled in the system, your matches should be very competitive.

There’s no ranked so more of the same really.

Yay, stupidly high K/Ds and rarely if ever losing again! WOOOOOOOOO!!!

> <mark>There’s no ranked</mark> so more of the same really.
>
> Yay, stupidly high K/Ds and rarely if ever losing again! WOOOOOOOOO!!!

How do you know?

> > <mark>There’s no ranked</mark> so more of the same really.
> >
> > Yay, stupidly high K/Ds and rarely if ever losing again! WOOOOOOOOO!!!
>
> How do you know?

If there was, we would know by now.

> The thing is, reach actually had trueskill. But bungie had disabled the strict searching that halo 3’s ranked had, so the system was much more loose when finding matches. As long as strict search is enabled in the system, your matches should be very competitive.

When I have 6000 games played I should NEVER face a Recruit with 0 games played in my most-played playlist. Yet in Reach, this has happened on multiple occasions. Even with the “skill” restriction, decent games are rarely found.

That’s not just lax truskill, that’s a lack of it as far as I can tell.

> > > <mark>There’s no ranked</mark> so more of the same really.
> > >
> > > Yay, stupidly high K/Ds and rarely if ever losing again! WOOOOOOOOO!!!
> >
> > How do you know?
>
> If there was, we would know by now.

And yeah, if they release footage of a stupid Mech Assault rip, then they would have released a ranking system by now, or at least how it works.

> > > <mark>There’s no ranked</mark> so more of the same really.
> > >
> > > Yay, stupidly high K/Ds and rarely if ever losing again! WOOOOOOOOO!!!
> >
> > How do you know?
>
> If there was, we would know by now.

That could easily mean a number of things. I wouldn’t go around saying there isn’t a ranked playlist until it is confirmed, plus Franky has been heavily hinting that there might be.

> There’s no ranked so more of the same really.
>
> Yay, stupidly high K/Ds and rarely if ever losing again! WOOOOOOOOO!!!

It truly is Reach 2.

I’m just hoping that we’re wrong and that they do have Trueskill good to go for it.
Then it, at the very least, has a capacity to play well if we use gametype options to fix it. Shame about CTF, though.

It will be garbage just like reach, because 343i thinks that having even matches doesn’t matter, they think bringing in fans from other game series is more important than having a proper ranking system with proper matchmaking matches.

not trying to start anything, but I have heard enough of people always blaming their team. Maybe its a YOU problem.

Umm I’m quite sure that no ranked matchmaking was confirmed. There is a 1-50 but it is in the call of duty aspect of ranking up where you can prestige or how they put it “re-up” and get to level 50 again. Once you achieve level 50 you can enlist in a specialization which can help improve your character so it is technically the halo reach system but this time you’re capped and you can decide to start over from scratch.

> not trying to start anything, but I have heard enough of people always blaming their team. Maybe its a YOU problem.

How is it my fault if I go +30 or more in Team Slayer and still lose?

> Umm I’m quite sure that no ranked matchmaking was confirmed. There is a 1-50 but it is in the call of duty aspect of ranking up where you can prestige or how they put it “re-up” and get to level 50 again. Once you achieve level 50 you can enlist in a specialization which can help improve your character so it is technically the halo reach system but this time you’re capped and you can decide to start over from scratch.

  1. That isn’t how it works.

  2. That “system” has nothing to do with ranked…

Even if there is ‘trueskill’ in Halo 4 it won’t be like Halo 3 where it locks players in a match. With this new casual join in and out feature people will be able to ragequit the second they don’t get the power weapon they want or they die right away. The trueskill will have to take this join in and out feature into consideration meaning it’s probably going to be lax like Reach’s.

It’s going to be like Reach again probably except a constant flow of new players all coming into the same match for 12 mins like CoD has it. If the trueskill is like reach’s it will be boring. If it’s like halo 3 it will be amazing. I just don’t see them making a strict trueskill though considering it probably can’t work with join in and out.

As an example of how poor Halo Reach’s trueskill is: I started a new account over the weekend. Set restrictions to skill. My first match was against a field Marshall and brigadier. Now assuming these players were bad they would at least have some decent trueskill (ranging anywhere from 10-20 I hope) from playing so much. I as a lvl 1 trueskill I should’t even be matched with them first game. But no, I completely decimated them going +20 while they did -13 and -19.

I know what some smartass is thinking: “Oh hurr durr, that was bad example because it was your first game so of course you’d have an easy match” wrong. On this account, my 1000+ matches account my most recent games have had guests, new players, still going +10 to +20 easily against forerunners and crap. The skill restriction feels like it’s made my matches easier than turning it off.

Halo 4 may be fun but without a hardcore ranking system and background system working with no join in progress stuff it will still be casual. You can’t have a competitive match when players can leave and a new one joins that is possibly worse than the one that just left. Too much randomness and game changing factors to make it anything close to hard. I can already see several matches where my team is losing due to poor teammates and as much as I hate losing to poor teammates who feed kills as long as I do well I’m ok. But say they leave and all of the sudden I get competent teammates. We turn the game around and win. It just seems lame that a join in progress feature has the power to turn a game around … again like reach making consequences of losing nothing where gratification of winning is meaningless too.

For really, really bad, stinking lame players like me, Matchmaking in Reach is terrible. I had the same problem in Halo 3. There’s no way a Grade 4 Lieutenant with a skill of 15 in Halo 3 should ever be matched against a general. But it happened all the time. And I don’t buy the oft stated BS that “Oh wah you only improve by playing better players!”

And like I said Reach is even worse. I get matched into games everyday where I know in about 30 seconds that all 4 players on the other team are going to kill me continuously for the rest of the game.

Yes I’m terrible. But there are thousands of other terrible players out there with me. Why can’t we get matched together and not have to ever see one of the serious players?

For those who are flat out convinced there isn’t a skill-based ranking system, listen to Frank O’ Connor confirm one and there will be more information on it soon.

We already know it won’t be Halo 3’s 1-50 or Halo: Reach’s Arena system.

> For really, really bad, stinking lame players like me, Matchmaking in Reach is terrible. I had the same problem in Halo 3. There’s no way a Grade 4 Lieutenant with a skill of 15 in Halo 3 should ever be matched against a general. But it happened all the time. And I don’t buy the oft stated BS that “Oh wah you only improve by playing better players!”
>
> And like I said Reach is even worse. I get matched into games everyday where I know in about 30 seconds that all 4 players on the other team are going to kill me continuously for the rest of the game.
>
> Yes I’m terrible. But there are thousands of other terrible players out there with me. Why can’t we get matched together and not have to ever see one of the serious players?

when you played halo 3 were you in social playing against generals because you would never see one in ranked at that level. In ranked if you were 15 the highest trueskill you can see is a 25 and lowest would be a 5 (not counting if you were boosting with a high lvl 40+ or something). Halo 3’s ranked playlists were tight and perfect. The matches were pretty good and even most of the times compared to reach’s.

However, in social slayer playlists the trueskill is lax so yes you could meet a 50 potentially this is the same way Reach’s trueskill works which is lax. 1-50 trueskill can face eachother which makes an ultra bad experience for both parties. less skilled players get beat too much while better players are bored to death facing players they should never see or face.

and I agree with you reach’s trueskill is lame. I never get put against players of my skill level which is a huge disappointment.