How about turning aim assist on AIs down a bit

I hate it when I’m assulting a base at the beginning of a Warzone match and a freaking Promethian puppy dog runs in front of me and drags my crosshair away from the Spartans I want to aim at.

Could there be an option to remove the insane aim assist on AIs or at least turn it down? Or is it just me haha.

Edited for my misunderstanding.

I like the way the auto aim feels right now. I suggest keeping it the same.

> 2533274803493024;2:
> That’s not aim assist, old chap. Aim assist is the mechanic that makes your crosshair seem more magnetic or sticky on enemies. It assists us in aiming because controllers are impossibly difficult to be precise with.
>
> Also, if you’re getting killed by Crawlers… well… the game doesn’t need changed. I’ll put it that way.

I don’t get killed by them haha. Usually.

As the crawler runs in front, it pulls the crosshair with it. That’s aim assist right? It feels as if the aim assist is much higher on AIs than Spartans.

Nothing is wrong with the aim as is. No changes need to be made. I have not noticed my cross hairs being pulled toward and enemy any in H5… Not saying it doesn’t happen. I’ve just never noticed and I’m pretty decent at Warzone.

> 2533274803493024;2:
> That’s not aim assist, old chap. Aim assist is the mechanic that makes your crosshair seem more magnetic or sticky on enemies. It assists us in aiming because controllers are impossibly difficult to be precise with.
>
> Also, if you’re getting killed by Crawlers… well… the game doesn’t need changed. I’ll put it that way.

That’s exactly what OP is talking about…

> 2535458728654620;3:
> > 2533274803493024;2:
> > That’s not aim assist, old chap. Aim assist is the mechanic that makes your crosshair seem more magnetic or sticky on enemies. It assists us in aiming because controllers are impossibly difficult to be precise with.
> >
> > Also, if you’re getting killed by Crawlers… well… the game doesn’t need changed. I’ll put it that way.
>
>
> I don’t get killed by them haha. Usually.
>
> As the crawler runs in front, it pulls the crosshair with it. That’s aim assist right? It feels as if the aim assist is much higher on AIs than Spartans.

> 2560081931056311;5:
> > 2533274803493024;2:
> > That’s not aim assist, old chap. Aim assist is the mechanic that makes your crosshair seem more magnetic or sticky on enemies. It assists us in aiming because controllers are impossibly difficult to be precise with.
> >
> > Also, if you’re getting killed by Crawlers… well… the game doesn’t need changed. I’ll put it that way.
>
>
> That’s exactly what OP is talking about…

Right on, I misread. I’ll change my post.

this has happened to me to. Even in combat with multiple targets (not necessarily AI)

> 2533274803493024;6:
> > 2535458728654620;3:
> > > 2533274803493024;2:
> > > That’s not aim assist, old chap. Aim assist is the mechanic that makes your crosshair seem more magnetic or sticky on enemies. It assists us in aiming because controllers are impossibly difficult to be precise with.
> > >
> > > Also, if you’re getting killed by Crawlers… well… the game doesn’t need changed. I’ll put it that way.
> >
> >
> > I don’t get killed by them haha. Usually.
> >
> > As the crawler runs in front, it pulls the crosshair with it. That’s aim assist right? It feels as if the aim assist is much higher on AIs than Spartans.
>
>
>
>
> > 2560081931056311;5:
> > > 2533274803493024;2:
> > > That’s not aim assist, old chap. Aim assist is the mechanic that makes your crosshair seem more magnetic or sticky on enemies. It assists us in aiming because controllers are impossibly difficult to be precise with.
> > >
> > > Also, if you’re getting killed by Crawlers… well… the game doesn’t need changed. I’ll put it that way.
> >
> >
> > That’s exactly what OP is talking about…
>
>
> Right on, I misread. I’ll change my post.

haha good save :wink:

It is higher on bots isn’t it…

> 2535460843083983;9:
> It is higher on bots isn’t it…

I can’t prove it but it sure feels like it to me

> 2535458728654620;10:
> > 2535460843083983;9:
> > It is higher on bots isn’t it…
>
>
> I can’t prove it but it sure feels like it to me

It’s possibly higher on crawlers since they are so agile and move so fast, plus I wish that they still ran up walls.

I think its ok due to the advanced movement system

> 2533274923675030;12:
> I think its ok due to the advanced movement system

but hey that’s just me