How about everyone works together 4 a change?

Every thread I’ve seen either has people who support the new changes and do not want the classic or people who want classic features only. Then there are those who are disappointed with the lack of customization. Why not meet each other halfway and actually help each other for a change? Why not join our voices to get 343i to do make us all happy?

RANKED AND SOCIAL:

In Halo 3, the playlists were divided into two different divisions; ‘Ranked’ and ‘Social’. Why not have both, with the ‘Ranked’ having the classic and competitive playlists and ‘Social’ having the new playlists (and Grifball)? Halo 4’s population will rise dramatically and will be glorious. For those who say, “But dividing the playlists will decrease all of the playlists’ population numbers!”, there are people I will call ‘Intermediates’. The Intermediates are people who enjoy both the new and the classic. These are the people that will make sure playlists will not die. If 343i makes a reasonable, medium amount of playlists for both divisions, I’m sure the servers will be running perfectly. Now, for CSR. Many people want it to be in-game. That is something that isn’t too important now. First we need to get the two divisions created.

REVERTING TO COMBINATIONS:

In Halo 4 (as many of you have seen), almost every playlist contains only one game variant 343i’s idea of combining Oddball, King of the Hill and Team Regicide into one playlist was a brilliant idea! We have to return to this style of playlist management to be able to both get the servers running perfectly fine and get the playlists we all want. Big Team Battle, for example, should replace BTB Infinity Slayer. (At least for the ‘Ranked’ division.) Big Team Battle would include CTF, Slayer, Assault, etc. Team Slayer and SWAT, however, are exceptions. These two have always been separate from everything else. Reverting to the original playlist management will prevent population numbers from dropping and keep people entertained with playing something different and not playing the same map/game variant combinations over and over again.

INCREASING CUSTOMIZATION:

The custom game options 343i have granted us are disappointing. We need 343i to create new game variants with more customizable options or features. This will both develop community matchmaking playlists and custom games, allowing competitive players and custom game hosts alike to be content. There needs to be more customization for more variety.

CLASSIC MAPS:

If 343i give us a ‘Ranked’ division, we will need to have a permanent community playlist where classic game variants are paired with classic, arena-styled maps. As for map packs, we need to let 343i know that they should make more classic maps. Some of the maps that came with Halo 4 were quite disappointing. We need classic playlists and soon. Hopefully we can help each other achieve this.

Support each other. Let’s help each other get what we all want! Constructively suggest as much as you can.

EDITS:

> Posted by: epicgoomby
>
> Simple suggestion is that you can change flood loadouts, and have the option of zombie humans (like 3 and reach) and flood forms with the natural sword. Oh! And permanent alpha zombies, not just the one life guys.
> As a post suggested a minutes ago, the ability to turn off dynamic lighting in forge. Can’t stand how it has to generate every stinking time I want to turn into a human. I okay forge way less because of it.

> Posted by: Ramir3z77
>
> >The DMR is OP. There is no argument to be had. It’s been proven.
> >Custom games options are lacking.
> >Infection, one of the vertebrae in the backbone of Halo, is a shadow of its former self.
> >Plasma Pistols ruin BTB. Weak vehicles ruins BTB. A lack of vehicles ruins BTB.
> >Random ordnance ruins BTB and slayer in general.
> >Missing gametypes such as Assault and Race.
> >The armor abilities aren’t that fun to use and bring up balance issues. They need to be redesigned. I’m sure I could come up with better concepts.
> >The Boltshot shouldn’t be in loadouts. Something more unique and more balanced should replace it later on, but for now put it on the map.
> >Forge test playlist needs to return with new maps.
> >Forge needs improvements in general, more unique building pieces for example.
> >The Beam Rifle has too much magnetism.
> >Weapons in general have too much aim assist and magnetism.
> >Exile needs fixed.
> >Lack of fun gametypes in matchmaking. Where is Rocket Race? Predator? Ice breaker? Hunted?

it’s hard to work together when the company that make’s the game wont even do the simplest thing people want and put the csr in game

The only real way to get change is to not buy there product, simple as that. As long as people spend money on there games then they’ll just keep pumping the same thing out.

Yeah, instead of treating anyone who actually likes halo 4 like some brainless, dumb “fanboy” of 343?

Simple suggestion is that you can change flood loadouts, and have the option of zombie humans (like 3 and reach) and flood forms with the natural sword.

I think social and ranked divisions would be good too…

And CSR is on the way. I don’t understand why peopl quit the game because they didn’t immediately get what they wanted in the game. A number showing how good you are. Just prove it in gameplay.

> Yeah, instead of treating anyone who actually likes halo 4 like some brainless, dumb “fanboy” of 343?
>
> Simple suggestion is that you can change flood loadouts, and have the option of zombie humans (like 3 and reach) and flood forms with the natural sword.
>
> I think social and ranked divisions would be good too…
>
> And CSR is on the way. I don’t understand why peopl quit the game because they didn’t immediately get what they wanted in the game. A number showing how good you are. Just prove it in gameplay.

Good, good. I’ll add that. :slight_smile:

I can but I shouldn’t have to. The game is called HALO 4. Not CALL OF DUTY 4. If they don’t like Halo for what it has always been they can play something else, such as the aforementioned Call of Duty title. I do not think you people are true fans, nor do I respect you. I think you are despicable for what you are trying to do to a series you never truly enjoyed.

That said and out of the way, there are several fixes that would benefit everyone, and no I don’t mean “copy-paste Halo 3” either. If people would actually realize said things are flawed.

>The DMR is OP. There is no argument to be had. It’s been proven.
>Custom games options are lacking.
>Infection, one of the vertebrae in the backbone of Halo, is a shadow of its former self.
>Plasma Pistols ruin BTB. Weak vehicles ruins BTB. A lack of vehicles ruins BTB.
>Random ordnance ruins BTB and slayer in general.
>Missing gametypes such as Assault and Race.
>The armor abilities aren’t that fun to use and bring up balance issues. They need to be redesigned. I’m sure I could come up with better concepts.
>The Boltshot shouldn’t be in loadouts. Something more unique and more balanced should replace it later on, but for now put it on the map.
>Forge test playlist needs to return with new maps.
>Forge needs improvements in general, more unique building pieces for example.
>The Beam Rifle has too much magnetism.
>Weapons in general have too much aim assist and magnetism.
>Exile needs fixed.
>Lack of fun gametypes in matchmaking. Where is Rocket Race? Predator? Ice breaker? Hunted?

> I can but I shouldn’t have to. The game is called HALO 4. Not CALL OF DUTY 4. If they don’t like Halo for what it has always been they can play something else, such as the aforementioned Call of Duty title. I do not think you people are true fans, nor do I respect you. I think you are despicable for what you are trying to do to a series you never truly enjoyed.
>
> That said and out of the way, there are several fixes that would benefit everyone, and no I don’t mean “copy-paste Halo 3” either. If people would actually realize said things are flawed.
>
> The DMR is OP. There is no argument to be had. It’s been proven.
> Custom games options are lacking.
> Infection, one of the vertebrae in the backbone of Halo, is a shadow of its former self.
> Plasma Pistols ruin BTB.
> Random ordnance ruins BTB and slayer in general.
> Missing gametypes such as Assault and Race.
> The armor abilities aren’t that fun to use and bring up balance issues. They need to be redesigned.

That isn’t the point right now, though. Everyone has already established that they’ve made mistakes. But now, we need to help fix them.

I’m sorry, but I really don’t care whether you respect me or not for making this thread. If anything, I don’t understand why.

But anyways, the last part is actually constructive. Let’s keep going.

Yeah, my main thing is just the loadouts for infection.
Oh! And permanent alpha zombies, not just the one life guys.

> >The DMR is OP. There is no argument to be had. It’s been proven.
> >Custom games options are lacking.
> >Infection, one of the vertebrae in the backbone of Halo, is a shadow of its former self.
> >Plasma Pistols ruin BTB. Weak vehicles ruins BTB. A lack of vehicles ruins BTB.
> >Random ordnance ruins BTB and slayer in general.
> >Missing gametypes such as Assault and Race.
> >The armor abilities aren’t that fun to use and bring up balance issues. They need to be redesigned. I’m sure I could come up with better concepts.
> >The Boltshot shouldn’t be in loadouts. Something more unique and more balanced should replace it later on, but for now put it on the map.
> >Forge test playlist needs to return with new maps.
> >Forge needs improvements in general, more unique building pieces for example.
> >The Beam Rifle has too much magnetism.
> >Weapons in general have too much aim assist and magnetism.
> >Exile needs fixed.
> >Lack of fun gametypes in matchmaking. Where is Rocket Race? Predator? Ice breaker? Hunted?

Getting better…

> it’s hard to work together when the company that make’s the game wont even do the simplest thing people want and put the csr in game

  1. It’s not that simple.
  2. There are other priorities, such as creating a ‘Ranked’ division to include the CSR you so dearly want.

> The only real way to get change is to not buy there product, simple as that. As long as people spend money on there games then they’ll just keep pumping the same thing out.

That will not change anything. What you’re saying is like telling someone who is mad at someone to not talk to him/her he or she is mad at without saying why.

No good can come out of your idea.

> That will not change anything. What you’re saying is like telling someone who is mad at someone to not talk to him/her he or she is mad at without saying why.

Difference being we’ve already stated why, but on to armor abilities. I propose the following concepts are possible abilities for future games.

Gravity Lift should replace the Jetpack. It -Yoink!- your team, it makes for interesting setups, can be used in creative ways like toppling vehicles or giving friendly vehicles a boost, and it doesn’t give you an instant advantage in the middle of a fight.

Sentry Gun should be a continuous beam that has a utility effect such as stunning or blinding (perhaps even pushing vehicles like the sentinel beam used to). Right now it’s pretty pathetic at doing damage or denying area.

Hologram is fine, perhaps allow you to control the movement of the hologram at the cost of having to stand still to do so. You would do this by holding down the ability button and using the joysticks to aim and move.

Remote Controlled Sentinel is another idea I had to replace the Sentry, but I think that would bring plenty of balance issues of its own. Perhaps if it damaged the user when destroyed.

Hardlight Shield needs a faster draw time in my opinion. Going back to my Hologram example, perhaps also allow you to project and move the shield around on the horizontal axis at the cost of mobility. Would allow you to place it in front of teammates as cover, sort of like how the watchers do in campaign.

Teleports, i.e. being able to place two destructible teleports on the map to allow your team to move back and forth.

Temporary Speed Boost could be an ability, as a way of catering to people who dislike sprint. Sprint would be disabled while using this, to prevent people from going insanely fast.

Target Lock would allow you to show targets on your teammates radar every few seconds for a short duration of time. More balanced version of promethean vision.

> Teleports, i.e. being able to place two destructible teleports on the map to allow your team to move back and forth.

I hope equipment returns in Halo 5 with this particular one you just posted.

> Target Lock would allow you to show targets on your teammates radar every few seconds for a short duration of time. More balanced version of promethean vision.

Me likey. But how about we focus more on what should be included/fixed?

> > The only real way to get change is to not buy there product, simple as that. As long as people spend money on there games then they’ll just keep pumping the same thing out.
>
> That will not change anything. What you’re saying is like telling someone who is mad at someone to not talk to him/her he or she is mad at without saying why.
>
> No good can come out of your idea.

Yes, it will. And 343 is more than aware of why the fans are upset with them. There uselessly trying to go head to head with Cod, and if that’s means changing gameplay to target the general audience, than that’s what they’ll do.

> > Target Lock would allow you to show targets on your teammates radar every few seconds for a short duration of time. More balanced version of promethean vision.
>
> But how about we focus more on what should be included/fixed?

That’s difficult for me. The current abilities are flawed and quite boring.

They can be “fixed” for now, but I prefer 343I takes a different direction with them in Halo 5.

Active Camo should not last as long as it does. It should last a very short time to promote tactical use and not just camping.

Sentry Gun needs a faster firing rate, more hp, lower recharge time, or possibly all of the above. It’s too weak, but at the same time has potential to be too strong, which is why I prefer the concept is changed altogether.

Hardlight Shield needs a faster draw time.

Thruster Pack could use slightly more range.

Jetpack needs more duration but slower propulsion so it can be used to get around but not to rise above people’s heads.

I would simply just like to be able to turn off my own personal stat tracking and not have to care about CSR or where I’m at on 1-50. I just want to grab a rifle and jump into a game and just have some fun without a pokemon card attached to my back. That’s what I’m working for in Halo a visible or invisible ranking choice, but it’s yours to make.

> I would simply just like to be able to turn off my own personal stat tracking and not have to care about CSR or where I’m at on 1-50. I just want to grab a rifle and jump into a game and just have some fun without a pokemon card attached to my back. That’s what I’m working for in Halo a visible or invisible ranking choice, but it’s yours to make.

I can agree with this. I miss when games were about fun and competition, and not about padding stats in an effort to look ‘skilled’.

Being able to toggle stat tracking is a better solution than segregating playlists. Because having a ranked and social version of each playlist, even the classic ones, would be quite a quagmire.

Before I forget, there needs to be playlists with fixed loadouts and possibly abilities on the map.

As a post suggested a minutes ago, the ability to turn off dynamic lighting in forge. Can’t stand how it has to generate every stinking time I want to turn into a human. I okay forge way less because of it.

> As a post suggested a minutes ago, the ability to turn off dynamic lighting in forge. Can’t stand how it has to generate every stinking time I want to turn into a human. I okay forge way less because of it.

That can be pretty irritating.