How about a secondary currency earned through teamwork?

It would be earned by completing objective challenges and/or earning teamwork oriented medals such as Bodyguard, Wingman, Wheelman, and Guardian Angel. It might incentivize teamwork, reduce quitting, and boost player engagement. Thoughts anyone?

Well if they ever get off their duffs to implement performance based exp rewards like they said, I’d love to see team based medals and objectives count towards overall score more significantly.

Agreed-that should absolutely be a top priority. Other live-service games have some form of free XP based progression and Halo Infinite should follow suit.