I miss the fact that weather was as much a character belonging to the Halo array as the actual characters themselves. Does anyone else want to see dynamic weather effects return in the up coming game?
> 2533274960497143;1:
> I miss the fact that weather was as much a character belonging to the Halo array as the actual characters themselves. Does anyone else want to see dynamic weather effects return in the up coming game?
I like the Halo 3 covenant level with a nice grassy ilsand that transitioned into snow super quick. It seemed supernatural.
I too enjoyed the environmental changes. I look forward to having them back.
that would be awesome. I don’t see why it couldn’t be done. I picture like a dark halo odst feel to it with rain. =)
I want to see more missions with thunder, rain and storm.
Make it rain.
I have been the most supportive fanboy of 343i, but, my only complaint would be if they don’t seize the moment to reintroduce weather effects into the environments. Albeit, this to me would be a minor gripe.
Halo 4 had very repetitive scenery, I am not sure if this is simply a design choice of Requiem or just lazy artists but I would love to see more variety in halos environments again.
Yeah I always like a level with snow falling in it. Although if they have a desert level, like something shown in the E3 teaser it would be pretty sweet to add wind/particle effect with the sand.
YES!!! Rain!!! Thunderstorms!!! Fire falling from the sky!!! CATACLISM!!! DEATH!!! MAYHEM!!! MWHAAHAAHAHAHAHAHAHAHAHAHAH!!!
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> I want to see more missions with thunder, rain and storm.
>
> Make it rain.
ONLY IF in those levels I see condensation and rain droplets on my visor. Metroid Prime did this in 2002. Halo 5 HAS to do this with 2015 technology.
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> Halo 4 had very repetitive scenery, I am not sure if this is simply a design choice of Requiem or just lazy artists but I would love to see more variety in halos environments again.
reach by FAR had the most repetition in the environments. Each mission looked the same except for long night of solace.
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> > 2533274803562826;7:
> > Halo 4 had very repetitive scenery, I am not sure if this is simply a design choice of Requiem or just lazy artists but I would love to see more variety in halos environments again.
>
>
> reach by FAR had the most repetition in the environments. Each mission looked the same except for long night of solace.
Especially Spartan Ops in Reach…owait.