How a story/cutscene change via Initial hub could work

The first mission could be a story hub world, searching for certain areas which would trigger a mission. From there, the game would randomly select the mission after the mission you triggered, so your campaign could be:

Exploration
Citadel
Crashed
All alone
Fourteenth platoon
-----------------------------Canon kicks in, missions are ordered
Reunited
Checkpoint Charlie
Shortout
The Flood
Forward unto Dawn
Epilogue

While your friends is:

Exploration
All alone
Fourteenth Platoon
Crashed
Citadel

Reunited
Checkpoint Charlie
Shortout
The Flood
Forward unto Dawn
Epilogue

What do you think?

I think you’re nuts! and that’s what HALO needs! people who are nuts!

I don’t feel particularly strongly about this. I like Halo’s linear gameplay, and this seems like ODST, as in too open and free roam.

> I think you’re nuts! and that’s what HALO needs! people who are nuts!

:stuck_out_tongue: thanks!!! In my world that’s a compliment

ODST for me was the best narratively framed Halo game. But it worked because you were jumping back and forth between the Squad, which you won’t get in Halo 4. For it to work like you suggested you would need a MASSIVE hub world, way beyond what ODST had; you’d need something akin to an RPG-size map.

Linear will work for me, as long as the story is deep enough.