How 343 can fix Halo 5s story with 3 more missions

Here is my proposal of what an updated Halo 5’s campaign would look like with bold text denoting Blue Team missions:

1.Osiris
2.Blue Team
3.Orbital (Covenant fleet attack after Argent Moon is destroyed, some space combat, Blue Team dialogue to expand on characters, talk of ONI and AWOL repercussions)
4.Glassed (More debate on Blue Team, Locke revealed to be bitter at Chief for not saving his homeworld from being glassed and is disillusioned with the idea of Chief being the saviour of humanity “Our greatest threat is believing in a hero”)
5.Meridian Station
6.Hunted (Blue Team learns of Locke and Osiris hunting them, revealed to be declared KIA by ONI “The official word, an evolving lie”, attacked by Prometheans on way to Guardian)
7.Unconfirmed
8.Evacuation (Much more debate and friction on Blue Team, Locke is determined to bring in Chief, Tanaka is sympathetic to Blue Team, Vale doesn’t have an opinion, Buck is more angry towards Sloan and Cortana)
9.Reunion (More debate within Blue Team about going AWOL, Blue Team beginning with Fred starts to question Chief’s leadership and moral high ground)
10.Swords of Sanghelios (Halo 2 Anniversary cinematic at the end because when did that meeting happen? Was it even canon)
11.Alliance (Cortana misleading Locke on Chief’s absence in that he is helping her activate Guardians to build Locke’s resolve against him “My mission is clear, take down a verified traitor”, driving Chief towards her side "Spartans never die, but equipment can be retired)
12.Whispers from the Past (Dialogue mission, context behind Cortana’s return, Warden’s origin, Chief’s destiny, Didact’s fate)
13.Enemy Lines
14.Before the Storm (Edited to include Locke warning Osiris that ONI wants Chief dead and prepping them on the possibility of having to put him down)
15.Gateway (Exploring the Domain facility, exposition behind where Promethean soldiers came from and Bastion Forerunner Builder, debating what to do with Locke)
16.Battle of Sunaion
17.Genesis (Edited to include Blue Team**/Fireteam Osiris** boss battle at the end but Cortana**/Exuberant Witness** breaks up fight before player lands killing blow, player can choose which team they play as according to who they think is more morally superior)
18.The Breaking
19.Gaurdians (Librarian reveals the overall importance of the Master Chief to Locke and how Chief must be saved from Cortana, Chief witnesses Osiris’ efforts to save them and forgives Locke for hunting them)

Upon reading that you may notice that a running theme in my updated campaign is the hunt for Chief and the conflict of interests between him and Locke. I believe that one of the main reasons the campaign is considered to be a letdown is how it was marketed opposed to what it was. We were told through the excellent podcast “Hunt the Truth”, the live action trailers “All Hail”/“The Cost”, the “Halo 5 Experience” and “Fall of a Hero” commercials and even the front cover depicting the two Spartans opposing each other that this campaign was revolved around a conflict between two soldiers with different ideologies, histories, personalities, goals and methods that in their mutual concern for humanities safety clash. This dark plotline was highly anticipated and we were ready to see how this conflict would play out, the ambiguity created around the Chief’s disappearance and whether or not he was a traitor had terrific potential to venture into new story paths that Halo hadn’t gone before. Instead this Hunter vs Hunted plotline was basically stopped after ‘Unconfirmed’ where Chief and Locke fight for 30 seconds. The next time they meet Chief and Locke bury the hatchet in 10 seconds and become best friends by the end. The intrigue we were expecting and the tension between these two heroes was nearly nonexistent and the plot unwisely shifted to stopping Cortana/Warden.

Having 80% of the game about Locke and Osiris COULD have worked if Locke himself was a compelling character, however without having any exposition around his backstory, morals and supposed skill as an assassin tracker we aren’t that invested in him. My proposal actually does more to develop Locke’s character as when we learn of Locke’s long held grudge towards the Chief for not saving his home planet despite being hailed as the ‘saviour of humanity’ we get to see a side of the Halo universe we haven’t seen yet, that maybe Chief isn’t a saviour and Locke is right in saying “Our greatest threat is believing in a hero”, which he will come to think more on by the end of the game and maybe change his mind. Locke can be seen as the anti-Chief, the only one who won’t bend over backwards to glorify to legend of 117 and this is summarised perfectly by his “All hail the conquering hero” speech. If you would have run Locke’s character on this premise alone I guarantee you the fans would warm up more to his character. As for Chief we have his arc based on the “Is this what you wanted?” speech in which he is so obsessed with finding Cortana that he has blinded himself to the bigger picture and how much of a threat Cortana has become. Through Fred (the only member of Blue Team who can offer constructive criticism to John’s actions) we will start to doubt if Chief is making the right choices and whether we should side with Locke in the end. At the end of the mission ‘Genesis’ we would get the climax of this conflict, Locke who believes that Chief is a fallen hero who for the good of humanity must be put down vs Chief who is obsessively trying to save his AI friend at the expense of the safety of the galaxy at a whole. We the players after seeing both sides would get to choose who we go with, if we choose Osiris we fight Blue Team right up until Locke is going to deliver the killing blow and Cortana teleports an injured Blue Team away BUT if we the players stay loyal to Chief we fight Osiris until Exuberant Witness intervenes and teleports Blue Team away before Chief can execute Locke. After that ‘The Breaking’ would continue as normal. In the last mission ‘Guardians’ the ghost of the Librarian would finally appear to Locke and reveal that Chief is essential to humanity claiming the Mantle and despite Locke’s personal issues with him; Blue Team must be saved. From his Cryptum, Chief would witness Locke’s efforts and once he is freed they will make up.

With this updated campaign, the plot we were hoping for between the Hunter vs the Hunted is resolved with all the intrigue and duality we were hoping for. Though the flaws of the Chief, Locke becomes a fascinating character who gives us context to John and whether he really is the saviour of humanity. During the campaign Osiris would also argue about Chief’s absence and define themselves by it, giving them personality that is sourly lacking in the campaign as it is (except for Buck who we all love). In the end I will say that the central theme of Halo 5 should be 'What is a guardian?", is Locke the guardian of humanity by having the conviction to do what no other Spartan can OR is Chief the guardian of humanity because he’s the Master Chief for crying out loud and he’s earned the right to make executive decisions like going AWOL and pursuing Cortana at his discretion. If the campaign is updated to primarily reflect this question (as greatly implied by its marketing) while giving somewhat equal time to both its protagonists I promise you it will be redeemed (a passing mention to the events of Halo: Nightfall would be nice too because seriously, what was the point of that?)

yes I like more story however we can get it

> 2535467279032667;2:
> yes I like more story however we can get it

I would really fix then sour taste the campaign as it is left in all our months

If I remember reading right. Halo 5’s campaign was designed to be 2 to 3 time longer… but just like the mistakes of Bungie and Halo 2. 343I reached to far.

At least Halo 6 won’t be a continuation of the Halo 5 campaign that they couldn’t fit like Halo 3 was.

> 2533274803137071;4:
> If I remember reading right. Halo 5’s campaign was designed to be 2 to 3 time longer… but just like the mistakes of Bungie and Halo 2. 343I reached to far.
>
> At least Halo 6 won’t be a continuation of the Halo 5 campaign that they couldn’t fit like Halo 3 was.

We don’t know that. I would prefer they fix Halo 5 first before moving on to Halo 6. I want a Blue Team/Osiris boss battle, I want to snipe Locke with Nornfang as Linda and do an Assassination on Kelly as Buck.

> 2533274885993654;5:
> > 2533274803137071;4:
> > If I remember reading right. Halo 5’s campaign was designed to be 2 to 3 time longer… but just like the mistakes of Bungie and Halo 2. 343I reached to far.
> >
> > At least Halo 6 won’t be a continuation of the Halo 5 campaign that they couldn’t fit like Halo 3 was.
>
>
> We don’t know that. I would prefer they fix Halo 5 first before moving on to Halo 6. I want a Blue Team/Osiris boss battle, I want to snipe Locke with Nornfang as Linda and do an Assassination on Kelly as Buck.

Uh. We kinda do. Halo 5 actually had a solid ending. It was stuff in the middle that was taken out. Halo 2 didn’t. Bungie clearly stated in a Behind the sceen vlog that they had to cut Halo 2 in Half, halo 3 being the 2nd half, for they tried to do to much and reached for the stars when they could only reach the moon.

> 2533274803137071;6:
> > 2533274885993654;5:
> > > 2533274803137071;4:
> > > If I remember reading right. Halo 5’s campaign was designed to be 2 to 3 time longer… but just like the mistakes of Bungie and Halo 2. 343I reached to far.
> > >
> > > At least Halo 6 won’t be a continuation of the Halo 5 campaign that they couldn’t fit like Halo 3 was.
> >
> >
> > We don’t know that. I would prefer they fix Halo 5 first before moving on to Halo 6. I want a Blue Team/Osiris boss battle, I want to snipe Locke with Nornfang as Linda and do an Assassination on Kelly as Buck.
>
>
> Uh. We kinda do. Halo 5 actually had a solid ending. It was stuff in the middle that was taken out. Halo 2 didn’t. Bungie clearly stated in a Behind the sceen vlog that they had to cut Halo 2 in Half, halo 3 being the 2nd half, for they tried to do to much and reached for the stars when they could only reach the moon.

It wasn’t Halo 5’s ending that bothered me, it was the fact it was incomplete. We didn’t get what we were promised and the lead character was underdeveloped and uninteresting. My idea fixes that I think.

> 2533274885993654;7:
> > 2533274803137071;6:
> > > 2533274885993654;5:
> > > > 2533274803137071;4:
> > > > If I remember reading right. Halo 5’s campaign was designed to be 2 to 3 time longer… but just like the mistakes of Bungie and Halo 2. 343I reached to far.
> > > >
> > > > At least Halo 6 won’t be a continuation of the Halo 5 campaign that they couldn’t fit like Halo 3 was.
> > >
> > >
> > > We don’t know that. I would prefer they fix Halo 5 first before moving on to Halo 6. I want a Blue Team/Osiris boss battle, I want to snipe Locke with Nornfang as Linda and do an Assassination on Kelly as Buck.
> >
> >
> > Uh. We kinda do. Halo 5 actually had a solid ending. It was stuff in the middle that was taken out. Halo 2 didn’t. Bungie clearly stated in a Behind the sceen vlog that they had to cut Halo 2 in Half, halo 3 being the 2nd half, for they tried to do to much and reached for the stars when they could only reach the moon.
>
>
> It wasn’t Halo 5’s ending that bothered me, it was the fact it was incomplete. We didn’t get what we were promised and the lead character was underdeveloped and uninteresting. My idea fixes that I think.

Yeah. But it isn’t going to happen. And honestly. I thought there was a lot of development with Osiris with what we had. They were a team that was thrown together on the spot. And when your exploring looking for secrets, datapads, and legendary weapons, your team with banter with themselves and try to get to know each other.

Honestly, I don’t see why people are trying to dig deeper in to characters. You honestly got more character development with Locke in Halo 5 alone then you got with MC in Halo 1-2 combined. Hell I’ll throw 3 in that pile too. MC with a few one liners, didn’t say much and always did whatever Cortana and Keyes told him. MC himself was a boring “Yes man”

Now I wish we had the in depth character development that Halo 4 had. But then again, Halo 4 only had 2 people to truly worry about character development with, MC and Cortana. And it was great.

But Halo 5, you had 8 characters. 8! All with thier own backstory and interst. And Honestly. All 8 of the playable characters were main characters. It Honestly didn’t feel like MC and Locke were. With all the side banter and all the diologe. All 8 of the Spartans were the main character in 5.

Yes, Halo 5 would be great if they could have added the 2 other planets they wanted to add.

If I remember correctly, they wanted a level or 2 in the Underwater facility were Fathom was. (I remember early E3 footage of it where a 343I representative said that the fathom facility was going to be in the campaign) And they were going to have the city where most of the urban maps in the Multiplayer are as a large portion of the game (why you have 5 arena maps there and 2 Warzone maps in that single city. Never you had any halo game focus so hard in one location with it’s MP maps)

So you have 2 planets cut from the Campaign right there. Not to mention possibly 1 more. So a lot was cut. But what could 343I really do. They have a development schedule and they have to ship the game on schedule. It’s a business. And a very Harsh business.

So yes the campaign is missing a bit, but the story is there, you just have to stand around and wait for the free chatter to commence. It’s not all in the cutscenes or scripted action sequences.

And pacing, it really is the best halo campaign pacing wise. There wasn’t a moment where I got extremely bored because it felt like the level was dragging on to much like Halo: CE and Halo 2 were notorious for.

But bottom line is, we can wish so many things could be done with Halo 5. But nothing is going to change that we got what got. Either enjoy it. Or don’t. I care not. Halo 5’s campaign is finished and they are already in development of Halo 6’s campaign already

> 2533274803137071;8:
> > 2533274885993654;7:
> > > 2533274803137071;6:
> > > > 2533274885993654;5:
> > > > > 2533274803137071;4:
> > > > > If I remember reading right. Halo 5’s campaign was designed to be 2 to 3 time longer… but just like the mistakes of Bungie and Halo 2. 343I reached to far.
> > > > >
> > > > > At least Halo 6 won’t be a continuation of the Halo 5 campaign that they couldn’t fit like Halo 3 was.
> > > >
> > > >
> > > > We don’t know that. I would prefer they fix Halo 5 first before moving on to Halo 6. I want a Blue Team/Osiris boss battle, I want to snipe Locke with Nornfang as Linda and do an Assassination on Kelly as Buck.
> > >
> > >
> > > Uh. We kinda do. Halo 5 actually had a solid ending. It was stuff in the middle that was taken out. Halo 2 didn’t. Bungie clearly stated in a Behind the sceen vlog that they had to cut Halo 2 in Half, halo 3 being the 2nd half, for they tried to do to much and reached for the stars when they could only reach the moon.
> >
> >
> > It wasn’t Halo 5’s ending that bothered me, it was the fact it was incomplete. We didn’t get what we were promised and the lead character was underdeveloped and uninteresting. My idea fixes that I think.
>
>
> Yeah. But it isn’t going to happen. And honestly. I thought there was a lot of development with Osiris with what we had. They were a team that was thrown together on the spot. And when your exploring looking for secrets, datapads, and legendary weapons, your team with banter with themselves and try to get to know each other.
>
> Honestly, I don’t see why people are trying to dig deeper in to characters. You honestly got more character development with Locke in Halo 5 alone then you got with MC in Halo 1-2 combined. Hell I’ll throw 3 in that pile too. MC with a few one liners, didn’t say much and always did whatever Cortana and Keyes told him. MC himself was a boring “Yes man”
>
> Now I wish we had the in depth character development that Halo 4 had. But then again, Halo 4 only had 2 people to truly worry about character development with, MC and Cortana. And it was great.
>
> But Halo 5, you had 8 characters. 8! All with thier own backstory and interst. And Honestly. All 8 of the playable characters were main characters. It Honestly didn’t feel like MC and Locke were. With all the side banter and all the diologe. All 8 of the Spartans were the main character in 5.
>
> Yes, Halo 5 would be great if they could have added the 2 other planets they wanted to add.
>
> If I remember correctly, they wanted a level or 2 in the Underwater facility were Fathom was. (I remember early E3 footage of it where a 343I representative said that the fathom facility was going to be in the campaign) And they were going to have the city where most of the urban maps in the Multiplayer are as a large portion of the game (why you have 5 arena maps there and 2 Warzone maps in that single city. Never you had any halo game focus so hard in one location with it’s MP maps)
>
> So you have 2 planets cut from the Campaign right there. Not to mention possibly 1 more. So a lot was cut. But what could 343I really do. They have a development schedule and they have to ship the game on schedule. It’s a business. And a very Harsh business.
>
> So yes the campaign is missing a bit, but the story is there, you just have to stand around and wait for the free chatter to commence. It’s not all in the cutscenes or scripted action sequences.
>
> And pacing, it really is the best halo campaign pacing wise. There wasn’t a moment where I got extremely bored because it felt like the level was dragging on to much like Halo: CE and Halo 2 were notorious for.
>
> But bottom line is, we can wish so many things could be done with Halo 5. But nothing is going to change that we got what got. Either enjoy it. Or don’t. I care not. Halo 5’s campaign is finished and they are already in development of Halo 6’s campaign already

I repeat:
I believe that one of the main reasons the campaign is considered to be a letdown is how it was marketed opposed to what it was. We were told through the excellent podcast “Hunt the Truth”, the live action trailers “All Hail”/“The Cost”, the “Halo 5 Experience” and “Fall of a Hero” commercials and even the front cover depicting the two Spartans opposing each other that this campaign was revolved around a conflict between two soldiers with different ideologies, histories, personalities, goals and methods that in their mutual concern for humanities safety clash. This dark plotline was highly anticipated and we were ready to see how this conflict would play out, the ambiguity created around the Chief’s disappearance and whether or not he was a traitor had terrific potential to venture into new story paths that Halo hadn’t gone before. Instead this Hunter vs Hunted plotline was basically stopped after ‘Unconfirmed’ where Chief and Locke fight for 30 seconds. The next time they meet Chief and Locke bury the hatchet in 10 seconds and become best friends by the end. The intrigue we were expecting and the tension between these two heroes was nearly nonexistent and the plot unwisely shifted to stopping Cortana/Warden.

With this updated campaign, the plot we were hoping for between the Hunter vs the Hunted is resolved with all the intrigue and duality we were hoping for. Though the flaws of the Chief, Locke becomes a fascinating character who gives us context to John and whether he really is the saviour of humanity. During the campaign Osiris would also argue about Chief’s absence and define themselves by it, giving them personality that is sourly lacking in the campaign as it is (except for Buck who we all love). In the end I will say that the central theme of Halo 5 should be 'What is a guardian?", is Locke the guardian of humanity by having the conviction to do what no other Spartan can OR is Chief the guardian of humanity because he’s the Master Chief for crying out loud and he’s earned the right to make executive decisions like going AWOL and pursuing Cortana at his discretion. If the campaign is updated to primarily reflect this question (as greatly implied by its marketing) while giving somewhat equal time to both its protagonists I promise you it will be redeemed (a passing mention to the events of Halo: Nightfall would be nice too because seriously, what was the point of that?)

That’s exactly what I was thinking about. Sometimes when a play Halo 5, I feel like there is a lack of missions between each other. We should have got more information and more details, Halo 5:Guardians seems to be a game that you have to put much imagination to see how it actually is.

I would pay for campaign DLC so we get a real ending and satisfying arc, but Microsoft would rather make us pay for a whole new game who are we kidding.

+1 lonewolf42, I honestly felt cheated after I played the campaign. All the hype about chief vs locke, the fact that the geas of the didact is within chief, the ur-didact being “contained” but not KIA, the podcasts with Benjamin and season 2 revealing the dark secrets of ONI and lets not forget the very first teaser of halo 5 with chief walking through that desert( clearly either a terraformed reach or a rebuilding ark) and a orange eyed guardian pops up out of the ground.
Did any of what I mentioned above seen in the game? The answer is clearly a big no. Then even changed the swords of shangelios mission, the warden was made to look too badass one shotting Locke and lifting him in the air to finish him, also didn’t chief “apparently” fight through that covenant city ( Locke even find an assault rifle that belonged to chief using the artemis). But no, we got a sad,recycled boss that even my friend who has never played halo before can defeat in legendary.
I’m honestly very dissappointed with how it finally turned out.
it feels like combat evolved had a far better story than this.

k
but no seriously you never know that could come in the true halo 5

whispershalo 5:guardians was a prequelwhispers

> 2533274885993654;7:
> > 2533274803137071;6:
> > > 2533274885993654;5:
> > > > 2533274803137071;4:
> > > > If I remember reading right. Halo 5’s campaign was designed to be 2 to 3 time longer… but just like the mistakes of Bungie and Halo 2. 343I reached to far.
> > > >
> > > > At least Halo 6 won’t be a continuation of the Halo 5 campaign that they couldn’t fit like Halo 3 was.
> > >
> > >
> > > We don’t know that. I would prefer they fix Halo 5 first before moving on to Halo 6. I want a Blue Team/Osiris boss battle, I want to snipe Locke with Nornfang as Linda and do an Assassination on Kelly as Buck.
> >
> >
> > Uh. We kinda do. Halo 5 actually had a solid ending. It was stuff in the middle that was taken out. Halo 2 didn’t. Bungie clearly stated in a Behind the sceen vlog that they had to cut Halo 2 in Half, halo 3 being the 2nd half, for they tried to do to much and reached for the stars when they could only reach the moon.
>
>
> It wasn’t Halo 5’s ending that bothered me, it was the fact it was incomplete. We didn’t get what we were promised and the lead character was underdeveloped and uninteresting. My idea fixes that I think.

Locke really isn’t an undeveloped character. He is a very smart soldier and he acts like it. You might not like him, that is completely fine but that doesn’t make him a bad character.

> 2533274828927456;14:
> > 2533274885993654;7:
> > > 2533274803137071;6:
> > > > 2533274885993654;5:
> > > > > 2533274803137071;4:
> > > > > If I remember reading right. Halo 5’s campaign was designed to be 2 to 3 time longer… but just like the mistakes of Bungie and Halo 2. 343I reached to far.
> > > > >
> > > > > At least Halo 6 won’t be a continuation of the Halo 5 campaign that they couldn’t fit like Halo 3 was.
> > > >
> > > >
> > > > We don’t know that. I would prefer they fix Halo 5 first before moving on to Halo 6. I want a Blue Team/Osiris boss battle, I want to snipe Locke with Nornfang as Linda and do an Assassination on Kelly as Buck.
> > >
> > >
> > > Uh. We kinda do. Halo 5 actually had a solid ending. It was stuff in the middle that was taken out. Halo 2 didn’t. Bungie clearly stated in a Behind the sceen vlog that they had to cut Halo 2 in Half, halo 3 being the 2nd half, for they tried to do to much and reached for the stars when they could only reach the moon.
> >
> >
> > It wasn’t Halo 5’s ending that bothered me, it was the fact it was incomplete. We didn’t get what we were promised and the lead character was underdeveloped and uninteresting. My idea fixes that I think.
>
>
> Locke really isn’t an undeveloped character. He is a very smart soldier and he acts like it. You might not like him, that is completely fine but that doesn’t make him a bad character.

I repeat again:
I believe that one of the main reasons the campaign is considered to be a letdown is how it was marketed opposed to what it was. We were told through the excellent podcast “Hunt the Truth”, the live action trailers “All Hail”/“The Cost”, the “Halo 5 Experience” and “Fall of a Hero” commercials and even the front cover depicting the two Spartans opposing each other that this campaign was revolved around a conflict between two soldiers with different ideologies, histories, personalities, goals and methods that in their mutual concern for humanities safety clash. This dark plotline was highly anticipated and we were ready to see how this conflict would play out, the ambiguity created around the Chief’s disappearance and whether or not he was a traitor had terrific potential to venture into new story paths that Halo hadn’t gone before. Instead this Hunter vs Hunted plotline was basically stopped after ‘Unconfirmed’ where Chief and Locke fight for 30 seconds. The next time they meet Chief and Locke bury the hatchet in 10 seconds and become best friends by the end. The intrigue we were expecting and the tension between these two heroes was nearly nonexistent and the plot unwisely shifted to stopping Cortana/Warden.

With this updated campaign, the plot we were hoping for between the Hunter vs the Hunted is resolved with all the intrigue and duality we were hoping for. Though the flaws of the Chief, Locke becomes a fascinating character who gives us context to John and whether he really is the saviour of humanity. During the campaign Osiris would also argue about Chief’s absence and define themselves by it, giving them personality that is sourly lacking in the campaign as it is (except for Buck who we all love). In the end I will say that the central theme of Halo 5 should be 'What is a guardian?", is Locke the guardian of humanity by having the conviction to do what no other Spartan can OR is Chief the guardian of humanity because he’s the Master Chief for crying out loud and he’s earned the right to make executive decisions like going AWOL and pursuing Cortana at his discretion. If the campaign is updated to primarily reflect this question (as greatly implied by its marketing) while giving somewhat equal time to both its protagonists I promise you it will be redeemed (a passing mention to the events of Halo: Nightfall would be nice too because seriously, what was the point of that?)

> 2533274885993654;9:
> > 2533274803137071;8:
> > > 2533274885993654;7:
> > > > 2533274803137071;6:
> > > > > 2533274885993654;5:
> > > > > > 2533274803137071;4:
> > > > > > If I remember reading right. Halo 5’s campaign was designed to be 2 to 3 time longer… but just like the mistakes of Bungie and Halo 2. 343I reached to far.
> > > > > >
> > > > > > At least Halo 6 won’t be a continuation of the Halo 5 campaign that they couldn’t fit like Halo 3 was.
> > > > >
> > > > >
> > > > > We don’t know that. I would prefer they fix Halo 5 first before moving on to Halo 6. I want a Blue Team/Osiris boss battle, I want to snipe Locke with Nornfang as Linda and do an Assassination on Kelly as Buck.
> > > >
> > > >
> > > > Uh. We kinda do. Halo 5 actually had a solid ending. It was stuff in the middle that was taken out. Halo 2 didn’t. Bungie clearly stated in a Behind the sceen vlog that they had to cut Halo 2 in Half, halo 3 being the 2nd half, for they tried to do to much and reached for the stars when they could only reach the moon.
> > >
> > >
> > > It wasn’t Halo 5’s ending that bothered me, it was the fact it was incomplete. We didn’t get what we were promised and the lead character was underdeveloped and uninteresting. My idea fixes that I think.
> >
> >
> > Yeah. But it isn’t going to happen. And honestly. I thought there was a lot of development with Osiris with what we had. They were a team that was thrown together on the spot. And when your exploring looking for secrets, datapads, and legendary weapons, your team with banter with themselves and try to get to know each other.
> >
> > Honestly, I don’t see why people are trying to dig deeper in to characters. You honestly got more character development with Locke in Halo 5 alone then you got with MC in Halo 1-2 combined. Hell I’ll throw 3 in that pile too. MC with a few one liners, didn’t say much and always did whatever Cortana and Keyes told him. MC himself was a boring “Yes man”
> >
> > Now I wish we had the in depth character development that Halo 4 had. But then again, Halo 4 only had 2 people to truly worry about character development with, MC and Cortana. And it was great.
> >
> > But Halo 5, you had 8 characters. 8! All with thier own backstory and interst. And Honestly. All 8 of the playable characters were main characters. It Honestly didn’t feel like MC and Locke were. With all the side banter and all the diologe. All 8 of the Spartans were the main character in 5.
> >
> > Yes, Halo 5 would be great if they could have added the 2 other planets they wanted to add.
> >
> > If I remember correctly, they wanted a level or 2 in the Underwater facility were Fathom was. (I remember early E3 footage of it where a 343I representative said that the fathom facility was going to be in the campaign) And they were going to have the city where most of the urban maps in the Multiplayer are as a large portion of the game (why you have 5 arena maps there and 2 Warzone maps in that single city. Never you had any halo game focus so hard in one location with it’s MP maps)
> >
> > So you have 2 planets cut from the Campaign right there. Not to mention possibly 1 more. So a lot was cut. But what could 343I really do. They have a development schedule and they have to ship the game on schedule. It’s a business. And a very Harsh business.
> >
> > So yes the campaign is missing a bit, but the story is there, you just have to stand around and wait for the free chatter to commence. It’s not all in the cutscenes or scripted action sequences.
> >
> > And pacing, it really is the best halo campaign pacing wise. There wasn’t a moment where I got extremely bored because it felt like the level was dragging on to much like Halo: CE and Halo 2 were notorious for.
> >
> > But bottom line is, we can wish so many things could be done with Halo 5. But nothing is going to change that we got what got. Either enjoy it. Or don’t. I care not. Halo 5’s campaign is finished and they are already in development of Halo 6’s campaign already
>
>
> I repeat:
> I believe that one of the main reasons the campaign is considered to be a letdown is how it was marketed opposed to what it was. We were told through the excellent podcast “Hunt the Truth”, the live action trailers “All Hail”/“The Cost”, the “Halo 5 Experience” and “Fall of a Hero” commercials and even the front cover depicting the two Spartans opposing each other that this campaign was revolved around a conflict between two soldiers with different ideologies, histories, personalities, goals and methods that in their mutual concern for humanities safety clash. This dark plotline was highly anticipated and we were ready to see how this conflict would play out, the ambiguity created around the Chief’s disappearance and whether or not he was a traitor had terrific potential to venture into new story paths that Halo hadn’t gone before. Instead this Hunter vs Hunted plotline was basically stopped after ‘Unconfirmed’ where Chief and Locke fight for 30 seconds. The next time they meet Chief and Locke bury the hatchet in 10 seconds and become best friends by the end. The intrigue we were expecting and the tension between these two heroes was nearly nonexistent and the plot unwisely shifted to stopping Cortana/Warden.
> …
> With this updated campaign, the plot we were hoping for between the Hunter vs the Hunted is resolved with all the intrigue and duality we were hoping for. Though the flaws of the Chief, Locke becomes a fascinating character who gives us context to John and whether he really is the saviour of humanity. During the campaign Osiris would also argue about Chief’s absence and define themselves by it, giving them personality that is sourly lacking in the campaign as it is (except for Buck who we all love). In the end I will say that the central theme of Halo 5 should be 'What is a guardian?", is Locke the guardian of humanity by having the conviction to do what no other Spartan can OR is Chief the guardian of humanity because he’s the Master Chief for crying out loud and he’s earned the right to make executive decisions like going AWOL and pursuing Cortana at his discretion. If the campaign is updated to primarily reflect this question (as greatly implied by its marketing) while giving somewhat equal time to both its protagonists I promise you it will be redeemed (a passing mention to the events of Halo: Nightfall would be nice too because seriously, what was the point of that?)

Halo 2 and 3 were marketed completely different then what we got. Does no body remember the Believe campaign. The old veterans talking about a week long all out battle over the ruins of New Mombasa and Master Chief dying while killing the Brute Chieftain on the Hill. The Musium and the Diorama made in remembrance of MC’s sacrifice and all the lives lost in that Battle?

Or the whole I <3Bees marketing campaign for halo 2 and how that turned out to be nothing about the plot.

Honestly only Halo 4 had a true honest to the plot marketing campaign.

Am I really that old. Am I the only one that remember’s that Halo 5 was not the 1st time the Halo marketing campaign was designed to misdirect us from the actual damn plot.

Really I am. God I’m old

> 2533274803137071;16:
> > 2533274885993654;9:
> > > 2533274803137071;8:
> > > > 2533274885993654;7:
> > > > > 2533274803137071;6:
> > > > > > 2533274885993654;5:
> > > > > > > 2533274803137071;4:
> > > > > > > If I remember reading right. Halo 5’s campaign was designed to be 2 to 3 time longer… but just like the mistakes of Bungie and Halo 2. 343I reached to far.
> > > > > > >
> > > > > > > At least Halo 6 won’t be a continuation of the Halo 5 campaign that they couldn’t fit like Halo 3 was.
> > > > > >
> > > > > >
> > > > > > We don’t know that. I would prefer they fix Halo 5 first before moving on to Halo 6. I want a Blue Team/Osiris boss battle, I want to snipe Locke with Nornfang as Linda and do an Assassination on Kelly as Buck.
> > > > >
> > > > >
> > > > > Uh. We kinda do. Halo 5 actually had a solid ending. It was stuff in the middle that was taken out. Halo 2 didn’t. Bungie clearly stated in a Behind the sceen vlog that they had to cut Halo 2 in Half, halo 3 being the 2nd half, for they tried to do to much and reached for the stars when they could only reach the moon.
> > > >
> > > >
> > > > It wasn’t Halo 5’s ending that bothered me, it was the fact it was incomplete. We didn’t get what we were promised and the lead character was underdeveloped and uninteresting. My idea fixes that I think.
> > >
> > >
> > > Yeah. But it isn’t going to happen. And honestly. I thought there was a lot of development with Osiris with what we had. They were a team that was thrown together on the spot. And when your exploring looking for secrets, datapads, and legendary weapons, your team with banter with themselves and try to get to know each other.
> > >
> > > Honestly, I don’t see why people are trying to dig deeper in to characters. You honestly got more character development with Locke in Halo 5 alone then you got with MC in Halo 1-2 combined. Hell I’ll throw 3 in that pile too. MC with a few one liners, didn’t say much and always did whatever Cortana and Keyes told him. MC himself was a boring “Yes man”
> > >
> > > Now I wish we had the in depth character development that Halo 4 had. But then again, Halo 4 only had 2 people to truly worry about character development with, MC and Cortana. And it was great.
> > >
> > > But Halo 5, you had 8 characters. 8! All with thier own backstory and interst. And Honestly. All 8 of the playable characters were main characters. It Honestly didn’t feel like MC and Locke were. With all the side banter and all the diologe. All 8 of the Spartans were the main character in 5.
> > >
> > > Yes, Halo 5 would be great if they could have added the 2 other planets they wanted to add.
> > >
> > > If I remember correctly, they wanted a level or 2 in the Underwater facility were Fathom was. (I remember early E3 footage of it where a 343I representative said that the fathom facility was going to be in the campaign) And they were going to have the city where most of the urban maps in the Multiplayer are as a large portion of the game (why you have 5 arena maps there and 2 Warzone maps in that single city. Never you had any halo game focus so hard in one location with it’s MP maps)
> > >
> > > So you have 2 planets cut from the Campaign right there. Not to mention possibly 1 more. So a lot was cut. But what could 343I really do. They have a development schedule and they have to ship the game on schedule. It’s a business. And a very Harsh business.
> > >
> > > So yes the campaign is missing a bit, but the story is there, you just have to stand around and wait for the free chatter to commence. It’s not all in the cutscenes or scripted action sequences.
> > >
> > > And pacing, it really is the best halo campaign pacing wise. There wasn’t a moment where I got extremely bored because it felt like the level was dragging on to much like Halo: CE and Halo 2 were notorious for.
> > >
> > > But bottom line is, we can wish so many things could be done with Halo 5. But nothing is going to change that we got what got. Either enjoy it. Or don’t. I care not. Halo 5’s campaign is finished and they are already in development of Halo 6’s campaign already
> >
> >
> > I repeat:
> > I believe that one of the main reasons the campaign is considered to be a letdown is how it was marketed opposed to what it was. We were told through the excellent podcast “Hunt the Truth”, the live action trailers “All Hail”/“The Cost”, the “Halo 5 Experience” and “Fall of a Hero” commercials and even the front cover depicting the two Spartans opposing each other that this campaign was revolved around a conflict between two soldiers with different ideologies, histories, personalities, goals and methods that in their mutual concern for humanities safety clash. This dark plotline was highly anticipated and we were ready to see how this conflict would play out, the ambiguity created around the Chief’s disappearance and whether or not he was a traitor had terrific potential to venture into new story paths that Halo hadn’t gone before. Instead this Hunter vs Hunted plotline was basically stopped after ‘Unconfirmed’ where Chief and Locke fight for 30 seconds. The next time they meet Chief and Locke bury the hatchet in 10 seconds and become best friends by the end. The intrigue we were expecting and the tension between these two heroes was nearly nonexistent and the plot unwisely shifted to stopping Cortana/Warden.
> > …
> > With this updated campaign, the plot we were hoping for between the Hunter vs the Hunted is resolved with all the intrigue and duality we were hoping for. Though the flaws of the Chief, Locke becomes a fascinating character who gives us context to John and whether he really is the saviour of humanity. During the campaign Osiris would also argue about Chief’s absence and define themselves by it, giving them personality that is sourly lacking in the campaign as it is (except for Buck who we all love). In the end I will say that the central theme of Halo 5 should be 'What is a guardian?", is Locke the guardian of humanity by having the conviction to do what no other Spartan can OR is Chief the guardian of humanity because he’s the Master Chief for crying out loud and he’s earned the right to make executive decisions like going AWOL and pursuing Cortana at his discretion. If the campaign is updated to primarily reflect this question (as greatly implied by its marketing) while giving somewhat equal time to both its protagonists I promise you it will be redeemed (a passing mention to the events of Halo: Nightfall would be nice too because seriously, what was the point of that?)
>
>
> Halo 2 and 3 were marketed completely different then what we got. Does no body remember the Believe campaign. The old veterans talking about a week long all out battle over the ruins of New Mombasa and Master Chief dying while killing the Brute Chieftain on the Hill. The Musium and the Diorama made in remembrance of MC’s sacrifice and all the lives lost in that Battle?
>
> Or the whole I <3Bees marketing campaign for halo 2 and how that turned out to be nothing about the plot.
> Honestly only Halo 4 had a true honest to the plot marketing campaign.
>
> Am I really that old. Am I the only one that remember’s that Halo 5 was not the 1st time the Halo marketing campaign was designed to misdirect us from the actual damn plot.
>
> Really I am. God I’m old

So the fact that it has happened before excuses it? As for Halo 2 and 3 I thought the campaigns were amazing and did market themselves honestly based on the THEMES the final game ended up exploring. Come Halo 5 we were told that it was gonna be Chief vs Locke, Blue Team vs Osiris, Hunted vs Hunter. Instead we got a 30 second cinematic punch on in the 5th mission then they never come to blows again. Can you honestly watch the “All Hail/The Cost”, “Fall of a Hero”, “Halo 5 Experience” and “Hunt the Truth” podcasts and tell me this campaign was not falsely advertised and 343 delivered on what they promised?

> 2533274885993654;1:
> 6.Hunted (Blue Team learns of Locke and Osiris hunting them, revealed to be declared KIA by ONI “The official word, an evolving lie”, attacked by Prometheans on way to Guardian)

The mission should happen but the Prometheans have no need to attack Blue team at this point, they want him on the Guardian not dead

> 2533274885993654;17:
> > 2533274803137071;16:
> > > 2533274885993654;9:
> > > > 2533274803137071;8:
> > > > > 2533274885993654;7:
> > > > > > 2533274803137071;6:
> > > > > > > 2533274885993654;5:
> > > > > > > > 2533274803137071;4:
> > > > > > > > If I remember reading right. Halo 5’s campaign was designed to be 2 to 3 time longer… but just like the mistakes of Bungie and Halo 2. 343I reached to far.
> > > > > > > >
> > > > > > > > At least Halo 6 won’t be a continuation of the Halo 5 campaign that they couldn’t fit like Halo 3 was.
> > > > > > >
> > > > > > >
> > > > > > > We don’t know that. I would prefer they fix Halo 5 first before moving on to Halo 6. I want a Blue Team/Osiris boss battle, I want to snipe Locke with Nornfang as Linda and do an Assassination on Kelly as Buck.
> > > > > >
> > > > > >
> > > > > > Uh. We kinda do. Halo 5 actually had a solid ending. It was stuff in the middle that was taken out. Halo 2 didn’t. Bungie clearly stated in a Behind the sceen vlog that they had to cut Halo 2 in Half, halo 3 being the 2nd half, for they tried to do to much and reached for the stars when they could only reach the moon.
> > > > >
> > > > >
> > > > > It wasn’t Halo 5’s ending that bothered me, it was the fact it was incomplete. We didn’t get what we were promised and the lead character was underdeveloped and uninteresting. My idea fixes that I think.
> > > >
> > > >
> > > > Yeah. But it isn’t going to happen. And honestly. I thought there was a lot of development with Osiris with what we had. They were a team that was thrown together on the spot. And when your exploring looking for secrets, datapads, and legendary weapons, your team with banter with themselves and try to get to know each other.
> > > >
> > > > Honestly, I don’t see why people are trying to dig deeper in to characters. You honestly got more character development with Locke in Halo 5 alone then you got with MC in Halo 1-2 combined. Hell I’ll throw 3 in that pile too. MC with a few one liners, didn’t say much and always did whatever Cortana and Keyes told him. MC himself was a boring “Yes man”
> > > >
> > > > Now I wish we had the in depth character development that Halo 4 had. But then again, Halo 4 only had 2 people to truly worry about character development with, MC and Cortana. And it was great.
> > > >
> > > > But Halo 5, you had 8 characters. 8! All with thier own backstory and interst. And Honestly. All 8 of the playable characters were main characters. It Honestly didn’t feel like MC and Locke were. With all the side banter and all the diologe. All 8 of the Spartans were the main character in 5.
> > > >
> > > > Yes, Halo 5 would be great if they could have added the 2 other planets they wanted to add.
> > > >
> > > > If I remember correctly, they wanted a level or 2 in the Underwater facility were Fathom was. (I remember early E3 footage of it where a 343I representative said that the fathom facility was going to be in the campaign) And they were going to have the city where most of the urban maps in the Multiplayer are as a large portion of the game (why you have 5 arena maps there and 2 Warzone maps in that single city. Never you had any halo game focus so hard in one location with it’s MP maps)
> > > >
> > > > So you have 2 planets cut from the Campaign right there. Not to mention possibly 1 more. So a lot was cut. But what could 343I really do. They have a development schedule and they have to ship the game on schedule. It’s a business. And a very Harsh business.
> > > >
> > > > So yes the campaign is missing a bit, but the story is there, you just have to stand around and wait for the free chatter to commence. It’s not all in the cutscenes or scripted action sequences.
> > > >
> > > > And pacing, it really is the best halo campaign pacing wise. There wasn’t a moment where I got extremely bored because it felt like the level was dragging on to much like Halo: CE and Halo 2 were notorious for.
> > > >
> > > > But bottom line is, we can wish so many things could be done with Halo 5. But nothing is going to change that we got what got. Either enjoy it. Or don’t. I care not. Halo 5’s campaign is finished and they are already in development of Halo 6’s campaign already
>
>
> So the fact that it has happened before excuses it? As for Halo 2 and 3 I thought the campaigns were amazing and did market themselves honestly based on the THEMES the final game ended up exploring. Come Halo 5 we were told that it was gonna be Chief vs Locke, Blue Team vs Osiris, Hunted vs Hunter. Instead we got a 30 second cinematic punch on in the 5th mission then they never come to blows again. Can you honestly watch the “All Hail/The Cost”, “Fall of a Hero”, “Halo 5 Experience” and “Hunt the Truth” podcasts and tell me this campaign was not falsely advertised and 343 delivered on what they promised?

Didn’t get that vibe from the Hunt the Truth marketing campaign. I got the, “there is a bigger picture going on vibe from that”

And yes. The Halo 3 campaign was a GIGANTIC disappointment to me.

Here I am all pumped for this. This. The epic battles of battles. And all I got was the easiest most boring halo campaign of all time of nothing of true excitment. Really. It took me less the 5 hours to beat the campaign on solo legendary. Solo legendary. Halo 5’s campaign took me over 10 hours to beat solo legendary.

Honestly. Looking at Halo 3. Halo 5 is a masterpiece

> 2533274904245048;18:
> > 2533274885993654;1:
> > 6.Hunted (Blue Team learns of Locke and Osiris hunting them, revealed to be declared KIA by ONI “The official word, an evolving lie”, attacked by Prometheans on way to Guardian)
>
>
> The mission should happen but the Prometheans have no need to attack Blue team at this point, they want him on the Guardian not dead

Promethean Soldier: Come reclaimer, Cortana is waiting for you.
Chief: Why are you attacking the Colonists?
Promethean Soldier: Because they have unearthed the Guardian and will interfere with it, that cannot be allowed to happen.
Chief: Stop your assault now (points gun at Promethean Soldier)
Promethean Soldier: The Warden’s instructions were clear, escort you if we can but capture you if we must. Do not interfere with our plans Reclaimer, you are merely our guest.
Chief: Linda… (Linda snipes the Promethean Soldier)
Fred: Just once I thought we were gonna talk our way out (firefight ensues)