My bad you halo is a cOnSoLe game. That’s the same damn thing, no moron is using mnk on Xbox(especially with Xbox forcing V sync that causes input lag) they’ve absolutely nothing to improve things for mnk and I GUARANTEE this upcoming “mnk” update will do NOTHING
Sorry if this comes off a bit emotional but I’m tired of every excuse
I’ve seen the videos. It’s not very different to other halo titles. It might be stronger, but the aim assist turning off instantly when the reticle goes off a player then immediately going back to Max tracking when back on I believe is where the misunderstanding comes from. Older halos would gradually build aim assist from slightly of target. It made it feel more like the aim assist wasn’t there.
They could probably wind the on target tracking down a bit but add a radius of being near a target.
As it is now it is very off putting. Plus add that halo infinite has no strafe momentum and it’s not as easy as KnM makes out it is with all the aim bot comparisons.
Just remember this post. M&KB will be getting increased bullet magnetism in a future update. It’ll become a viable input.
It will track a play like aim bot, I have videos of this.
This is true. However, without any slowdown of the response curve the aim assist usually does more harm than good. Which is why 343 is looking at expanding options in a future update.
1% KBM players and would get smashed early on by an average/above average controller team. I believe there was only one time they made it pretty far, got eliminated a game before the semi finals.
Let’s say they lined up top 1% KnM with top 1% of controllers. The skill range would still mean that casual console players would be comparable to decent KnM.
I still don’t think the KnM community would be happy. The console skill bell curve is much tighter than the KnM one.
The console community would never stop crying if KnM was the only thing in tournaments. Why choose an input that you know is impossible to play the best on.
For the record I don’t give a #$&% about the pros or tournaments or streamers or whatever. I just want to enjoy my halo without my input method being nerfed or it turning into a MCC team snipers.
You should try play team snipers on controller vs KnM.
Like, it’s SUCH a strong AA that Controller gets that outclasses PC by a wide margin. To the point of unfairness - KB/M cannot compete.
Which is why 343 is looking at expanding options in a future update.
Are they? Where did they mention this? It’s been over a year now, longer counting the beta which in no shape of form was a true beta. That’s the data they should of used if they even cared the slightest about KBM, but they knew all along. I mean they are the ones that made controller how it is. It wasn’t by mistake. I really don’t think they thought the KBM would of died off less than a year.
Let’s say they lined up top 1% KnM with top 1% of controllers. The skill range would still mean that casual console players would be comparable to decent KnM.
If I’m following you right, you mean match the top 1% roller players to the top 1% KBM players? The KBM players would never win. Dustin did have the top KBM players on his team and they hardly made it past the average roller players.
…but its not…
its been stated over and over again that aim assist is the lowest its been in a long…long while, and they’ve even gone so far as to reduce the aim assist on the battke rifle again.
The sniper rifle feels terrible on controller and I’d hazard to say it feels much smoother on K&B
The sentinal beam is un-usable on controller and until the commando update the commando was also nearly un-usable…
Let’s say for a moment, for the sake or argument however that you are correct and it is truely having severe negative impacts.
K&B has higher DPI, near instanatanious turn speed, mirco muscle movements for aim, and thats not to mention the overall advantage PC players have in terms of resoultion, frames per second FOV, among other things…
If you put K&B and controller on “even ground” K&B would smash all over controller, we all know this to be true. Its a fact based on the type of input alone…which (If I can be honest) is what I feel K&B players want
They are so used to being able to run rough shot over cross play lobbies, now that its not that way anymore they aregetting frazzled…
Now, I could be wrong in this, I can freely admit I have no emprical data to back that caim up, just an observation/feeling
Because when I see controller players complain about the swipe quick scoping in CoD or about slow turn speeeds in almost any game they are inevitably met with “git gud scrub” from the K&B players…
Na I was suggesting that if they modified either KnM or controller player input so that the top 1% of each input was balanced… It would still not be balanced for the rest of the skill bell curves of each input.
But just like you are saying it’s not fair for controllers to be able to beat KnM at the top range. It would be worse the other way. As the skill ceiling of controllers is a lot more defined than KnM. So it would be like playing on an input that once you reach a certain skill range that’s it. You will never get better.
At the end of the day I’m for fixing control inputs and making it fun for both sides… And just forget crossplay.
Cross play inherently will end up with one side having the raw end of the stick.
Controller players are already unhappy with the mods made to the input. Yet the MnK crowd still think 343 needs to go further to nerf the input.
But for me what made me passionate about not trying to make crossplay work is MCC snipers.
Controller players are outclassed in that play list.
You cannot win when for MnK using the sniper no scoping is no different to the other weapons.
The game is F2P and heavily supports Esports, but if you even bother trying to be competitive you have to drop 60 and learn a new peripheral. It’s truly frustrating, then again that’s all this game really is at this point. There’s currently a bug with lobby inputs not being changeable but that literally doesn’t matter when the MnK only playlist has been dead in the dirt forever. Not to mention the horrible sens settings for MnK in the first place.
They’re working on updates for aiming in general. Both controller and M&KB. Just stay tuned; more information will come out soon.
Strong by kbm standards. When compared to literally any other title in the series, H:I’s is pretty weak imo
Yeah…I can see that. Good job.
What I also see are other posts of his that aren’t nearly as controversial being downvoted for no reason.
I mean that’s something to criticize right?
What I mean is like - KBM can’t compete with Controller, Controller has a distinct advantage, just, ask the pros.
So, out of interest. Which particular bit of my post in question warranted your downvote in this case?
Listen, Darwi, what you and I accrue, are called Hounds. Why? They hound us, downvote our stuff, because we made them really mad once and they want us gone, but we’re not saying anything actually action worthy, just our takes on Halo.
Consider every “That’s bait” a badge of honor. It means your puppies love you.
All I really did was ask for some clarification on how much advantage do people think controller has over KBM.
If you really want clarification (and I’m assuming you’re an Xbox only player when it comes to Halo), plug a KBM in your Xbox and try to find a Solo/ranked KBM only game.
Need more? Just head to Halo Tracker and try to view the leaderboards for KBM.
Also, not sure if 343 got rid of the KBM and controller only playlist, which makes sense if they did but also shows they don’t care about KBM.
Aim assist does autocorrect a bit faster than a mouse user when people strafe as fast as they do in Infinite. Aim assist has the reaction time of the computer, which will literally always be faster than people. With more weight to movement there would be a longer period of acceleration and deceleration when moving , this makes it a bit easier for mouse users to correct their aim and close the gap between controller and mouse reaction times.
That might help, it might not. We’ll see
I really hope mnk gets increased bullet magnetism to bring the viability on par with a controller in close to mid range. Thats all i want. Especially with the br.
Is this guy for real??
I have already dealt with this issue.
There are many videogames that they work better with Controller and others that work better with KnM.
For example These Videogames work better with controller: Rocket League, Cuphead, Many Adventure Games, Street Fighter;
And there are these videogames that work better with MnK: The Sims, Rts Videogames, League of Legends, many First person shooter like Call of Duty…
Halo is a competitive videogame more different from others shooter; we must shot only enemies head with BR (4 Shots) and we can use Sniper and others long range weapons up close too. These gameplay mechanics work better with controllers an aim assist and magnet bullets like Halo 5 for make easy this 4 shots or head shot with sniper close.
343 should insert at the title of Halo Infinite this: “This Videogame work better with Controller”.
343 Industries should let KnM on Campaign and Social Matches, but in Arena Ranked they should remove totally MnK