How 343 butchered their MNK community

No thanks. No more excessive shininess please, just new graphics. Halo Infinite has too much of shining and glowing while lacking the dirtiness, bloodiness and explosiveness of Bungie games. At this point I wouldn’t be surprised if they’d cover the walls in maps with rhinestones. Plus, whatever new they make it should be a Mature rated game, not rated for children. The best graphics in the world won’t matter if I’m gonna be playing a Lego Halo.

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I guess I’m lucky that your impression of me means squat.

Cool. I actually expected KBM to be higher.

The edge population is going to be the hardest to balance. One or the other is bound to become advantageous.

I would expect any differences for the average / casual player will be lost with MMR. Players will tend to get matched vs skill output - so it shouldn’t matter in any particular game.

That’s kind of how I expected it to go.

Both inputs are different. So will suit different weapons. Also different game styles, different maps, different game modes.

It’s probably not even easy to say one is better suited in a 1v1. It probably also comes down to the specific distances involved.

I kind of imagined 343 would take the overall population and rank them. Into the Bell curve as expected.

You could then separate out the two Bell curves for each input. If things are balanced then they should both have similar shapes.

And you could then check stats along the ranks. A D3 on one input should be 50:50 against a D3 on another. And a Platinum on one shoud be 25:75 vs Diamond in another.

If those curves and numbers match up then we can say the inputs are balanced. You will still have specific circumstances where one favours the other… but all you can do is make sure it all balances out over the whole scope of the sandbox.

You really don’t need all of that.

Just one playthrough with MnK and you’ll see the difference. People say MnK is powerful because they purely look at its range of control and inate accuracy instead of factoring in the possibility of aim assist playing a role.

I’m not implying or saying aim assist needs a nerf so please don’t hop down my throat. I’m just clearing up a misconception.

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I think they need to balance controller and get that right first. Personally I am very happy with how it feels. But others feel that sensitivity and acceleration curves need some tweaking.

Then they need to take KBM and adjust bullet magnetics etc so that the two population curves match up.

The problem seems to be that the innate advantages of the two inputs aren’t similar metrics. So it’s not as simple as buffing the same parameters on the other input.

I would love to see the two population curves. It would give a great insight into how matched the inputs actually are (or aren’t)… And at what skill level they start to diverge.

Whether or not they plan to tackle controller, kbm or both in the next major update is up in the air. I just hope they do it soon so people will stop starting slap fights over it.

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Sounds like there is some sort of PC update coming. So hopefully the massaging will continue.

Not holding out a lot of hope sadly. People will just move across to their next pet perceived peeve.

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sigh alas. a true statement.

I agree but you have to know that Microsoft has always been a Controller type Gaming Company and always will be.

Sucks Donut!

Peace! :fist_right: :fist_left:

yeah I’m saying that it sucks dude

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Movement inertia/acceleration needs to be altered. Strafing in Infinite is nuts and can throw someone’s aim off effortlessly. You can be very sloppy and still throw someone off and save yourself. This messes with the risk/reward aspect of video games, and makes the game feel uninvolving. You can really see this problem in a stress free environment when you play against ODST and Spartan bots. The higher level AI will often do crazy micro-strafes to dodge your bullets. Strafing like that simply wouldn’t be possible if movement physics had proper weight to them.

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Right, so as someone on a series x and who using controller, I’ve never understood what the complaints are about K&B on infinite

What are the precieved problems by the K&M community

I hear “aim assist, aim assist” thrown around all the time, but the fact is that with an analog controller aim assist is a necessary evil, not to mention that there is next to no time delay on turning and spinning around with M&K.
I can always…always tell whos on M&K byt eh way they are able to near instantly whip around.
No RR?..to be fair I understand why 343i did it, I don’t necessarily think it was a good idea, that does indeed give an unfair advantagebecause there becomes no real way to differentiate who is who on the map, but they’re reinstated RR on PC with the winter update haven’t they?
A decent anti-cheat system would have made it so they didn’t need to omit RR

PC/M&K users have advantages in every single cross play game, I don’t see how its different with infinite
I’m not looking for a fight, I am genuinely curious and want to know

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It’s no different to the argument made in MCC. The only difference is that MCC was made for controller so there is little traction in reducing aim assist.
With Halo Infinite it was made with 2 audiences in mind, so the theory is that it should be better balanced.

Summary.
Controller players feel that the aim assist is the lowest it’s been in any other halo game. There is also strange aim assist behavior where the aim assist is very clunky and only functions when the reticle is actually on a player, and not near them like in older halos. I find the clunky on/off behaviour quite off putting.

MnK use accuracy stats to say that average controller players can beat good MnK players. Plus also similar complaints about it “just feeling off”.

Realistically there is a lot more to consider in terms of balancing. Like as an example how broken team snipers is on MCC because MnK players can use the sniper like a magnum.
There probably needs to be a bit of aim assist given to MnK players, but a lot don’t want it as they prefer “raw inputs”. They also probably need to add reverse aim assist on sniper to make it fair.
I’d say balancing needs to be done per gun. However as you say, MnK can 360 spin in a heartbeat.
I doubt the inputs will ever truly be fair. One will always come out on top no matter how hard you try to balance. The skill ceiling on the controller is too limiting.

Even if you aligned the average player bell curves together, that would just make it so that the skill ceiling is very much in the MnK favour.

In my opinion there is no solution other than to split the inputs. Which they should have made the option for that a year ago.

Not gonna watch a video. Pretty tired of “Influencer Opinion” mindset people have. I form my own opinions.

But I’d be lying if I said the MnK in Halo Infinite wasn’t utter trash. And I’m playing MnK.
It’s bad: Really bad.

Ranked is basically punishment.

But Halo is a console game, and reducing the Aim assist and magnetism on controller will fundamentally change the “Halo” feel of infinite to accommodate MnK, and increasing Magnetism or giving MnK assist is an opposite issue. Rock meet Hard place.

I personally feel though that other games don’t suffer as much simply because other games never had the legacy of overbearing Aim assist as Halo has. And I feel the same way about MCC. TERRIBLE MnK (At least for me)

343 should remove KnM from support input, and insert same setting of Halo 3 of Aim Assist and Reticle.
Or At the Start of Halo infinite app should appear this phrase very Big at the center of window: “For a better experience the use of a Controller is recommended”.
This phrase appear in countless PC videogame

This is not completely true. I think this AA is the strongest out of all Halos. It will track a play like aim bot, I have videos of this.

This has been done in practice, even in the HCS. Dustin Bowerman is/was a top KBM player and built a team with the top 1% KBM players and would get smashed early on by an average/above average controller team. I believe there was only one time they made it pretty far, got eliminated a game before the semi finals.

I talked to him about a month ago, he’s done with Halo because of the lack of support and how it favors controller.

If you’re interested…

https://www.youtube.com/watch?v=nv-XR8S3YzE

Doubt it . Mnk just doesn’t work in this game it’s unable too. Super fast strafing and no aim assist. Precision and tracking are two different things fyi

Being able to turn super fast in a game with high ttk like halo means absolutely NOTHING. I play controller in halo(used to play mnk a lot but switched back to controller when mcc came to pc) and mnk means nothing in the grand scheme of things.

Halo INFINITE is NOT a CONTROLLER ONLY GAME! This argument is so damn freaking ridiculous! This game was built with both inputs in mind, he’ll they even promised “buttery smooth mouse input(they failed) and mnk players hate this game! Mnk players are always losing fights consistently to controller. This isn’t mcc

I didn’t say that and I don’t know anyone who did. You’re not reading what I’m saying constructively.