Hot Topic about CAMO <°>

CAMO

This is a hot topic among the halo population

We have 2 completely different but yet kind of the same things
And they should be used different

Camo as an AA – Campaign - spartan ops - custom games ONLY

Camo as a power up or ordnance drop
( NOT PERSONAL ORDNANCE DROPS ) – MM + Custom games ONLY

Also think about BOMB GAME TYPES with H3 style you can sneak the bomb in / with HR style you can’t even hold the bomb and be invisible at the same time
( you shouldn’t be able to )

Camo as an AA does more BAD then GOOD in MM in my mind

This is my answer to the problem …

I COMPLETELY agree. :stuck_out_tongue:

This has already been suggested multiple times though.

Well given the fact that 343i seems to be emphasizing that powerups are back, and even have a new one with damage boost, I think camo should return as a powerup.

The options in the poll could less biased, one can think you are a genious and still not like the idea, or vice versa. :wink:
However, this idea has been brought up before, and as always I fully support it. I even assume 343i are doing something like that, especially with over shield, speed boost and damage boost? as power up, camo would be a obvious ^^
Or one can at least hope :slight_smile:

I’d be fine with a tweaked Active Camo AA that was allowed in only a few close-range maps. No snipers, you know.

I could still see camo as an AA if it was closer to Halo 2 Heroic/Legendary Arby camo. It should be about using camo for quick covered movements and not long term camo sniping. When you tie energy to movement the movement drops like a stone. Heck I did not mind camo i the beta because you could tell how camouflaged you are and isn’t affected by movement. I saw people using camo for quick movements in the Beta far more than in the Final game.

If you want to encourage movement it has to be use it or loose it.

Still we should have normal camo as well. I just don’t think we should give up on the idea because it didn’t work in Reach

I will never understand why Bungie thought it would be a good idea to change camo. It does nothing but break the game.

idk i think camo is fun. i dont use it but i absolutely love getting a snipe in big team when they are hiding while invisible.

Yes, this is the exact thing I’ve been saying for months now.

Active camo, along with auto-sentry and regeneration field, should remain exclusive to campaign, spartan ops, and possibly forge/customs. None of these should be loadout options for matchmaking, and should stay out of war games entirely(maybe exception being action sack gametypes and such). They would completely throw off the balance that 343 is attempting to set with the AAs(trying to make them compliment the gameplay, instead of guiding it; Bungie’s 1 true mistake with halo reach)

However I would have to disagree with you on the fact of it not being an ordinance drop. I feel that this would be the only way we can see it in infinity gametypes, and It would add yet another tactical choice to make on the spot when you earn your ordinance. As long as its chance to drop is a bit more rare than that of the other powerups(like: speed boost-35%, damage boost-25%, Overshield-25%, camo-15%)

Other than this, I would like to see powerups on maps in standard gametypes, like in the past. Infinity gametypes are cool and all, but the dynamic spawning of power weapons and grenades doesn’t give the classic feel of halo as much. When playing default slayer(where all weapons will spawn in static places) I hope to see a mix of powerups(including all the new ones)on the maps.

> idk i think camo is fun. i dont use it but i absolutely love getting a snipe in big team when they are hiding while invisible.

That’s 100% of why its broken
Having camo at the push of a button over and over without having to work for it – is a terrible idea

I do believe that camo can be balanced as AA. If it’s like in Halo 2 campaign where you used it only a small amount of time maybe 5 or 10 seconds. Full camo and if you shoot while cloaked it disables and has full recharge time.

Because I know it’s freaking stupid when there are camo snipers so this would make it balanced.

> I do believe that camo can be balanced as AA. If it’s like in Halo 2 campaign where you used it only a small amount of time maybe 5 or 10 seconds. Full camo and if you shoot while cloaked it disables and has full recharge time.
>
> Because I know it’s freaking stupid when there are camo snipers so this would make it balanced.

This.

It’s not because of a single combo that the whole AA should be changed or anything. Plus it’s damn easy to know where they are from up close and just toss a grenade, and also to see their silhouette from afar when scoped in.

I think your ignoring the addition of hitmarkers.

> > idk i think camo is fun. i dont use it but i absolutely love getting a snipe in big team when they are hiding while invisible.
>
> That’s 100% of why its broken
> Having camo at the push of a button over and over without having to work for it – is a terrible idea

Work for it? You just run into a glowing orb and it activates for 10 seconds.
Not my idea of working for it.
AA is better, IMO.

Camo is one of the only things I’m worried about in Halo 4 (Along with jetpack). This is a good proposal.

You guys seem to forget that Promethean vision is going to (Probably) be the counter to Av-Cam, So having a pick-up that’s immediately nulled by an AA is stupid.

> I do believe that camo can be balanced as AA. If it’s like in Halo 2 campaign where you used it only a small amount of time maybe 5 or 10 seconds. Full camo and if you shoot while cloaked it disables and has full recharge time.
>
> Because I know it’s freaking stupid when there are camo snipers so this would make it balanced.

No camo as an AA plays a completely different roll then camo as a pick up

Defensive / AA
Offensive / Power up

I don’t think you can nerf camo enough to NOT make it overpowered and still make it useful

Camo as an AA failed in Reach / And I don’t want to see it return unless its a power up or MAYBE IN ACTION SACK

I don’t care if it is an AA, as long as they fix the real power-up and make it the way it was in Halo 3, and actually have them on maps.

> > I do believe that camo can be balanced as AA. If it’s like in Halo 2 campaign where you used it only a small amount of time maybe 5 or 10 seconds. Full camo and if you shoot while cloaked it disables and has full recharge time.
> >
> > Because I know it’s freaking stupid when there are camo snipers so this would make it balanced.
>
> No camo as an AA plays a completely different roll then camo as a pick up
>
> Defensive / AA
> Offensive / Power up
>
>
> I don’t think you can nerf camo enough to NOT make it overpowered and still make it useful
>
> Camo as an AA failed in Reach / And I don’t want to see it return unless its a power up or MAYBE IN ACTION SACK

I’ll be honest, I never had a problem with it in Reach. Rarely ever saw it, and when I did, it provided only the slightest of advantages. I didn’t even encounter it much in BTB (didn’t they take it out? I forget), although I understand how that’d be a bit gamebreaking with a sniper. So tweak it a bit and leave it in close-range maps.

Altogether, declaring it a “failed AA” seems more like a generic statement coming from someone who labels absolutely every AA as failed because they’re, well, AAs.

> > > I do believe that camo can be balanced as AA. If it’s like in Halo 2 campaign where you used it only a small amount of time maybe 5 or 10 seconds. Full camo and if you shoot while cloaked it disables and has full recharge time.
> > >
> > > Because I know it’s freaking stupid when there are camo snipers so this would make it balanced.
> >
> > No camo as an AA plays a completely different roll then camo as a pick up
> >
> > Defensive / AA
> > Offensive / Power up
> >
> >
> > I don’t think you can nerf camo enough to NOT make it overpowered and still make it useful
> >
> > Camo as an AA failed in Reach / And I don’t want to see it return unless its a power up or MAYBE IN ACTION SACK
>
> I’ll be honest, I never had a problem with it in Reach. Rarely ever saw it, and when I did, it provided only the slightest of advantages. I didn’t even encounter it much in BTB (didn’t they take it out? I forget), although I understand how that’d be a bit gamebreaking with a sniper. So tweak it a bit and leave it in close-range maps.
>
> Altogether, declaring it a “failed AA” seems more like a generic statement coming from someone who labels absolutely every AA as failed because they’re, well, AAs.

So far most of the AA’s in halo look fixed – but camo and jetpack can’t
As both do more bad then good for MM although they will ve fine in campaign and spartan ops

Having any kind of power up - camo - OV at the push of a button is a bad idea