There are differences in all the games I will mention but the core concept is the same.
Players having different abilites on battlefield than other players.
Halo reach
Halo 4
Overwatch
Valorant
You see the theme here? They might not be exactly the same but when playing the game someone will have a different ability than you.
I don’t want to see it go down this route. Maybe I’m alone but that’s not why I play Halo. I play Halo because it was based on qauke and doom. That floaty momentum based gameplay with pickup weapons and power ups on the map. Funny enough qauke champions ended up going the hero shooter route as well and I don’t like it there either.
I’d like Halo to return to what Halo CE, Halo 2, Halo 5 is
Weapons on map
Power weapons on map
Grenades on map
Everyone moved exactly the same
Power ups
If you’re saying halo infinite isn’t because of equipment then isn’t it?
In previous halos you were fighting over overshield, damage boosts, power weapons, camo etc, (which would affect the next few kills) now you’re still fighting over these (except damage boost) but with equipment on top and those equipments only last for a few bursts.
The only exception is fiesta where nothing is fair, weapons and equipment, but then using what you’ve got in the ways they’re intended is what gets you the win but it’s supposed to be chaos.
Don’t get me wrong, I love H5s MM - ranked and fiesta, and I do miss my thrusting kneecaps etc but I think the equipment pickups are the least of our worries and it’s balanced in that regard.
I think you’d have an argument if players spawned with different equipment, which to my knowledge they don’t (outside of Fiesta). As it is, all equipment is picked up off the map so I don’t see the problem.
Halo Reach and Infinite do this right, in my opinion. I never played Overwatch or Valorant. And Halo 4 did this very, very poorly. People having different abilities on the battlefield, as long as it’s a limited range and nothing insane, is not unbalanced. In fact, it’s just another aspect of balance. Some abilities can counter other abilities, weapons, or grenades, but no single ability can trump any other all the time. It’s like paper rock scissors. That’s how it ran in Reach, 3, and Infinite so far. People may argue about armor lock, but it definitely had its weaknesses and cons that could be exploited.
On the other hand, games like Black Ops 3 and/or Destiny, and Halo 4 implemented “everyone has different abilities” in a very unbalanced way. Abilities ranged from “totally useless” to “completely overpowered” in those games. I can understand why you would have an issue with that type of implementation. The type where there are abilities that can wipe enemy teams, or see through walls, etc. But, I don’t really understand why anyone has an issue with it when it’s pretty well balanced abilities that mostly effect movement, or save you from 1-2 explosives, or something along those lines. It’s fun to me. Adds another whole layer of consideration in engagements.
Yes, this, it’s not like H4s loadouts or whatever games where you spawn as a specific character with specific traits or equipment. I don’t get the issue.
It’s like saying someone with overshield is changing the halo balance or making it not halo - that is halo and fighting over equipment is the same.
Agree entirely and I actually think the equipment is limited and balanced enough to be quite a good addition in general. Obvious example, a sword user who’s got their hands on the grappleshot is pretty lethal. If they approach someone who happens to have a repulsor, not so much.
I think Halo 5s movement system WAS that new layer. The thruster pack added a lot of cool things to the game BECAUSE everyone had one.
I think the equipment detracts from the formula not adds to it because before in halo 5 you had a "dance_ when thrusting back and fourth fighting the enemy. That “dance” was fun. Now it’s not that anymore. It’s just one sided with one person having an ability and you don’t
It being limited is what makes in unbalanced . That means that one time you got the grapple it could mean the entire game if you make a play with it. I already ran into a situation where one is grappling, the other is using the repulsor. It’s just a mess. I think when everything has the same thing it’s a much cleaner experience and more fun in my opinion .
I just don’t see the joy of someone else having a grapple and you don’t. Its just not fun. Everyone having grapples on a cool down like the thrust was in halo 5 would be soooooo cool but no. I guess no one wants to have fun
I loved the H5 thruster but now I can fly across the map, or launch myself in the air, or kindly return a grenade back to someone BUT I have to earn that right AND I can only do it a limited number of times.
Like I say, I loved the thruster, perfecting kneecaps and bum slides in customs is something I miss massively but this is a different game and has different perks.
I mean collision, outlines, melee malarkey, hit registration are complete dog and customisation/progression has been talked to death but the balance of equipment and a way to make classic and advanced fans happy together with newcomers - I think they’ve nailed that bit
Fun is subjective - you seem pretty reasonable so don’t put words in people’s mouths.
You said ‘That means that one time you got the grapple it could mean the entire game if you make a play with it’. If you sub out ‘grapple’ for ‘rockets’, should we take those off as well?
I imagine you’ll see loads of custom games/modes in the future where everyone has unlimited grapple and stuff and it will be insane fun, but the absence of that sort of mode doesn’t mean the equipment is completely redundant in it’s current iteration.
Actually it is far different. If you loved perfecting moves then you should know better than anyone that the grapple is the most powerful equipment in the game. I would take it over the oversheild. The grapple is not the same as a power up. It can do things outside of the golden triangle that Halo is known for
Nades
Mellee
Guns
The Halo 5 thruster does the same thing but in a different way. I love both the grapple and thruster but I think the all or nothing approach is better. I rather everyone have a grapple or thruster or no one have it it all. I don’t like when people have it some of the time
Also that “working for it” doesn’t make sense. I’m currently stacking up clips to prove that most of the time you either spawn or walk right over it in battle more so than you do actively go and try to pick it up. It’s not something Ive ever seen someone fight over because it spawns enough and even when it doesn’t spawn it’s just littered all over the floor creating more variable’s . The oversheild and rockets is always directly in the middle. The pickups are not for the most part
Objectively it wasn’t. The story was and it being bare at launch was but as it stands right now it’s better than infinite in terms of features, custom game modes, game modes, and options
What do you mean fix? There are spawn that put you directly in front of an equipment spawn.
Then on top of that when someone dies their pickup drops. If someone happens to spawn where they die they get a free pickup. You can also keep grabbing the pickups till you get to 5 slots making it harder for other players to get their hands on it too.
Theres so many holes in this philosophy. Idk how you don’t see it. Remeber Halo is like chess. One action even tho small can create a domino effect throughout the entire game. One grapple play can shift the game.
One grenade kill can win a game. That’s why I think it’s important to eliminate as many variables as possible.
Why do you think so much was removed for HCS in halo 5? Because variables = casual non competitive play