I keep hearing fans consistently bring up how awesome, how amazing, how exhilerating firefight mode was in ODST, in Reach, or in 5… I am here to give a completely different perspective on the matter.
Firefight was, and still is a poorly done PvE mode. When you compare it to say Gears of War’s Horde mode (which I freaking love btw, still play it on occasions with friends) or maybe Zombies from CoD it simply feels like a boring and uninteresting mode.
The question people are gonna ask me is why? Why would you forsake such a beloved mode Bluejay? I think there are a variety of reasons and they all attribute to a mode that just doesn’t reach its potential. The first issue is them relying on skulls to increase difficulty. Skulls in Halo are less difficulty related and more annoying/wonky, so unlike say the Gears 5 difficulty modifiers (which are overwhelming negative and specifically thought out) they just come across as a grab bag of random modifiers that may or may not impact the match significantly.
The other big issue is that PvE in Halo’s simply is not given the time, the effort, or attention it deserves. Lets compare The Coalition track record to 343i’s shall we? TC released Horde mode day 1 with both Gears 4 and Gears 5, not only did they release day 1 (meaning they say them as launch priority, whereas 343i takes many moons to get around to their PvE mode) they simply put drastically higher amounts of dev time into their Horde mode. Gears 4/5 had tons of classes, cards, builds, etc. Whereas Halo on the other hand is still stuck in that Gears 2/3 phase, and even when we finally got Firefight it was clearly just an afterthought based on the Warzone mode (which was my personal favorite btw, just saying, boss battles fun)
343i probably need dedicated people that actually understand how to make a fun and engaging PvE mode, so they’d have someone over there that’s sole responsibility would be this basically. Not their second responsibility, or their third, no its entire job to work on Halo PvE from sun rise to sun down. I don’t want to say that 343i are incapable of making a great PvE mode, I think its more fair to say that Microsoft likely never gave them the resources or to put it frankly never really demanded they do anything with it… PvE has been the greatest waste of potential in Halo history. Potential for relatively large and super dedicated community of PvE players, wasted out of neglect and apathy.
Halo can be so much more, these people are spending thousands of manhours on a BR mode with zero reason to believe it’ll be successful, instead I’d rather they spend like 1/10th of that on a good replacement to Firefight. I have heard rumors and whispers of something they are working on to do exactly what I suggest, but those mean little to me, I tend to be skeptical towards leakers as they do not know the full story, they simply show you bits and pieces of random code and use that as a hype train, but it could easily just be smoke with no fire.
tl;dr Halo PvE has been neglected for far too long, Infinite can change the course of Halo history and give us something great, thank anyone who listens to my rants lol.