Hopes for Halo 6?

I’m actually hoping for the following.

Extended armor customizations.
Credit system.
Extended customization OPTIONS, like black under suit, different color under suit, et cetera.
Hopefully the campaign can make a comeback in that Halo.
A more accurate ranking system?
Unlockables from achieving milestones, campaign completions, LEGENDARY campaign completion, 1,000 games, all those examples.
What about y’all?

Way better customization M rating,gameplay as good and exciting as H5 and just as much content.

  • A more grounded customization system and art-style, similar to Reach - A well written story with a stronger focus on character psychology - Tons of game-modes at launch - Technically efficient with no bugs - Possible Forge World 2.0 - Whether or not they remove sprint, keep thrusters - Warzone 2.0 - Armor pieces tied to progression or skill, not RNG - Better graphics (no doubt) - A better variety of maps (i.e. not 90% UNSC-based or Forge maps)

> 2533274895603860;3:
> - A more grounded customization system and art-style, similar to Reach
> - A well written story with a stronger focus on character psychology
> - Tons of game-modes at launch
> - Technically efficient with no bugs
> - Possible Forge World 2.0
> - Whether or not they remove sprint, keep thrusters
> - Warzone 2.0
> - Armor pieces tied to progression or skill, not RNG
> - Better graphics (no doubt)
> - A better variety of maps (i.e. not 90% UNSC-based or Forge maps)

Some of the forge maps people make really need to get into MP. To be honest.

> 2533274968393436;4:
> > 2533274895603860;3:
> > - A more grounded customization system and art-style, similar to Reach
> > - A well written story with a stronger focus on character psychology
> > - Tons of game-modes at launch
> > - Technically efficient with no bugs
> > - Possible Forge World 2.0
> > - Whether or not they remove sprint, keep thrusters
> > - Warzone 2.0
> > - Armor pieces tied to progression or skill, not RNG
> > - Better graphics (no doubt)
> > - A better variety of maps (i.e. not 90% UNSC-based or Forge maps)
>
>
> Some of the forge maps people make really need to get into MP. To be honest.

But I’d also liked to have some creative dev-built maps. I agree, Forge maps are good, but too much of a good thing can be bad; the secret is moderation.

> 2533274895603860;5:
> > 2533274968393436;4:
> > > 2533274895603860;3:
> > > - A more grounded customization system and art-style, similar to Reach
> > > - A well written story with a stronger focus on character psychology
> > > - Tons of game-modes at launch
> > > - Technically efficient with no bugs
> > > - Possible Forge World 2.0
> > > - Whether or not they remove sprint, keep thrusters
> > > - Warzone 2.0
> > > - Armor pieces tied to progression or skill, not RNG
> > > - Better graphics (no doubt)
> > > - A better variety of maps (i.e. not 90% UNSC-based or Forge maps)
> >
> >
> > Some of the forge maps people make really need to get into MP. To be honest.
>
>
> But I’d also liked to have some creative dev-built maps. I agree, Forge maps are good, but too much of a good thing can be bad; the secret is moderation.

I just don’t want any remade maps, though. I’ve played them many times in Halo 2 and 3, and so on. It’s quite annoying I should say.

Hoping for Playable elites if they aren’t added into Halo 5 in the last update.

It’s very hard to predict how Halo 6 will turn out. Halo 2 ended similar to what Halo 5 was, but it had the important information for sequel like ARK and revealing existence of multiple Halo rings. Halo 5, Cortana controls Guardians and gone. I would say Halo 6’s story will be hard to make it good.

> 2533274968393436;6:
> > 2533274895603860;5:
> > > 2533274968393436;4:
> > > > 2533274895603860;3:
> > > > - A more grounded customization system and art-style, similar to Reach
> > > > - A well written story with a stronger focus on character psychology
> > > > - Tons of game-modes at launch
> > > > - Technically efficient with no bugs
> > > > - Possible Forge World 2.0
> > > > - Whether or not they remove sprint, keep thrusters
> > > > - Warzone 2.0
> > > > - Armor pieces tied to progression or skill, not RNG
> > > > - Better graphics (no doubt)
> > > > - A better variety of maps (i.e. not 90% UNSC-based or Forge maps)
> > >
> > >
> > > Some of the forge maps people make really need to get into MP. To be honest.
> >
> >
> > But I’d also liked to have some creative dev-built maps. I agree, Forge maps are good, but too much of a good thing can be bad; the secret is moderation.
>
>
> I just don’t want any remade maps, though. I’ve played them many times in Halo 2 and 3, and so on. It’s quite annoying I should say.

So you feel that because you don’t like the classic maps, others shoudnt still be able to enjoy them in modern graphics. . .seem about right

Is it wrong to hope that 343 are in no way shape or form involved in the making of H6?

does this count?

> 2533274895603860;3:
> - A more grounded customization system and art-style, similar to Reach
> - A well written story with a stronger focus on character psychology
> - Tons of game-modes at launch
> - Technically efficient with no bugs
> - Possible Forge World 2.0
> - Whether or not they remove sprint, keep thrusters
> - Warzone 2.0
> - Armor pieces tied to progression or skill, not RNG
> - Better graphics (no doubt)
> - A better variety of maps (i.e. not 90% UNSC-based or Forge maps)

I don’t think sprint is going anywhere anytime soon, but I’d like to see classic Forge Controls and Classic Forge Objects.

I HOPE it’s good…

I am going with absolutely no hope. In fact I am going in with expectations of failure that way I might be able to see something good enough to make me play again.

Quite a few things, and I don’t feel like running through them all. Mainly gameplay tweaks and a bit more Blue Team characterization.

espero que volte o split-screen porque costumava jogar muito com meu pai, tambem espero que tenha parte épicas em que usamos veículos, como o scorpion,banshee e o warthog

Splitscreen
Better writer
More enemy factions (Brutes, Flood)
Deeper customization
More refined req/armor system
More varied themed map selection
More developer made maps
Better designed maps
Return back to old halo aesthetic designs (for example: marines wearing green, metal armour)
Make BTB maps bigger with vehicles in mind
Better vehicle balancing
Modes and features that should be standard for a halo game in at launch (looking at you BTB and Forge)

That’s what I thought of at the top of my head

> 2533274969048425;9:
> > 2533274968393436;6:
> > > 2533274895603860;5:
> > > > 2533274968393436;4:
> > > > > 2533274895603860;3:
> > > > > - A more grounded customization system and art-style, similar to Reach
> > > > > - A well written story with a stronger focus on character psychology
> > > > > - Tons of game-modes at launch
> > > > > - Technically efficient with no bugs
> > > > > - Possible Forge World 2.0
> > > > > - Whether or not they remove sprint, keep thrusters
> > > > > - Warzone 2.0
> > > > > - Armor pieces tied to progression or skill, not RNG
> > > > > - Better graphics (no doubt)
> > > > > - A better variety of maps (i.e. not 90% UNSC-based or Forge maps)
> > > >
> > > >
> > > > Some of the forge maps people make really need to get into MP. To be honest.
> > >
> > >
> > > But I’d also liked to have some creative dev-built maps. I agree, Forge maps are good, but too much of a good thing can be bad; the secret is moderation.
> >
> >
> > I just don’t want any remade maps, though. I’ve played them many times in Halo 2 and 3, and so on. It’s quite annoying I should say.
>
>
> So you feel that because you don’t like the classic maps, others shoudnt still be able to enjoy them in modern graphics. . .seem about right

Yes. This is totally what I am saying, in a global scale do I not want anyone to enjoy a classic playlist with classic remade maps.
Arent I a monster

> 2535442956515589;11:
> > 2533274895603860;3:
> > - A more grounded customization system and art-style, similar to Reach
> > - A well written story with a stronger focus on character psychology
> > - Tons of game-modes at launch
> > - Technically efficient with no bugs
> > - Possible Forge World 2.0
> > - Whether or not they remove sprint, keep thrusters
> > - Warzone 2.0
> > - Armor pieces tied to progression or skill, not RNG
> > - Better graphics (no doubt)
> > - A better variety of maps (i.e. not 90% UNSC-based or Forge maps)
>
>
> I don’t think sprint is going anywhere anytime soon, but I’d like to see classic Forge Controls and Classic Forge Objects.

Like Halo 3 forge?

> 2533274968393436;18:
> > 2535442956515589;11:
> > > 2533274895603860;3:
> > > - A more grounded customization system and art-style, similar to Reach
> > > - A well written story with a stronger focus on character psychology
> > > - Tons of game-modes at launch
> > > - Technically efficient with no bugs
> > > - Possible Forge World 2.0
> > > - Whether or not they remove sprint, keep thrusters
> > > - Warzone 2.0
> > > - Armor pieces tied to progression or skill, not RNG
> > > - Better graphics (no doubt)
> > > - A better variety of maps (i.e. not 90% UNSC-based or Forge maps)
> >
> >
> > I don’t think sprint is going anywhere anytime soon, but I’d like to see classic Forge Controls and Classic Forge Objects.
>
>
> Like Halo 3 forge?

No, more like Halo Reach/H2A Forge, where we had more flexibility with what we could build.

A better plot, a new plot! Heck I would not mind if they dismiss Halo 4 and Halo 5 as a dream Chief had in Cryo aboard the Dawn, and continue a new story with better writers. Halo 4 had a great story, but if Halo 5 is the only continuation for the Reclaimer Saga, then no thank you!