I’m actually hoping for the following.
Extended armor customizations.
Credit system.
Extended customization OPTIONS, like black under suit, different color under suit, et cetera.
Hopefully the campaign can make a comeback in that Halo.
A more accurate ranking system?
Unlockables from achieving milestones, campaign completions, LEGENDARY campaign completion, 1,000 games, all those examples.
What about y’all?
Way better customization M rating,gameplay as good and exciting as H5 and just as much content.
> 2533274895603860;3:
> - A more grounded customization system and art-style, similar to Reach
> - A well written story with a stronger focus on character psychology
> - Tons of game-modes at launch
> - Technically efficient with no bugs
> - Possible Forge World 2.0
> - Whether or not they remove sprint, keep thrusters
> - Warzone 2.0
> - Armor pieces tied to progression or skill, not RNG
> - Better graphics (no doubt)
> - A better variety of maps (i.e. not 90% UNSC-based or Forge maps)
Some of the forge maps people make really need to get into MP. To be honest.
> 2533274968393436;4:
> > 2533274895603860;3:
> > - A more grounded customization system and art-style, similar to Reach
> > - A well written story with a stronger focus on character psychology
> > - Tons of game-modes at launch
> > - Technically efficient with no bugs
> > - Possible Forge World 2.0
> > - Whether or not they remove sprint, keep thrusters
> > - Warzone 2.0
> > - Armor pieces tied to progression or skill, not RNG
> > - Better graphics (no doubt)
> > - A better variety of maps (i.e. not 90% UNSC-based or Forge maps)
>
>
> Some of the forge maps people make really need to get into MP. To be honest.
But I’d also liked to have some creative dev-built maps. I agree, Forge maps are good, but too much of a good thing can be bad; the secret is moderation.
> 2533274895603860;5:
> > 2533274968393436;4:
> > > 2533274895603860;3:
> > > - A more grounded customization system and art-style, similar to Reach
> > > - A well written story with a stronger focus on character psychology
> > > - Tons of game-modes at launch
> > > - Technically efficient with no bugs
> > > - Possible Forge World 2.0
> > > - Whether or not they remove sprint, keep thrusters
> > > - Warzone 2.0
> > > - Armor pieces tied to progression or skill, not RNG
> > > - Better graphics (no doubt)
> > > - A better variety of maps (i.e. not 90% UNSC-based or Forge maps)
> >
> >
> > Some of the forge maps people make really need to get into MP. To be honest.
>
>
> But I’d also liked to have some creative dev-built maps. I agree, Forge maps are good, but too much of a good thing can be bad; the secret is moderation.
I just don’t want any remade maps, though. I’ve played them many times in Halo 2 and 3, and so on. It’s quite annoying I should say.
Hoping for Playable elites if they aren’t added into Halo 5 in the last update.
It’s very hard to predict how Halo 6 will turn out. Halo 2 ended similar to what Halo 5 was, but it had the important information for sequel like ARK and revealing existence of multiple Halo rings. Halo 5, Cortana controls Guardians and gone. I would say Halo 6’s story will be hard to make it good.
> 2533274968393436;6:
> > 2533274895603860;5:
> > > 2533274968393436;4:
> > > > 2533274895603860;3:
> > > > - A more grounded customization system and art-style, similar to Reach
> > > > - A well written story with a stronger focus on character psychology
> > > > - Tons of game-modes at launch
> > > > - Technically efficient with no bugs
> > > > - Possible Forge World 2.0
> > > > - Whether or not they remove sprint, keep thrusters
> > > > - Warzone 2.0
> > > > - Armor pieces tied to progression or skill, not RNG
> > > > - Better graphics (no doubt)
> > > > - A better variety of maps (i.e. not 90% UNSC-based or Forge maps)
> > >
> > >
> > > Some of the forge maps people make really need to get into MP. To be honest.
> >
> >
> > But I’d also liked to have some creative dev-built maps. I agree, Forge maps are good, but too much of a good thing can be bad; the secret is moderation.
>
>
> I just don’t want any remade maps, though. I’ve played them many times in Halo 2 and 3, and so on. It’s quite annoying I should say.
So you feel that because you don’t like the classic maps, others shoudnt still be able to enjoy them in modern graphics. . .seem about right
Is it wrong to hope that 343 are in no way shape or form involved in the making of H6?
does this count?
> 2533274895603860;3:
> - A more grounded customization system and art-style, similar to Reach
> - A well written story with a stronger focus on character psychology
> - Tons of game-modes at launch
> - Technically efficient with no bugs
> - Possible Forge World 2.0
> - Whether or not they remove sprint, keep thrusters
> - Warzone 2.0
> - Armor pieces tied to progression or skill, not RNG
> - Better graphics (no doubt)
> - A better variety of maps (i.e. not 90% UNSC-based or Forge maps)
I don’t think sprint is going anywhere anytime soon, but I’d like to see classic Forge Controls and Classic Forge Objects.
I am going with absolutely no hope. In fact I am going in with expectations of failure that way I might be able to see something good enough to make me play again.
Quite a few things, and I don’t feel like running through them all. Mainly gameplay tweaks and a bit more Blue Team characterization.
espero que volte o split-screen porque costumava jogar muito com meu pai, tambem espero que tenha parte épicas em que usamos veículos, como o scorpion,banshee e o warthog
Splitscreen
Better writer
More enemy factions (Brutes, Flood)
Deeper customization
More refined req/armor system
More varied themed map selection
More developer made maps
Better designed maps
Return back to old halo aesthetic designs (for example: marines wearing green, metal armour)
Make BTB maps bigger with vehicles in mind
Better vehicle balancing
Modes and features that should be standard for a halo game in at launch (looking at you BTB and Forge)
That’s what I thought of at the top of my head
> 2533274969048425;9:
> > 2533274968393436;6:
> > > 2533274895603860;5:
> > > > 2533274968393436;4:
> > > > > 2533274895603860;3:
> > > > > - A more grounded customization system and art-style, similar to Reach
> > > > > - A well written story with a stronger focus on character psychology
> > > > > - Tons of game-modes at launch
> > > > > - Technically efficient with no bugs
> > > > > - Possible Forge World 2.0
> > > > > - Whether or not they remove sprint, keep thrusters
> > > > > - Warzone 2.0
> > > > > - Armor pieces tied to progression or skill, not RNG
> > > > > - Better graphics (no doubt)
> > > > > - A better variety of maps (i.e. not 90% UNSC-based or Forge maps)
> > > >
> > > >
> > > > Some of the forge maps people make really need to get into MP. To be honest.
> > >
> > >
> > > But I’d also liked to have some creative dev-built maps. I agree, Forge maps are good, but too much of a good thing can be bad; the secret is moderation.
> >
> >
> > I just don’t want any remade maps, though. I’ve played them many times in Halo 2 and 3, and so on. It’s quite annoying I should say.
>
>
> So you feel that because you don’t like the classic maps, others shoudnt still be able to enjoy them in modern graphics. . .seem about right
Yes. This is totally what I am saying, in a global scale do I not want anyone to enjoy a classic playlist with classic remade maps.
Arent I a monster
> 2535442956515589;11:
> > 2533274895603860;3:
> > - A more grounded customization system and art-style, similar to Reach
> > - A well written story with a stronger focus on character psychology
> > - Tons of game-modes at launch
> > - Technically efficient with no bugs
> > - Possible Forge World 2.0
> > - Whether or not they remove sprint, keep thrusters
> > - Warzone 2.0
> > - Armor pieces tied to progression or skill, not RNG
> > - Better graphics (no doubt)
> > - A better variety of maps (i.e. not 90% UNSC-based or Forge maps)
>
>
> I don’t think sprint is going anywhere anytime soon, but I’d like to see classic Forge Controls and Classic Forge Objects.
Like Halo 3 forge?
> 2533274968393436;18:
> > 2535442956515589;11:
> > > 2533274895603860;3:
> > > - A more grounded customization system and art-style, similar to Reach
> > > - A well written story with a stronger focus on character psychology
> > > - Tons of game-modes at launch
> > > - Technically efficient with no bugs
> > > - Possible Forge World 2.0
> > > - Whether or not they remove sprint, keep thrusters
> > > - Warzone 2.0
> > > - Armor pieces tied to progression or skill, not RNG
> > > - Better graphics (no doubt)
> > > - A better variety of maps (i.e. not 90% UNSC-based or Forge maps)
> >
> >
> > I don’t think sprint is going anywhere anytime soon, but I’d like to see classic Forge Controls and Classic Forge Objects.
>
>
> Like Halo 3 forge?
No, more like Halo Reach/H2A Forge, where we had more flexibility with what we could build.
A better plot, a new plot! Heck I would not mind if they dismiss Halo 4 and Halo 5 as a dream Chief had in Cryo aboard the Dawn, and continue a new story with better writers. Halo 4 had a great story, but if Halo 5 is the only continuation for the Reclaimer Saga, then no thank you!