Hopes for Halo 4 weapons and Mechanics

In HALO REACH both duel wield and the amount of weapons were cut, on top of that weapons were made very similar to each other(Needler/NR, DMR/Magnum, Plasma rifle/Plasm repeater). In HALO 3 the weapons were much more diverse, and duel wielding added more depth to it, but everyone wanted to use the BR over everything else! So what i want is to combine the balancing of REACH(current DMR excluded) and variety of HALO 3!

-Both HALO 3 and REACH weapons in the game

Having a choice in what gun to use, even if guns have the same or similar purpose, would be a great step up to satisfy both casual and competative players! DMR vs BR or NR vs Carbine , each has a diffrent feel and would be amazing to have the choice of “which do i like to use most!”

-Bring back Duel Wielding

Not only was it massivly fun in HALO 2 and 3, but also strategic in what weapons to use. A SMG and Plasma Rifle would destroy players in CQC for example but horrible in mid range!

-Reduced bloom and recoil(not like reach)
-Option to turn bloom off completely

Bloom in the Halo reach Beta, as far as precision weapons go, was much more balanced but didn’t really feel like any other halo game, even if it was always there! Halo 4 should use bloom but at much less importance. Weapons like the DMR and Needle Rifle should either have no bloom or an extreme minimal amount and use recoil instead. BR and pistol should have bloom but very tight so it only effects them at long range, both being more mid range weapons. Automatic weapons like AR work perfectly with bloom and should stay as currently used! It should also have an option to turn off in customs, since obviously not everyone like it!

-Weapon Attachments

This is much more of a personal want! I dont want it like COD were you spawn with your favorite weapon and chosen attachment, I don’t think any HALO fan wants that! Only with weapons on the maps and not to over power them! Having attachments or custom parts like a larger clip, silencer, a Visor mode, Tracers for vehicals, weapon grips! All of which can be removed or replaced by 343 or customs games!

Final list:

-HALO 3 and REACH weapons
-Duel wielding
-Reduced bloom and recoil
-Options to turn off bloom
-Weapon attachments

So whats your opinions, do you Agree or Disagree, have new ideas, Please Post!!!

While I mainly agree, I’m sort of iffy on the bringing back all weapons and weapon attachments. The NR pretty much is as effective as the carbine, making having both rather useless, and the BR would be more effective or roughly as effective as the DMR. It could be fun if implemented correctly though. As far as weapon attachments, they could only work if they don’t affect gameplay too much and are balanced, otherwise, they should be a no go.

> While I mainly agree, I’m sort of iffy on the bringing back all weapons and weapon attachments. The NR pretty much is as effective as the carbine, making having both rather useless, and the BR would be more effective or roughly as effective as the DMR. It could be fun if implemented correctly though. As far as weapon attachments, they could only work if they don’t affect gameplay too much and are balanced, otherwise, they should be a no go.

I see what you mean by having certain weapons that work the same, but they feel completely different and can be tweeked to work more differently then each other!

I also agree on the weapon attachments though, if there not balanced i’d rather see no attachments at all. I also don’t think you should get attachments at spawn and only have them as weapons on map!

  1. No.

  2. Hell no!

  3. The only difference in bloom from the Beta was the recoil on the DMR. Nostalgia is clouding your memory. What’s the next step in removing bloom though? I’ll cut you some slack if you can answer that question… so many people are just on that first level. You need to see the bigger picture.

Oh and the way to fix bloom isn’t to make it minimal (That is, if you want to keep it), it’s to make it like the Pistol or Needle Rifle. It gets extremely inaccurate after the first few shots. Pacing is a MUST with those weapons.

  1. I like the idea of Weapon Attachments. I believe Halo could get this right and not screw it up like Call of Duty… Battlefield seemed to do a decent job so.

> 1. No.
>
> 2. Hell no!
>
> 3. The only difference in bloom from the Beta was the recoil on the DMR. Nostalgia is clouding your memory. What’s the next step in removing bloom though? I’ll cut you some slack if you can answer that question… so many people are just on that first level. You need to see the bigger picture.
>
> Oh and the way to fix bloom isn’t to make it minimal (That is, if you want to keep it), it’s to make it like the Pistol or Needle Rifle. It gets extremely inaccurate after the first few shots. Pacing is a MUST with those weapons.
>
> 4. I like the idea of Weapon Attachments. I believe Halo could get this right and not screw it up like Call of Duty… Battlefield seemed to do a decent job so.

1 and 2 dont have any arguments as to why no! lol

As far as bloom goes the beta DMR was alot more balanced as a weapon because punished spamming more then it does now, and automatic weapons had a larger bloom! People comlained about the DMR not being as good as the BR ,because of this and they reduced bloom which made it unbalanced! Even if 343 fixes DMR bloom, a large amount of fans will still not like bloom. What im suggesting isn’t a fix for bloom only a way to implement it with a reduced amount of hate for it! I don’t think bloom is broken or bad, just flawed in reach and would like a better version for Halo 4!

Yes Halo 4 could definitely get the job done right for attachments, as long as they don’t unbalance the game when implemanting them!

lol attachments.

Maybe have a Silenced SMG (because it had a scope) that you couldn’t duel wield, but lol no to anything else.

As far as for my hopes, it needs to be more like Halo 2 and CE. CE had balance, Halo 2 had compatible mechanics.

Locusts…

> lol attachments.
>
> Maybe have a Silenced SMG (because it had a scope) that you couldn’t duel wield, but lol no to anything else.
>
> As far as for my hopes, it needs to be more like Halo 2 and CE. CE had balance, Halo 2 had compatible mechanics.

I agree about wanting balanced weapons, even though i don’t think Halo CE was balanced.
Also what im suggesting with attachments aren’t things that would unbalance weapons but enhance them, like a silencer for an smg or pistol, or a larger clip size for a AR. Nothing to overpower the weapon like a grenage launcher or underbarrel shotgun, but something that makes players want to exchange his weapon for this version!

> > lol attachments.
> >
> > Maybe have a Silenced SMG (because it had a scope) that you couldn’t duel wield, but lol no to anything else.
> >
> > As far as for my hopes, it needs to be more like Halo 2 and CE. CE had balance, Halo 2 had compatible mechanics.
>
> I agree about wanting balanced weapons, even though i don’t think Halo CE was balanced.
> Also what im suggesting with attachments aren’t things that would unbalance weapons but enhance them, like a silencer for an smg or pistol, or a larger clip size for a AR. Nothing to overpower the weapon like a grenage launcher or underbarrel shotgun, but something that makes players want to exchange his weapon for this version!

Everyone spawns with the most useful weapon in the game, if you don’t think that’s balanced… You don’t know what balance is.

> > > lol attachments.
> > >
> > > Maybe have a Silenced SMG (because it had a scope) that you couldn’t duel wield, but lol no to anything else.
> > >
> > > As far as for my hopes, it needs to be more like Halo 2 and CE. CE had balance, Halo 2 had compatible mechanics.
> >
> > I agree about wanting balanced weapons, even though i don’t think Halo CE was balanced.
> > Also what im suggesting with attachments aren’t things that would unbalance weapons but enhance them, like a silencer for an smg or pistol, or a larger clip size for a AR. Nothing to overpower the weapon like a grenage launcher or underbarrel shotgun, but something that makes players want to exchange his weapon for this version!
>
> Everyone spawns with the most useful weapon in the game, if you don’t think that’s balanced… You don’t know what balance is.

Then everyone can spawn with a rocket launcher and sniper in the game and it still be balanced!?!

What i’m talking about isn’t an equal chance of winning a battle at spawn, but giving weapons balance to each other. In Halo CE the pistol would overpower 90% of the weapons, to the point that if you were not using it you would die! If you think thats balanced, YOU don’t know what balance is!

Halo 2, 3, and reach also had this problem, but less and less with each game! I hope halo 4 fixes this problem with more weapon choice and better balancing though!

> > > > lol attachments.
> > > >
> > > > Maybe have a Silenced SMG (because it had a scope) that you couldn’t duel wield, but lol no to anything else.
> > > >
> > > > As far as for my hopes, it needs to be more like Halo 2 and CE. CE had balance, Halo 2 had compatible mechanics.
> > >
> > > I agree about wanting balanced weapons, even though i don’t think Halo CE was balanced.
> > > Also what im suggesting with attachments aren’t things that would unbalance weapons but enhance them, like a silencer for an smg or pistol, or a larger clip size for a AR. Nothing to overpower the weapon like a grenage launcher or underbarrel shotgun, but something that makes players want to exchange his weapon for this version!
> >
> > Everyone spawns with the most useful weapon in the game, if you don’t think that’s balanced… You don’t know what balance is.
>
> Then everyone can spawn with a rocket launcher and sniper in the game and it still be balanced!?!
>
> What i’m talking about isn’t an equal chance of winning a battle at spawn, but giving weapons balance to each other. In Halo CE the pistol would overpower 90% of the weapons, to the point that if you were not using it you would die! If you think thats balanced, YOU don’t know what balance is!
>
> Halo 2, 3, and reach also had this problem, but less and less with each game! I hope halo 4 fixes this problem with more weapon choice and better balancing though!

I have a feeling you didn’t actually play Halo: CE. The Pistol was powerful, yes, but it was still balanced. It took quite a bit of skill to get multiple 3 shot kills in a row. Not many people could do it. Most of the time it ended up being a 4-5 shot kill. The weapon WAS balanced, but at a certain point individual player skill will make a weapon seem unbalanced, but it is not.

Also, the problem with balance got worse over time. In Halo 3, the BR was a lot more unbalanced than the CE Pistol. It could dominate and at basically every range with little skill involved. The DMR I think was just about as unbalanced as the BR because anyone could spam the trigger at all ranges and win.

Also, if everone spawned with a Rocket Launcher and/or sniper, it would be perfectly balanced. Everyone has the same weapon and same ability to kill, but people with better skill with the weapons would win. If everone was at the exact same skill, theoretically the match would end in a tie.

I did play CE but not as much as the other games, and i over exagurated to get my point across. Yes the CE pistol took skill to master but if it was mastered is would dominate other alot of other weapons! The BR had this problem to, and it took less skill, but I feel you able to kill a BR player easier then a person with the CE pistol. I have to disagree with you on the DMR, although the problem is still there i can kill a DMR player even easier then both then a person with a BR or Pistol.

Also once again im not talking about having a equal chance to win a fight at spawn, but balance to other weapons! Spawning with the weapon doesn’t mean its balanced only that the you have an equal chance against the other players. Everyone spawning with a Rocket launcher gives every one equal footing, but the rocket launcher is not balanced compared to other weapons like AR, Shotgun, or Needler which is why it’s a power weaon and isn’t given at spawn. The CE Pistol, BR , and DMR are like the Rocket launcher in that they have unfare advantages over other weapons.

Shortly.

Weapon Attachments, no.
Bloom, no.
Many weapons, yes.
Dual wielding, yes.

> I did play CE but not as much as the other games, and i over exagurated to get my point across. Yes the CE pistol took skill to master but if it was mastered is would dominate other alot of other weapons! The BR had this problem to, and it took less skill, but I feel you able to kill a BR player easier then a person with the CE pistol. I have to disagree with you on the DMR, although the problem is still there i can kill a DMR player even easier then both then a person with a BR or Pistol.
>
> Also once again im not talking about having a equal chance to win a fight at spawn, but balance to other weapons! Spawning with the weapon doesn’t mean its balanced only that the you have an equal chance against the other players. Everyone spawning with a Rocket launcher gives every one equal footing, but the rocket launcher is not balanced compared to other weapons like AR, Shotgun, or Needler which is why it’s a power weaon and isn’t given at spawn. The CE Pistol, BR , and DMR are like the Rocket launcher in that they have unfare advantages over other weapons.

Then how is the CE Pistol unbalanced? If you master a weapon, you should be able to dominate with it.

It was best at medium/long range, but a skilled person would be able to kill with it at close range. It was still a balanced weapon, because a less-skilled person with an assault rifle could kill a highly-skilled-pistol-wielder at close range, because that’s what the AR is for.

The CE pistol doesn’t really have any unfair advantages over other weapons. It was great at medium/long range in the hands of a skilled user, and a skilled person could dominate with it, but it took a long time to master the weapon. The BR and DMR are easy to use, but they aren’t exactly unfair, considering everyone has the ability to pick one up and use it. I think you’re trying to say that sometimes a person with a precision weapon will beat an AR user at medium range. That’s because the AR is a starting all around tool, but the DMR is meant for that range, so of course it should beat the AR user.

The CE Pistol, BR, and DMR are NOTHING like the Rocket Launcher. The RL doesn’t have any unfair advantages over other weapons besides the fact that it is a 1SK (usually). The reason you think it’s unfair is because not everyone has it. But that’s the point. Besides killing other people, another incentive during a match is to obtain power weapons so you can more easily dominate your opponent. It’s not unfair because everyone has equal chance to pick up that weapon or shoot the wielder.