So far we’ve gotten “Riptide” and “Overgrowth”. Both are fun as casual maps, but not for high level competitive play. So the question is, do you think the new map coming out will be more geared towards competitive play? I hope so because I’d love to see the pros train on the new map for the HWC.
Also feel free to speculate anything about the new map. Looks to be some sort of space station. Very excited for it!
> 2535419598744599;1:
> So far we’ve gotten “Riptide” and “Overgrowth”. Both are fun as casual maps, but not for high level competitive play. So the question is, do you think the new map coming out will be more geared towards competitive play? I hope so because I’d love to see the pros train on the new map for the HWC.
>
> Also feel free to speculate anything about the new map. Looks to be some sort of space station. Very excited for it!
…because the entire game up to this point hasn’t been catered entirely to competitive play?!
Off-topic but I just got done playing Strongholds on The Rig… Man, that might be my favorite gametype in all of Halo 5!
Supposedly Torque is symmetrical, so I’m sure it will play Slayer, CTF, and now Assault fairly well at least… whether or not it’s like a “stand-out” map in terms of how well it supports these game-modes though, who knows, but I hope it is. Hopefully it feels fresh, given that it’s all-new…
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> > 2535419598744599;1:
> > So far we’ve gotten “Riptide” and “Overgrowth”. Both are fun as casual maps, but not for high level competitive play. So the question is, do you think the new map coming out will be more geared towards competitive play? I hope so because I’d love to see the pros train on the new map for the HWC.
> >
> > Also feel free to speculate anything about the new map. Looks to be some sort of space station. Very excited for it!
>
>
> …because the entire game up to this point hasn’t been catered entirely to competitive play?!
You say that like every other Halo ever made after CE wasn’t built around competitive play and mostly symmetrical maps, lol, git gud.
I just want some Dev-made BTB maps. I mean honestly, kind of insulting that they couldn’t launch the playlist with even a single non-forge map. Trust me I love me some community maps. But launching a BTB playlist full of community maps because they didn’t actually make any of their own? Kinda hurts
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> > 2533274815582829;2:
> > > 2535419598744599;1:
> > > So far we’ve gotten “Riptide” and “Overgrowth”. Both are fun as casual maps, but not for high level competitive play. So the question is, do you think the new map coming out will be more geared towards competitive play? I hope so because I’d love to see the pros train on the new map for the HWC.
> > >
> > > Also feel free to speculate anything about the new map. Looks to be some sort of space station. Very excited for it!
> >
> >
> > …because the entire game up to this point hasn’t been catered entirely to competitive play?!
>
>
> You say that like every other Halo ever made after CE wasn’t built around competitive play and mostly symmetrical maps, lol, git gud.
Even halo 3 and reach had there separate casual playlists…
I have a theory about the map and that it might be like that one map in H4 where it had two different areas (the underground cave one I can’t remember the name). The reason I have this theory is because of griffball but the trailer shows different so I am probably wrong
Personally, I am not a fan of the Torque map. I am fairly new to Halo so maybe it will grow on me. I can’t put my finger on it but their is a lack of flow IMHO between bottom mid and top mid that feels dis-jointed. I imagine for those who are good at power weapons the Gravity Hammer is probably a blast.
Everyone loves a necro thread. At first I liked torque, then hated it with a passion, now I’m starting to understand the flow and sight lines better it’s growing on me. The 4 pillars that go up and down outside the bases need to just be locked in the 50% position, I think the flow would be better and bottom mid wouldn’t be such a disadvantage
Shoot to raise and lower pistons - Reduce back ends of maps - Fix camp spots - Reduce lens glare - More routes from bottom middle lane to streets - Remove hammers and h2br