Hopefully this will end the squabling.

Hopefully this will end the squabling

disclaimer: Those who can’t keep their attention for a minute skip this.

Halo 3 MM is dated. sometimes altering game play doesn’t save a franchise like Pac-man or sonic but Mario is the most popular game in the world and that has changed dramatically since the first one its still a red plumber jumping on some crates so’s Halo a big green dude killing aliens. Metroid is a popular game that had its upstarts/changes same as Doom or any other franchise, sometimes you have to shift your focus to make money again. If your about to say well Reach didn’t work well it did it wasn’t a smashing success but it still made a pretty penny, I’m going to tell you in point form why Reach didn’t do as good as Halo 3 because some people say the reason people didn’t like Reach as much because of the changes from Halo 3 here we go.

1.) When Halo 3 launched: it already had credit as established franchised with a big cliff hanger at the end of halo 2 with the phrase “finish the fight” indeed many people were eager to finish the chiefs fight.

2.) After Halo 2 and when Halo 3 launched: Halo had no competition on the Xbox and the 360 and little competition across platforms meaning high online numbers. Look people, when you see more franchises like Assassins creed multiple CODS and gears of wars its pretty clear that other companies are seeing much success which impacts online population whether you like it or not social players make up more of the population than hardcore gamers its a fact this doesn’t mean that all social players are as loyal or unloyale, gamers will usually put the game in every now and then, sometimes more sometimes less.

3.) ODST “its going to be a long one”: When ODST came out it’s clear that it was there for the people who enjoyed the campaign more than online but the online players weren’t left to hang in the dry with ODST came a disk that contained Halo 3 online play and the final map pack for Halo 3 before it was released on the market place so hopefully some online players would put some money down on ODST even without its own multiplayer but this time used to make ODST would mean more time on essentially the same game would mean the downfall of Halo. Because the reason for COD and other titles success is the ability to make sequels so fast would mean so many people would be thinking about that franchise, That’s just how people function they want the newest shiny thing they can get there hands on, meaning people were forgetting more and more about past games even trading them in for new ones.

4.)Reach: Everyone in Halo remembers Reach for better or worse, the anticipation after the trailer left many feeling awed and confused. Many people thought we’d be getting the book “Fall of Reach” but instead bungie decided to do something different. A lot of people were happy the franchise was getting a new coat of paint for Bungies last hurrah but in a sense it was also a step backwards when they brought back Health kits they promised us Halo CE but social and some competitive players don’t want that, the pistol was a lie, the campaign was ok. In my opinion it was better than Halo 3’s but it took a risk that was good and bad the campaign felt fresh because for once the good guys/player actually lost because everything didn’t turn out peachy in the end, noble six got jumped by elites but since no one saw these characters before only the hardcore halo fans would really find interest in the game another reason why not as many people bought Reach was because some people just didn’t care about Halo anymore combined with increase in very good new titles peoples time was more divided.

Conclusion: 343 Should try its best to cater to both Parties because theres more casuals but also Competitive people solely play Halo for hours on end trying to “be very the best that no one ever was” so casual players competitive players should have a say aswell because its important for them to be good at halo and Competitive players except jetpacks there fun you get to fly around who wouldn’t want to be boba fett right? so in the end Remember not Reach or Halo but this is a video game its meant for fun (and for Microsoft to make money).

This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.

*Original post. Click at your own discretion.

Why did you make a thread reposting the exact same thing you said in another thread on the front page?

*squabble squabble

>

LOL, Because I wrote so much I thought I should stick it in its own Thread.

> Halo 3 MM was dated.

See, I got this far.

Where is the proof of this? Obviously it wasn’t “dated”, else Reach’s population would be greater than OR AT LEAST equal to the populations Halo 3 held in it’s prime and throughout it’s lifetime (pre Reach launch).

Why is it that Reach sold more copies than H3 yet fewer people play the game compared to Halo 3? Because this new style of Halo isn’t popular. Reach sold well because it had the giant HALO slapped on the cover - and so will H4.

Sorry, but until you can come up with some kind of proof that Arena style Halo is outdated, this thread won’t settle anything - and I can promise you that you will NEVER prove that because it can’t be proven.

This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.

*Original post. Click at your own discretion.

> > Halo 3 MM was dated.
>
> See, I got this far.
>
> Where is the proof of this? Obviously it wasn’t “dated”, else Reach’s population would be greater than OR AT LEAST equal to the populations Halo 3 held in it’s prime and throughout it’s lifetime (pre Reach launch).
>
> Why is it that Reach sold more copies than H3 yet fewer people play the game compared to Halo 3? Because this new style of Halo isn’t popular. Reach sold well because it had the giant HALO slapped on the cover - and so will H4.
>
> Sorry, but until you can come up with some kind of proof that Arena style Halo is outdated, this thread won’t settle anything - and I can promise you that you will NEVER prove that because it’s can’t be proven.

Read.

This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.

*Original post. Click at your own discretion.

> > > Halo 3 MM was dated.
> >
> > See, I got this far.
> >
> > Where is the proof of this? Obviously it wasn’t “dated”, else Reach’s population would be greater than OR AT LEAST equal to the populations Halo 3 held in it’s prime and throughout it’s lifetime (pre Reach launch).
> >
> > Why is it that Reach sold more copies than H3 yet fewer people play the game compared to Halo 3? Because this new style of Halo isn’t popular. Reach sold well because it had the giant HALO slapped on the cover - and so will H4.
> >
> > Sorry, but until you can come up with some kind of proof that Arena style Halo is outdated, this thread won’t settle anything - and I can promise you that you will NEVER prove that because it’s can’t be proven.
>
> Read.

Since you started out with such a blatantly made up point, the rest of your passage is null.

Until you can prove the first thing you said, it’s pointless.

> > Halo 3 MM was dated.
>
> See, I got this far.
>
> Where is the proof of this? Obviously it wasn’t “dated”, else Reach’s population would be greater than OR AT LEAST equal to the populations Halo 3 held in it’s prime and throughout it’s lifetime (pre Reach launch).
>
> Why is it that Reach sold more copies than H3 yet fewer people play the game compared to Halo 3? <mark>Because this new style of Halo isn’t popular</mark>. Reach sold well because it had the giant HALO slapped on the cover - and so will H4.
>
> Sorry, but until you can come up with some kind of proof that Arena style Halo is outdated, this thread won’t settle anything - and I can promise you that you will NEVER prove that because it’s can’t be proven.

It isn’t as popular as the classic style of halo. But, there are several fans out there who did enjoy reach’s new approach. Personally, I thought that the ideas in REach were good ideas just implemented horribly.

This post has been edited by a moderator. Please do not create alternate accounts to bypass forum bans. Alternate accounts will be permanently banned, and offending users will be subject to both temporary and permanent bans.

*Original post. Click at your own discretion.

> > > Halo 3 MM was dated.
> >
> > See, I got this far.
> >
> > Where is the proof of this? Obviously it wasn’t “dated”, else Reach’s population would be greater than OR AT LEAST equal to the populations Halo 3 held in it’s prime and throughout it’s lifetime (pre Reach launch).
> >
> > Why is it that Reach sold more copies than H3 yet fewer people play the game compared to Halo 3? Because this new style of Halo isn’t popular. Reach sold well because it had the giant HALO slapped on the cover - and so will H4.
> >
> > Sorry, but until you can come up with some kind of proof that Arena style Halo is outdated, this thread won’t settle anything - and I can promise you that you will NEVER prove that because it’s can’t be proven.
>
> Read.

It’s all basically summed up as: H3 didn’t have competition, Reach did.

That’s not an argument.

This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.

*Original post. Click at your own discretion.

> > > > Halo 3 MM was dated.
> > >
> > > See, I got this far.
> > >
> > > Where is the proof of this? Obviously it wasn’t “dated”, else Reach’s population would be greater than OR AT LEAST equal to the populations Halo 3 held in it’s prime and throughout it’s lifetime (pre Reach launch).
> > >
> > > Why is it that Reach sold more copies than H3 yet fewer people play the game compared to Halo 3? Because this new style of Halo isn’t popular. Reach sold well because it had the giant HALO slapped on the cover - and so will H4.
> > >
> > > Sorry, but until you can come up with some kind of proof that Arena style Halo is outdated, this thread won’t settle anything - and I can promise you that you will NEVER prove that because it’s can’t be proven.
> >
> > Read.
>
> Since you started out with such a blatantly made up point, the rest of your passage is null.
>
> Until you can prove the first thing you said, it’s pointless.

I explain thats why I said READ.

> Obviously it wasn’t “dated”, else Reach’s population would be greater than OR AT LEAST equal to the populations Halo 3 held in it’s prime and throughout it’s lifetime (pre Reach launch).

Stopped reading here.
Halo:Reach had more players total than Halo 3, both at launch and farther into it’s life span, sorry to break it to you.
:slight_smile:

> > > > Halo 3 MM was dated.
> > >
> > > See, I got this far.
> > >
> > > Where is the proof of this? Obviously it wasn’t “dated”, else Reach’s population would be greater than OR AT LEAST equal to the populations Halo 3 held in it’s prime and throughout it’s lifetime (pre Reach launch).
> > >
> > > Why is it that Reach sold more copies than H3 yet fewer people play the game compared to Halo 3? Because this new style of Halo isn’t popular. Reach sold well because it had the giant HALO slapped on the cover - and so will H4.
> > >
> > > Sorry, but until you can come up with some kind of proof that Arena style Halo is outdated, this thread won’t settle anything - and I can promise you that you will NEVER prove that because it’s can’t be proven.
> >
> > Read.
>
> It’s all basically summed up as: H3 didn’t have competition, Reach did.
>
> That’s not an argument.

Your right it isn’t an argument it’s an explanation.

> > Obviously it wasn’t “dated”, else Reach’s population would be greater than OR AT LEAST equal to the populations Halo 3 held in it’s prime and throughout it’s lifetime (pre Reach launch).
>
> Stopped reading here.
> Halo:Reach had more players total than Halo 3, both at launch and farther into it’s life span, sorry to break it to you.
> :slight_smile:

Except you’re incorrect. Reach at it’s launch was on par with H3 at it’s launch.

Then Reach plummeted and was lucky to have 70k people online at one time. Where H3 EASILY had 200k at any given time.

Reach has since recovered since the TU and now holds around 90-100k at PEAK times, but H3 DOMINATED Reach as far as online population at any given time, hate to break it to you.

> > > Obviously it wasn’t “dated”, else Reach’s population would be greater than OR AT LEAST equal to the populations Halo 3 held in it’s prime and throughout it’s lifetime (pre Reach launch).
> >
> > Stopped reading here.
> > Halo:Reach had more players total than Halo 3, both at launch and farther into it’s life span, sorry to break it to you.
> > :slight_smile:
>
> Except you’re incorrect. Reach at it’s launch was on par with H3 at it’s launch.
>
> Then Reach plummeted and was lucky to have 70k people online at one time. Where H3 EASILY had 200k at any given time.
>
> Reach has since recovered since the TU and now holds around 90-100k at PEAK times, but H3 DOMINATED Reach as far as online population at any given time, hate to break it to you.

Urk begs to differ.

> Halo: Reach has way more active players and the attrition rate is much, much lower than it was for Halo 3.
>
> So, in summary: Reach is currently way more popular than Halo 3 is and remains more popular than Halo 3 was this many days after its release date.
>
> Yay, science!
>
> :smiley:

Source.

> Halo 3 MM was dated.

> Where is the proof of this? Obviously it wasn’t “dated”, else Reach’s population would be greater than OR AT LEAST equal to the populations Halo 3 held in it’s prime and throughout it’s lifetime (pre Reach launch).

The actual records were present on Optimatch on a 24 basis for #1 and #2, they did show more matches (on a cumulative basis), players (on a cumulative basis), and kills in Halo: Reach then Halo 3 when the lights went out for bungie.net recording stats. Get your facts straight please, and if you are unwilling to acknowledge those for any reason whatsoever, remember this: numbers do not lie and just because you believe one thing, does not make it correct.

> Why is it that Reach sold more copies than H3 yet fewer people play the game compared to Halo 3? Because this new style of Halo isn’t popular. Reach sold well because it had the giant HALO slapped on the cover - and so will H4.

See my comment above.

> Sorry, but until you can come up with some kind of proof that Arena style Halo is outdated, this thread won’t settle anything - and I can promise you that you will NEVER prove that because it can’t be proven.

Arena style gameplay is awesome and great. It’s certainly not dead by any stretch of the imagination. Each player will always have an opinion which differs from another is without question going to happen, but I do thank the OP for trying to prove a point.

If you were to release Halo 3 these days it wouldn’t be as successful as it was back in 2007.

> > > > Obviously it wasn’t “dated”, else Reach’s population would be greater than OR AT LEAST equal to the populations Halo 3 held in it’s prime and throughout it’s lifetime (pre Reach launch).
> > >
> > > Stopped reading here.
> > > Halo:Reach had more players total than Halo 3, both at launch and farther into it’s life span, sorry to break it to you.
> > > :slight_smile:
> >
> > Except you’re incorrect. Reach at it’s launch was on par with H3 at it’s launch.
> >
> > Then Reach plummeted and was lucky to have 70k people online at one time. Where H3 EASILY had 200k at any given time.
> >
> > Reach has since recovered since the TU and now holds around 90-100k at PEAK times, but H3 DOMINATED Reach as far as online population at any given time, hate to break it to you.
>
> Urk begs to differ.
>
>
> > Halo: Reach has way more active players and the attrition rate is much, much lower than it was for Halo 3.
> >
> > So, in summary: Reach is currently way more popular than Halo 3 is and remains more popular than Halo 3 was this many days after its release date.
> >
> > Yay, science!
> >
> > :smiley:
>
> Source.

That was posted 2 months after Reach launched, and before Black Ops.

Those numbers are outdated and now incorrect.

> > > > > Obviously it wasn’t “dated”, else Reach’s population would be greater than OR AT LEAST equal to the populations Halo 3 held in it’s prime and throughout it’s lifetime (pre Reach launch).
> > > >
> > > > Stopped reading here.
> > > > Halo:Reach had more players total than Halo 3, both at launch and farther into it’s life span, sorry to break it to you.
> > > > :slight_smile:
> > >
> > > Except you’re incorrect. Reach at it’s launch was on par with H3 at it’s launch.
> > >
> > > Then Reach plummeted and was lucky to have 70k people online at one time. Where H3 EASILY had 200k at any given time.
> > >
> > > Reach has since recovered since the TU and now holds around 90-100k at PEAK times, but H3 DOMINATED Reach as far as online population at any given time, hate to break it to you.
> >
> > Urk begs to differ.
> >
> >
> > > Halo: Reach has way more active players and the attrition rate is much, much lower than it was for Halo 3.
> > >
> > > So, in summary: Reach is currently way more popular than Halo 3 is and remains more popular than Halo 3 was this many days after its release date.
> > >
> > > Yay, science!
> > >
> > > :smiley:
> >
> > Source.
>
> That was posted 2 months after Reach launched, and before Black Ops.
>
> Those numbers are outdated and now incorrect.

Lolwut.
cept they aren’t, but whatever.

> > > > > > Obviously it wasn’t “dated”, else Reach’s population would be greater than OR AT LEAST equal to the populations Halo 3 held in it’s prime and throughout it’s lifetime (pre Reach launch).
> > > > >
> > > > > Stopped reading here.
> > > > > Halo:Reach had more players total than Halo 3, both at launch and farther into it’s life span, sorry to break it to you.
> > > > > :slight_smile:
> > > >
> > > > Except you’re incorrect. Reach at it’s launch was on par with H3 at it’s launch.
> > > >
> > > > Then Reach plummeted and was lucky to have 70k people online at one time. Where H3 EASILY had 200k at any given time.
> > > >
> > > > Reach has since recovered since the TU and now holds around 90-100k at PEAK times, but H3 DOMINATED Reach as far as online population at any given time, hate to break it to you.
> > >
> > > Urk begs to differ.
> > >
> > >
> > > > Halo: Reach has way more active players and the attrition rate is much, much lower than it was for Halo 3.
> > > >
> > > > So, in summary: Reach is currently way more popular than Halo 3 is and remains more popular than Halo 3 was this many days after its release date.
> > > >
> > > > Yay, science!
> > > >
> > > > :smiley:
> > >
> > > Source.
> >
> > That was posted 2 months after Reach launched, and before Black Ops.
> >
> > Those numbers are outdated and now incorrect.
>
> Lolwut.
> cept they aren’t, but whatever.

How are they not? Call of Duty: Black Ops stole a good majority of the Reach population. They never came back.

> Urk begs to differ.
>
>
> > Halo: Reach has way more active players and the attrition rate is much, much lower than it was for Halo 3.
> >
> > So, in summary: Reach is currently way more popular than Halo 3 is and remains more popular than Halo 3 was this many days after its release date.
> >
> > Yay, science!
> >
> > :smiley:
>
> Source.

You do realize this was posted 2 MONTHS AFTER REACH CAME OUT. Of course Reach would have a higher population than H3 AT THAT POINT.

He was also incorrect about the slower attrition rate. Proof?

Halo 3 after 2 YEARS had more players playing than Reach did 6 MONTHS after it was released based on 24 hour counters - which means at any given time, H3 had more players compared to Reach in their respectable lifespans.

tl;dr - Reach’s population is WAY lower than H3s. If H3 had a faster attrition rate, why did Reach’s drop to 60-70k online at a time during peak hours 6 months after it was released??? Halo 3 only dropped that far AFTER THE NEWER GAME **** REACH **** CAME OUT.

YOU. ARE. WRONG.

Arena style gameplay is dead on the console.