Infinite is the most boring campaign in the franchise, a lot of it is because of the open world. A friend of mine didn’t even complete the last level because he stopped at the 2nd last and never got back to the last because he cared so little for what was going on.
I actually enjoyed the first 2 levels, they seemed well designed and made good use of the grapple hook. This is the only halo campaign I haven’t played more than once, as I don’t wish to slog through its boring soup again.
Infinite’s open world has a number of issues:
Same Environments
The only 1 biome issue gets tossed around a lot and its big. Delaying other biomes for other expansions is just a poor idea. The ring is damaged, just say the environmental controls went haywire and now has different zones. There is also no weather and night time is pathetic.
Even the interior levels feel extremely samey in either being Banished or Forerunner with little to differentiate one level from the other. Halo CE had a lot of forerunner interiors, but every level’s forerunner interiors were different in shape, color, and atmosphere, outside of the levels they repeated (in which case they made sure to change everything else).
Same Colors
The forerunners are grey (with some very rare gold), the banished are grey (with red accents), the rocks are even a similar shade of grey.
The banished likewise all use the shame shades of grey and red, while the covenant used a wide variety of purples, blues, greens, and even oranges on occassion. You can’t say its ‘being faithful to halo wars 2’ because the models all look drastically different than HW2’s approach to the banished. Similarly all banished energy weapons fire the same shade red, even their fuel rods are red somehow.
This lack of color variety makes images of infinite rather drab and boring, and makes the already limited environmental variety feel even more the same.
Same Enemies
With the exception of ODST and Reach, every halo title has had at least 2 factions, who are usually at odds with eachother. This created a variety in enemies that helped mix things up, and helps keep CE"s re-used levels fresh.
The banished meanwhile have nothing terribly exciting. You fight the same enemies most the time with Hunters tossed in on occassion. Bosses are just bullet spunge versions of existing enemies.
The Sentinels are back which is nice and they do provide a little variety but they aren’t the most interesting enemies to fight.
The skimmers are pretty much non-entities who carry shock rifles for you.
Given the entire sandbox is very commonly at your disposal, this further makes enemy encounters feel the same.
Lack of special moments
Because the game is structured into open world or cramped interior levels, you no longer have any big battles. Gone are the space battles, sense of stakes, or even nice shots of where you will be going. Most the game boils down to clicking things and killing bosses. We don’t encounter any real characters after brohammer and not-cortana.
Escharum and the Harbinger have little charisma and the Harbinger is killed off without giving us much of a reason to even care about her. They don’t do anything. Spark teleports you to safety in CE, and the various personalities of the covenant, UNSC, and even the flood shift who is friend or foe through the classic games.
In previous games we’d actually be there for big story beats and the big battles. There was special enemies like Scarabs and people we’d encounter who felt more unique and integral to the plot. Now we just hear about cool things that happened in the past as we slog through an empty open world.
Sandbox is always there
Thanks to FOB’s and 343’s abundant weapon racks and weapon boxes, the game has ample supply of every weapon and vehicles at your disposal. I guess this is nice from a ‘mess around’ standpoint but it kills pacing. You can’t have the fun "tank beats everything’ moments when you can just spawn a tank.
Furthermore, the equipment always being available means the grapple hook just breaks the campaign in half. Its a fun equipment when it has limited uses but it just breaks the vehicle sandbox.
Lack of Life
This is an open world game with no weather. Where enemies just sit around in camps waiting for you to kill them. Captured marines are kept out in the wilderness for ‘reasons’. FOB’s despite having like 3 marines to protect them don’t get attacked or reclaimed.
Unimmersive
This is the gamiest halo game that ever existed. Characters feel like plot devices. Marines are just minions that follow you around rather than having a command giving them orders. Infinite vehicles and weapons just spawn at FOB’s. There’s magic boxes that provide ammo for most guns (except what’s arbitrarily defined as a power weapon). Its boss battles are tacky and bullet spongey. Its villains are passive and dull, sitting in their lairs waiting for you to show up the entire game. The ring doesn’t feel damaged, it feels like a bunch of islands just passively floating in space.
Conclusion
I suppose if you like collecting things and messing around the open world’s decent, but if you play campaign for fun experiences and an epic space story, this isn’t it.
Co-Op might make campaign more fun due to being able to mess around with friends in the open world. Level select is going to be laughable though.
“Do you want forerunner interior, banished interior, or open world”