Honest thoughts about Breaker (BTB Map)

Yes there are ton of “engagement, traversal and range differences” amongst them but what is the frequency of these being used across the maps? Definitely much much lower than simply using the more protected sidelanes with convenient LoS breaks.

For example, how often do you see players choose to jump down their side of the buildings and clamber up the market stalls in the middle of Bazaar, as opposed to them simply taking the sidelane where thePower Weapon or Power Equipment spawns?

How often do you see players actively choose to position themselves in the middle of Aquarius where the Power Equipment spawns, vs skirmishing in the side rooms?

How often do you see players choose to utilize the Batteries of Livewire as cover vs using the dreaded Oddball camping hallway or the alcove which spawns a BR/Commando overlooking the Batteries?

All the answers for the above questions are : Situational.
Long story short, the maps are all designed to have a “false-open” middle, creating a circular arena with a no-go zone in the middle. It’s just so disadvantageous to go into the middle for all the Arena maps I’ve mentioned that it unintentionally makes all these maps PLAY SIMILARLY.

If you wanna talk about upside down claims, your claim that the maps are “fine” is pretty lobsided. They definitely aren’t fine, if not people will be content playing Halo Infinite just for the gameplay experience. But you play all these maps over and over, and get that same subconcious experience, which leads to people getting sick of it and leaving.

Breaker is just okay.

There’s a ton of camping on breaker due to it’s flawed design.
Our best bet at good maps that aren’t 3 lane is forge.

343i fundamentally doesn’t understand what made the classic Halo maps so enjoyable. Not even trying to be divisive with this one.

3 lane maps ARE NOT enjoyable.

Breaker always turns into sniper alley camp fest. (S7, shock & carbine)
Mean while there are still peeps not wanting BR starts in BTB as they think it will slow down the game ha!

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I agree with that, its too linear lol. And there should never be BR starts in BTB, those people are crazy

it wont slow down the game, it will make it total garbage instead of partial garbage.

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CTF on this map is hard. I think they should add a Wasp spawn. I think it be a good deterrent against snipers. Plus, with another vehicle to distract the opposing team CTF would be a little easier. Too many times a CTF match on this map ends in a tie.

I think it’s horrendous. All the BTB maps suck, but that map sucks much worse, visually and gameplay-wise. It’s as if they don’t know how to make a good BTB maps. Three tries at making one and none of them are fun/compelling.

CTF is definitely too hard. The mad is also uneven, I feel like the lower side has a disadvantage to the other side.

After an extra month of experience with this map, I now agree CTF and Total Control are way too stalematey here. I hope replacement modes are considered.