Honest Gamer's Garbage Ban

My first ban ever, tonight, and (nearly) completely unfounded. What is the system in place here? Is it cumulative? Are my accidental suicides and teamkills piling up with my random disconnects, and then the handful of times I did legitimately quit out, did that actually FOOL the system into thinking I’m being unsportsmanlike?
First point:
I’m level 53, and I’ve only ever TK’d or suicided incidentally. Yes, we ARE talking about dozens of instances, but randomly spread out over 600+ games and 6000+ kills, and nearly the same number of deaths. Over 12k engagements, assuming that some engagements result in no deaths. Compare that to fewer, WAAAAAY fewer, than 100 suicides and teamkills combined. Even if it WAS 100 teamkills and suicides combined (it’s not, it’s mentionably lower), that would be much, much less than 1% of my total engagements. These random suicides happen. A missed jump or bad nade can end in suicide, and we’ve all accidentally rocketed or SWAT’d a teamate.
It seems suspicious that I can’t find my own count of suicides and team kills online (unless I’m simply not navigating the pages correctly)? I think this is an artificial barrier that you developers erected in order to keep me from defending myself. I’m obviously not a teamkiller or a suicider, and even the most basic, cursory glance at my overall stats would indicate that. But I can’t do it myself… curious.
Second point:
I DID have connection issues, and I got disconnected MANY times over the course of a couple weeks. We’re talking possibly even like 20 times. But that was YOUR fault, or Xbox’s, somehow, because my internet worked every where else in the house, on every device, even down to every freaking Xbox One game I own. I could play Evolve, no problem. Sunset Overdrive multiplayer, no problem. Dragon Age Inquisition? No effing problem. But no, not Halo 5. Nope. YOU were having issues, which disconnected me. You guys. Your fault. Nobody else’s. My gear was working, other companies’ gear was working just fine, and YOU effed up. So why should I be banned?
Short answer: I shouldn’t.
Long answer: You guys need to get your ducks in a row. You’re punishing genuinely good gamers, who CARE about integrity in gaming, who care about a sense of community and sportsmanlike conduct. That’s me. I care. I get what you’re trying to do. But you seem to be punishing me for your inability.
I finally talked my buddy into buying an Xbox One, aggressively pushed Halo 5, because I support the game, I love it. This was only the more recent sale, too, because I have done the exact same thing a couple months ago. Anyways, the download/installation process FINALLY completes on his end, he invites me to his game, and I join him. This happened at the beginning of a free-for-all. So I quit out, of course. It would be arguable that I hurt ANYbody by leaving a brand new free-for-all, before even the First Strike; and even then, it was only like my 5th legit quit that’s ever happened on Halo 5. Ever. After hundreds and hundreds and even MORE hundreds of games.
By now I’m sure my ban is done, but get yourself straightened out. I shudder to think that YOU will disconnect me again, for whatever reason, and I’ll get an even longer ban. Because of you. Or, shame on me, a nade will go stray and hit my teamates. Boom, banhammer. You guys seem awfully proud of such a system as THIS. Add some variables or something, so your system can more accurately detect unsportsmanlike conduct versus an accidental suicide, maybe? I don’t know, I’m not the game developer. Do something, because I’m in the position, now, where I might consider it unethical to recommend the game, or even the system, as highly and unequivocally as I have been. Now there’s always the danger of the asterisk-- *Warning: User may be booted for non-reasons.
I could literally go in there and play any other game all night with no issues, play one round on your servers, get disconnected (“some how” I’m sure you’d want it to be on my end) and then BANHAMMER, and you all clap each other on the back for a job well done. No. Bad. Bad job. Stop celebrating your banning policies and fix them.
Thank you for your time in this matter.

> 2647875316630923;1:
> …it was only like my 5th legit quit that’s ever happened on Halo 5.

I have been disconnected from the Halo 5 servers a handful of times, but in 863 online matches (which is actually more than you) I have never quit. I have not been given any type of ban.

Also, several members of these message boards have emphasized that they have been disconnected from the Halo 5 servers on many occasions, but never quit out of their matches and they have never received a ban. When you take into consideration all of the above, that indicates to me that random server disconnects aren’t part of the criteria in a matchmaking ban.

The bottom line: stop quitting, and you won’t get banned.

I feel you, i quit 1… 1 game because i had lost track of time and needed to leave… an hour or so later i was playing team arena, made it all the way to the end, got disconnected (AFTER! the match was over) and now im banned from this for 11 hours!!! what the actual F

@Run5k
I see that you purposefully left out the part where I’m talking about literally hundreds and hundreds and hundreds of games, representing over 3 days and 18 hours of actual game time. I understand why you’d do that. I do. But the point you’re making seems to contradict the fact that real life is a thing that happens to some people. Granted, twice, that I remember, I quit out simply to play with real life friends (which may be unsportsmanlike; I can cede that) but the other two times involve me running outside to meet my wife to lift furniture out of the trunk of the car, and then also running to help my vomiting dog. It’s simply sophomoric to say, “well if you can’t stay in the game JUST DON’T PLAY IT AT ALL lulz” And 343 would never say that, because they’d lose money.
Out of well over 3+ days play time in multiplayer, it is singularly juvenile to judge that a person ought not to have 20 minutes where they were unexpectedly pulled away. Not only, if they DO get pulled away, then that person ought to be PUNISHED. Real life happens, and a gamer ought not to be punished for it. It’s all well and good to spout, “well just stop quitting you won’t get banned,” but it defies simple logic. A normal, adult life requires brief interruptions (even during all-powerful video game time), and if it happens that those 20 minutes end in me getting a ban, then it’s not the honest gamers who are in the wrong. It’s the poorly-made system.
Suggestion for this system: Why not some kind of time limit on the bannable offenses? For instance, if a gamer teamkills 5 people in a single afternoon, it’s reasonable to assume that he or she is being unsportsmanlike. But if they TK 5 people over the course of a month, isn’t it more reasonable to assume that they’re simply misjudging their skills? Misjudging his or her skills isn’t a good enough reason to prevent that gamer from playing the game that they fairly paid for. They are ALLOWED to play online, and poorly. Or if not, there should be a sticker on the box that tells them, “You will be unable to play multiplayer if we think that you’re bad at it.”
The same can go for quitting. If a gamer were to quit out five times in a single day, well likely they’re being pissy, and probably need a time out. But if he or she quits out five times since, say, October 27th, well damn, fellas. This gamer is allowed to have a real life that gets in the way of leisure activities like Halo. Stuff happens, and the gamer shouldn’t be banned for even 10 seconds for stepping away for a real-life responsibility. That is not okay. The gamer paid for it, and provided that there isn’t any type of cheating or unsportsmanlike conduct occurring, the gamer should be able to play it in any manner they wish, online or otherwise.
Honestly, the system could be made to better recognize the difference between [occasional quitting for “X” reason] and [straight up being an unsportsmanlike gamer]. Same thing with suicides, same thing with teamkills. It’s certainly not impossible. And it’s childish to defend a -Yoink- system simply because you like the game; I like the game. I’ve gotten 2 people to buy Xbox Ones simply FOR this game. It’s great. Good work on the game, guys. But adjust this glorified ban bot. It’s definitely a low point, in need of redress.

> 2535449967328407;3:
> I feel you, i quit 1… 1 game because i had lost track of time and needed to leave… an hour or so later i was playing team arena, made it all the way to the end, got disconnected (AFTER! the match was over) and now im banned from this for 11 hours!!! what the actual F

You have 5 DNFs this week alone.

> 2542657289632179;2:
> > 2647875316630923;1:
> > …it was only like my 5th legit quit that’s ever happened on Halo 5.
>
>
> I have been disconnected from the Halo 5 servers a handful of times, but in 863 online matches (which is actually more than you) I have never quit. I have not been given any type of ban.
>
> Also, several members of these message boards have emphasized that they have been disconnected from the Halo 5 servers on many occasions, but never quit out of their matches and they have never received a ban. When you take into consideration all of the above, that indicates to me that random server disconnects aren’t part of the criteria in a matchmaking ban.
>
> The bottom line: stop quitting, and you won’t get banned.

i have been banned for lagging out so what you said goes down the toilet

> 2647875316630923;4:
> @Run5k
> I see that you purposefully left out the part where I’m talking about literally hundreds and hundreds and hundreds of games, representing over 3 days and 18 hours of actual game time.

Not at all. In fact, I specifically emphasized the following:

“…in 863 online matches (which is actually more than you) I have never quit. I have not been given any type of ban.”
That isn’t a coincidence.

Hey quitters… stop quitting games and you won’t get banned…

PS. quit coming here and lying about your “1” quit and got banned.
PSS you don’t get banned 11 hours first offense so why lie?

@Run5k
Apologies, I meant to say that quoting 5 intentional quits may seem meaningful when compared to 0 quits, but only when taken out of context of 600-800+ games. We’re talking ~1%, so 0% is optimal, certainly, but that doesn’t mean that 1% ought to be met with punitive measures. You do have more games played that me, and if you happened to have 10 quits under your belt, my point would stand; you’re allowed to quit out to such a negligible degree. That would be an infinitesimal rate of quitting, and it would not be right for them to punish you for it. You paid for a multiplayer experience, and you ought to be able to quit at LEAST 1% of the time without reprisal. It’s garbage to think they should control any person’s actions down to such a minuscule degree, and on a product he or she paid good cash for.
Blanket-punishment of quitting isn’t right. They ought to endeavor to distinguish, via an automated system, between bad gaming behaviors, and simply becoming engaged with another activity. If one were to serially quit in a day, that individual may need to take a break. But if they quit once a week, the system should just skip it. A gamer ought to be allowed to bail once in a while for whatever reason “X” (even a trivial reason) without worrying about some bot getting huffy. And without the community getting all judgmental, as well. Sometimes a gamer gotta drop a surprise deuce. I should have the expectation of being able to do so without some sort of backlash, and the community should have the expectation that real-life things will happen to your team that may cause them to quit. Occasionally, a teammate will bail. Gamers buy the right to play fairly and with good conduct. That doesn’t include being chastised for cleaning up my dog’s vomit. Or at least, it shouldn’t. That’s what my conversation is.
What SHOULD it be. How it can be better than it is.

you buy the right to play the game based on 343’s rules. And quitting of any kind is against the rules, so you earn the ban when you quit. The game wont ban you for 24 hrs right off the bat, maybe 15-30 min the first time but the more you do it the harder the punishment.

I had never EVER been banned, I don’t quit unless its a pressing real life issue and those have happened perhaps 4-5 times…since HALO 2.

This game has booted me from the servers in matchmaking, Warzone, customs and Forge like it’s Halo’s 9-5 job to kick me. One time, I had to answer the door because the dogs in the house went bezerk right in the middle of a warzone match. I had hid my spartan as best I could, and it took 2-3 minutes to get back to the game.

The game had kicked me and gave me a 37 minute ban. After the dedicated servers had been dropping me out of games the past week. After all the utter disrespect and BS in Halo 4, the travesty of the still not fully fixed MCC, their let me repeat, THEIR OWN screw-up kicks me and the put a temp ban on me?

Im a grown woman, who refused to quit a Halo Reach game when getting curb-stomped. I’m the one who figured out how to set up xbconnect on my computer and my friends so we could play Halo CE together online back in 2003. I hosted so many custom games Halo 2 - Halo Reach. Ive been a vocal advocate for a better Halo on these boards for a long time. Any DNF games are where I got booted, usually while playing with freinds for extra bonus points for aggravation. I paid for every game and every console…and your flipping janky dedicated servers kick me and ban me?

REALLY.

This happened about a month ago. You may as well have thrown a bucket of water over me and my enthusiasm for this game. If it wasn’t for the brilliance of the new Forge and the forge team, it would have gone back to the store and 343 would see the back of my finger. I just don’t like the game play, I have been plagued with aiming issues, and if its no fun, and if I won’t give my heart to a game I don’t trust to not kick me and possbly ban me…well, I have raids, strikes, patrols and the Court of Oryx to fill my gaming needs untill you get AROUND to giving us the ball and infection games.

BTW: Remember how you were asked and asked and ASKED for Firefight? Could have put your gravy train req system on that one and not put paying customers in a position of getting potential bans from YOUR servers kicking them.

Op don’t even bother responding to these clowns, they will never understand that a certain number of quits will happen and 343 has -Yoink- servers so half of your DNFs are probably not even your fault. You are talking about a company that releases broken games, unfinished games, and removed split screen and LAN play from halo completely. i wouldn’t expect anything from them at this point

> 2533274792820475;12:
> Op don’t even bother responding to these clowns, they will never understand that a certain number of quits will happen and 343 has -Yoink- servers so half of your DNFs are probably not even your fault. You are talking about a company that releases broken games, unfinished games, and removed split screen and LAN play from halo completely. i wouldn’t expect anything from them at this point

You think they would have a way of showing a true dnf from a server disconnected you on your record…so there is another lovely side effect from THEIR incompetence: YOUR reputation. And you pay them for this service…

> 2533274792820475;12:
> …they will never understand that a certain number of quits will happen

Really? Even though I have played over 800 matches, they haven’t “happened” to me.

Ultimately, the matchmaking ban criteria is some combination of quitting, team kills, suicides, etc. The 343i team won’t tell you the exact threshold, because then people (like the OP) would abuse the system and quit an amount just under the threshold of a ban.

To those that quit…

“Just so we are clear everybody, report them, report them all! I want none left unreported, not a peasant, not a lord, not a fly, not one… Report them dead… all of them… dead…” - Edwin SH2

@Run5k
What do you mean (people like OP) would abuse the system? I don’t abuse anything. I take gaming seriously, and I care about the gaming community. All I said is that there should be like a timer or something on bannable offenses so that somebody who has willfully quit maybe a handful of times since October 27th won’t be banned. That’s ridiculous criteria. Serial offenders and unsportsmanlike conduct should be penalized; quitting to help one’s spouse with something unforeseen shouldn’t be penalized. That’s it.
Don’t assign me villainous qualities because it is convenient for you to do so. Or I mean, do, but don’t expect anybody to respect your opinion. I have said nothing that indicates manipulative or unsportsmanlike conduct. I’m new to the forum, I’ve never posted here before today, but this actually kind of takes me by surprise, how you’re attacking my character when I’ve done nothing wrong. Nay, I haven’t even SAID anything wrong. I’m just giving my opinion that the system could be better to accommodate the natural, existent gamers that must sometimes leave a game for normal reasons, and on an infrequent basis (~1% in my case).
Please don’t try to impose bad-guy status on me. It’s just my opinion, and I feel like I’ve justified it rather well. You can disagree, but you don’t have to stoop so low. The system can be better. If you think it can’t, then your job is done. If you think it can, then all you have to do is discuss it. Never is there call for you to defame your fellow gamers.

@Porcin3 Proph3t
I am of course well aware of the Terms and Conditions associated with playing practically any game these days. However, I am not trying to describe what exists, I am trying to prescribe what OUGHT to exist. It is unsound that a man can’t clean up the vomit of his dog, or help his wife at the door, or even drop the occasional deuce, without being punished from some ban bot. We bought the game. That investment SHOULD allow for real life interruptions. These interruptions naturally exist, and they should be allowed.
The ban bot SHOULD serve to punish those that manipulate or abuse the system, or are engaging in other unsportsmanlike conduct. The ban bot should NOT serve to punish those normal gamers that felt pressured to take a phone call. And furthermore, it is elementary to say, “Well, if at any point in your life you think you might be expecting a phone call, you ought not to play your video games in the first place.” Rather, every gamer should understand that their teammates may unexpectedly have to bail, and they shouldn’t expect some kind of retribution from those individuals, either.
All of this assuming that there isn’t any kind of dishonesty, cheating, manipulation, or unsportsmanlike behavior occurring. The cheater and the manipulator must be punished. But surely there is a BETTER WAY to identify cheaters and manipulators beyond a blanket type of banning system, which potentially victimizes the honest gamer who simply had to leave 1 out of 100 games, for whatever reason.
That’s all I’m saying. We can do better. Or rather, the dudes we paid can do better.

> 2533274840624875;10:
> you buy the right to play the game based on 343’s rules. And quitting of any kind is against the rules, so you earn the ban when you quit. The game wont ban you for 24 hrs right off the bat, maybe 15-30 min the first time but the more you do it the harder the punishment.

No, I bought a product that I will enjoy in whatever way I want. The same goes for any product used within the limits of the law. If some -Yoink- happens to enjoy team killing they have as much right to play as any of us. How can gamers defend companies that block customers from content they paid for? Rockstar has it right. Just put the -Yoinks!- together. Bans are for people that cheat and hack.

> 2533274839077070;18:
> > 2533274840624875;10:
> > you buy the right to play the game based on 343’s rules. And quitting of any kind is against the rules, so you earn the ban when you quit. The game wont ban you for 24 hrs right off the bat, maybe 15-30 min the first time but the more you do it the harder the punishment.
>
>
> No, I bought a product that I will enjoy in whatever way I want. The same goes for any product used within the limits of the law. If some -Yoink- happens to enjoy team killing they have as much right to play as any of us. How can gamers defend companies that block customers from content they paid for? Rockstar has it right. Just put the -Yoinks!- together. Bans are for people that cheat and hack.

You may want to read your user agreement for Xbox live. So no you can’t do what ever you want in online gaming. You have to play within their rules so yes people deserve bans for quitting, betrayals, excessive suicides etc, being vulgar on the mic… like it or not there are rules and players have to follow them.

> 2542657289632179;2:
> > 2647875316630923;1:
> > …it was only like my 5th legit quit that’s ever happened on Halo 5.
>
>
> I have been disconnected from the Halo 5 servers a handful of times, but in 863 online matches (which is actually more than you) I have never quit. I have not been given any type of ban.
>
> Also, several members of these message boards have emphasized that they have been disconnected from the Halo 5 servers on many occasions, but never quit out of their matches and they have never received a ban. When you take into consideration all of the above, that indicates to me that random server disconnects aren’t part of the criteria in a matchmaking ban.
>
> The bottom line: stop quitting, and you won’t get banned.

Yeah, looks like he’s already used his 9 lives lol. Oh well, they’ll learn eventually. “Matchmaking ban rules are in place…”