It has been a long time, so my memory is a little hazy, but wasn’t MCC multiplayer launch a complete sh*t show? The ranking system wasn’t what it is now, and the you couldn’t play any games because the queue was broken and not enough people were playing?
To be clear, I am just looking for some comparison and discussion, I am not trying to start anything or badmouth 343i.
MCC launch was a nightmare. Hell, the damn campaigns didn’t work properly half the time. I’m not entirely mad about it though. Got my LASO playlist completions due to the cutscene bug.
My theory is that because they were going F2P and were expecting a large amount of players, they could easily gather a large amount of data in a short time from their beta, or possibly the first season.
I know the XP situation isn’t great, but you have to admit, getting into games is super fast (mostly) and the game rarely crashes (mostly). Perhaps instead of having a super botched launch like MCC, they wanted to at least have a working game that a large amount of people could just play without it not working at all.
EDIT: Reasoning for why there is only random playlists.
I don’t know what your definition of “smooth” is, but Infinite’s launch has been anything but that. Progression is a nightmare, cosmetics cost a whopping $10-20, the campaign costs $60 while multiplayer is F2P (hackers/cheaters: “It’s free real estate!”), and there looks to be a recurring Battle Pass every few months or so that players will have to pay another $10 for each one to unlock everything in them.
Also, the rewards in the current Battle Pass look terrible and customization is probably the most lackluster mess I’ve ever seen. Even the $20 armor set looks like something from Destiny 2 Year 1.
I think by smooth they mean, you can launch the game and get into a match and play over and over without issue, or minimal issue. Technically speaking, its works very well.
By smooth launch I mean the game is working with minimal bugs and crashes. I’m not referring to the public’s reception to the design choices. If the game didn’t launch smoothly, then we wouldn’t even know how bad the progression and mtx systems are.
The fact that you feel the need to say this is indicative of the toxicity from 343 fans.
And yes, I remember MCC’s launch. Bad. Infinite is far worse though, IMO.
In my opinion, MCC was a rushed disaster, they launched it knowing it was a rushed disaster, ran away and hid then practiced revisionist history after the fact. Things only started to slowly turn around after they hired ske7ch a couple of years later.
Infinite still hasn’t released and I’ve not played the campaign, so it’s difficult for me to make a meaningful comparison. From what I’ve seen so far, it looks alright, although I’m greatly disappointed that so many pieces are missing and won’t be available for a long time. Halo 5 is probably a better analog.
I’d argue that the launch of the MCC killed Halo’s momentum for years and only gradually recovered from the PC port of the MCC
it was absolutely terrible, I remember on launch day having to reinstall because the 50gb day one patch corrupted the pre-load, matchmaking teams had literally no balancing so you could play BTB with a team of 1v15.
The Mcc launch was arguably the worst AAA game launch for multiplayer in gaming history. People literally couldn’t get a single match after hours of trying. Joining your friend’s lobbies often just didn’t work. Once you got matched up, you d often fail to load, crash, get kicked to lobby, or be stuck in a black screen. This went on for weeks or months. Then a major update about 4 months later DRASTICALLY improved matchmaking for many player, but overall it was still pretty bad (all the same issues as before but to a lesser degree). The issues even after that update were still pretty bad compared to any other game.
I don’t remember anything about ranks at all so I couldn’t tell you. I thought that was added way down the line (years later).
Wtf? Halo infinite’s launch isn’t even in the same universe as the Mcc launch. Mcc matchmaking didn’t even function at all. Halo infinite is a perfect and pristine release in comparison.
Compared to MCC launch issues, the issues that infinite has are extremely superficial.
MCC was literally unplayable at launch, and it kneecapped its own success because of that. The PC rerelease helped salvage things… 5 years later. Which isn’t an option this time around.