Holodeck & Halo 4 in the Halo Universe *Edit*

_______I will try to describe what I believe the Holodeck room is and how it fits in the Halo universe and try to link up other words like Forge, War Games and Spartan Ops into a fun little concept of mine. Please tell me what you think. It’s a long read but I put a lot of thought into this so I hope it can make sense to someone else lol. And if it is already mentioned what the Holodeck is somewhere then my bad I didn’t find anything and just wanted to get creative.

_______I feel like there’s no better way to train Spartans than to have them do missions in virtual worlds to stay sharp and to teach/prepare them. It’s the future. Imagine the technology they could possibly have considering how quickly technology advances nowadays. Is it hard to imagine they constructed a section of a room that’s floor could move, like if on a roller that took into account the inertia produced by a Spartan as if he/she were in an actual world composed like whatever map they’re playing on. It would adjust depending on the gravity on the designed world along with other factors like surface composition. A person could then feel like they’re moving on any kind of world while staying in place because the rollers would move the floor section so the person running/walking/diving is actually staying in the same spot in the room, which could be laid anywhere inside the Holodeck room. An example of what I kinda mean is this video(Just watch first 10 seconds and you’ll get what I mean). I say a roller just to help to associate and simplify the idea of what my concept actually is. Now imagine this floor could move/distort/deform in 3 dimensions to simulate the ground of the designed map. It moves into shape according to whatever environment the Spartan is about to come upon in his simulation and retains it’s ability to feel like the environment programmed in the simulation because it is touch sensitive.

_______I assume in the Halo universe that the simulation designers wouldn’t be held down by a limited amount of maps. In fact I would assume they would have the best computer engineers working on designing and coding simulations of worlds the Spartans would go on during missions/Spartan Ops. They train the Spartans to do whatever is expected on a specific mission through a program they design that renders whatever world they want to create to simulate any type of mission/Spartan Op. The program tells the floor how to act according to the environment designed around the Spartan and by the Spartan’s movements in the room. The virtual world’s scenery is rendered/displayed into the Spartan’s helmet. The world is 3D and so realistic looking it would trick the Spartan into thinking what he/she is seeing is in fact real. Simply by moving his/her head the Spartan can view he world and walking on this floor I’ve described results in the world moving according to the Spartan’s movements.

_______I feel like the Holodeck room is focused around the computer that executes the simulation program. The computer has a hookup that can link with the Spartan’s helmet so it displays what the designed world is as if the Spartan was walking on in it in real life. The Holodeck could refer to the computer in the room that helps run the program. The Holodeck room’s computer has an interface that is hologram-like that kinda works/looks like the minority report one, if anyone doesn’t know what I mean here’s a link to a picture of what I’ve evolved my idea from.

_______Who else than the Spartans should be able to design the perfect combat arenas. So Forge was designed as a program in the Halo universe to make it easy and quick for Spartans to make their own maps and design their own combat scenarios. Forge is a simplified, less detailed and smaller program that is based off the Holodeck’s training world simulation I previously mentioned. Spartans can design a map, set up the rules for the game and be able compete in War Games when not training.

_______Obviously Spartans want to stay in shape and on top of their game while having some friendly competition. What better way to do this than to have them fight other Spartans in a room like I described. Imagine them being done with training missions and they’re looking for a way to unwind so they play War Games in a Holodeck room against each other on predetermined maps that are setup like Halo 4 multiplayer. A floor on the ship houses however many Holodeck rooms that all have their computers synced so Spartans can compete in War Games and use their Forge maps in a competitive game atmosphere.

_______I believe Halo 4 multiplayer, if it was in the Halo universe, is the visual part of the program I described in this post. I hope someone understands what I mean by saying that. Like clearly modern 2012 technology can’t render environments to look photo-realistic so Halo 4 looks like a video game but look at Crysis. You can’t tell me that in the future the technology won’t be able to stream a virtual world that looks nearly identical to the real world. So you see where I’m going with this? In the Halo universe, Halo 4 is actually Halo X, X being whatever version number it would be by that time, and can be programmed to display a virtual world that looks exactly like the real world. So in the Halo universe they could prepare for missions/Spartan Ops by using the Halo X visual renderer, which is only part of the program I described that also adjusts the floor to make the Holodeck room into a perfect mission simulator. Get what I’m saying? I hope so.

_______I understand a lot of people will probably say they think the Holodeck uses neural implants to make the Spartans think they are in the world without having to use their body. Like the mission is just displayed directly into the brain and makes the user just think instead of having to actually move around. I say it’s like my room simply because I think Spartans should stay in shape by doing physical things and I would think the designers would think the same thing.

_______Sorry it’s sporadic but I had a lot of ideas and didn’t know where to mention them. I wanted to make everything make sense and be believable so I wanted to be thorough but I’m sure I didn’t explain some things good. I’m sure my grammar isn’t great because I’ve never been good at writing but I hope it doesn’t inhibit your ability to understand what I’m trying to say. Just ask questions and I’lll happily try to say what I mean in another way by being more specific. This is just a fantasy piece I wrote and want to see what people think.

EDIT: did my own indention and put breaks between paragraphs.

Dang, no love. I thought at least 1 person would read and comment on my post. It takes less than 5 minutes lol

Sounds kinda cool :slight_smile:

Could you please indent in your post, I’m having a lot of trouble reading it.

But from what I was able to read, well, it sounds pretty much the same as how I assumed everything would work. Did you address theater in this though? If not, it’s pretty obvious how it works anyways.

I actually had a thread made up yesterday about the Holodeck aboard the Infinity.
I get holograms and virtual reality mixed with the suits neural interfaces(talking out my rear, at this point). I was going on about what we, Spartans and ODSTs, are fighting in the room. Robots? Holograms? And many defended the same old training routine of it being Spartans vs Spartans. This room being a holographic wonderworld, with it’s advanced technology (possibly integrated Forerunner tech). Spartans getting “stunned” and playing dead, as the room fills the void and “pulls a blanket” over their lifeless bodies, a crew of technicians moves in and “revives” them. I can see this. I do wish 343i would bring some more light onto the Holodeck, it being part of the multiplayer branch, AND being totally canon.

I tried using spaces at the beginning of paragraphs to make them more defined but they got lost when I posted it. Do I just press tab to get them to indent?

from what I gather it’s more like XMen’s Danger Room, where you genuinly move around and get hit but it’s all holographic images.

I don’t know what of XMen you know, but that’s what I’ve gathered from how 343I have described the Infinity Multiplayer…

that said, you’re idea is very imaginative. ever considered writing fiction?

> I tried using spaces at the beginning of paragraphs to make them more defined but they got lost when I posted it. Do I just press tab to get them to indent?

Spaces between paragraphs are what I meant, if it doesn’t work it’s alright. I got most of it, but I just skipped most of the last two paragraphs. (Some other people may also have problems though)

> I actually had a thread made up yesterday about the Holodeck aboard the Infinity.
> I get holograms and virtual reality mixed with the suits neural interfaces(talking out my rear, at this point). I was going on about what we, Spartans and ODSTs, are fighting in the room. Robots? Holograms? And many defended the same old training routine of it being Spartans vs Spartans. This room being a holographic wonderworld, with it’s advanced technology (possibly integrated Forerunner tech). Spartans getting “stunned” and playing dead, as the room fills the void and “pulls a blanket” over their lifeless bodies, a crew of technicians moves in and “revives” them. I can see this. I do wish 343i would bring some more light onto the Holodeck, it being part of the multiplayer branch, AND being totally canon.

The Spartans are fighting other Spartans in War Games. Since all the Holodeck computers are synced together, they can battle on maps and have their virtual self included into the world. When doing Spartan Ops mission simulations they go up against computer representations, AI, of the opposing force on the simulated world and finish the mission according to whatever the report of their mission entails. I don’t get what you’re saying when you say Spartans get stunned and play dead and need revived… it’s a simulation. Say they were doing an actual Spartan Op simulation. If they die in the simulation, the program can just revert them to spectator mode as they watch the rest of their crew complete the mission. I don’t see the need to have the room metaphorically “pull a blanket over their lifeless body” or the need for them to get “revived” in the simulation. In War Games it would be handled much like Halo 4 multiplayer.

I couldn’t read that as there were no paragraphs but if you want a good idea of what the holodeck will be like, watch a Star Trek Voyager. :wink:

I wish it was more like a cryo-room where they would put the SPARTANs under, and link them together. Then they would fight in a dream-space, where they see everything just like normal, and experience it just like normal, without having to worry about injuries or deaths.

> from what I gather it’s more like XMen’s Danger Room, where you genuinly move around and get hit but it’s all holographic images.
>
> I don’t know what of XMen you know, but that’s what I’ve gathered from how 343I have described the Infinity Multiplayer…
>
> that said, you’re idea is very imaginative. ever considered writing fiction?

I get what you’re saying. I’m just having the computer take care of renderring images of the surrounding and displaying it directly into the Spartan’s helmet so there is no need for actual holographic images. It’s basically just a video game world that gives feedback by being programmed/coupled with the floor I described. I have the concept in my head and I’m sorry if it’s not coming out clearly.
I would love to write fiction but I’ve always been waaay more of a numbers nerd, Ex: Calc 1-3/Physics classes in college were rather easy for me but I have trouble writing basic research papers for classes lol.

> I wish it was more like a cryo-room where they would put the SPARTANs under, and link them together. Then they would fight in a dream-space, where they see everything just like normal, and experience it just like normal, without having to worry about injuries or deaths.

I say in my post that the reason I chose my concept for the Holodeck because I believe the military would want the Spartans to be in the best shape possible. So instead of syncing the minds of Spartans, load them into a computer program that is connected to a room like I describe in my post. There would be no injuries or deaths because it’s all taking place on a simulated world. The Spartans are acting out what they are doing but aren’t actually partaking in being shot. I postulate their armor could be combined in the programming and give force feedback that makes the Spartan feel like their were getting shot/suppressed/melee’d etc.

I edited my original post to make it more pleasing to the eyes and make it easier to read.

Wow… that was actually pretty cool!

I wonder if the Infinity briefing packet that comes with the Limited Edition will describe the Holodeck.

I imagined the “death” part using teleportation tech. The Spartan is hit by normal weapons, his armor locks up and he falls. After a few seconds, or instantly, the “body” is teleported back to the starting position, fully revived and restocked. When hit by Promethean or other disintegrating weapons, the Spartan is teleported out, replaced by a hologram, and that hologram goes theough a simulated disintegration.

> Wow… that was actually pretty cool!
>
> I wonder if the Infinity briefing packet that comes with the Limited Edition will describe the Holodeck.
>
>
> I imagined the “death” part using teleportation tech. The Spartan is hit by normal weapons, his armor locks up and he falls. After a few seconds, or instantly, the “body” is teleported back to the starting position, fully revived and restocked. When hit by Promethean or other disintegrating weapons, the Spartan is teleported out, replaced by a hologram, and that hologram goes theough a simulated disintegration.

Thanks. I think dying in the simulation could be handled like this. I’ll set up a scenario. A Spartan is engaging another Spartan in a BR battle. Every shot is felt by each Spartan because of the feedback system integrated in the program. Their armor vibrates and pushes against their body to simulate getting shot by actual bullets. Once the loser dies the HUD in the Spartan’s helmet reacts exactly like how a death looks like on Halo 4 multiplayer. The program zooms out into a spectator type camera angle and shows the virtual body of the Spartan falling to the ground. After watching the death animation the Spartan can change his gear and return to battle. The program throws him back into the world as another virtual entity and he continues like before. Everything is virtual and just a program being renderred into the Spartan’s helmet.

I updated the original post to better detail the virtual world being seen by the Spartan and how this world reacts according to the inputs from the Spartan on the floor I described.