Got 8 kills 8 deaths 6 assist and 1:46min with the ball and yeah we won but I had the lowest score in my team - increased 1 CSR. My friend had 21 kills 11 deaths 2 assist and no oddball time - he increased 9 CSR. This game is now all about k/d ratio there is almost no score/points incentive for objetives. Gotta love the 343 logic - worry about your k/d then the objective. Never touching the ball again.
Hard to say for sure… but probably not.
How much you go up depends on a lot. The win, for sure, but also the shape of your skill curve (if it’s narrow / stable it will be slower to move). Plus your CSR can be out of whack with your MMR - if you have only just placed (your MMR is higher than your CSR) or if you have just had a run of meaningless wins vs lower teams (CSR higher than your MMR).
Looking at an individual game doesn’t tell us enough.
The only individual metric we know for sure is kill rate… and we don’t know how, or if at all, it applies to objective games. Regardless, it functions to rank you up faster, not necessarily higher. Important distinctions.
Specific metrics for objective games are hard. Winning an oddball game depends on lots of factors. Holding the ball, protecting the ball carrier, communicating safe places to move to.
The best reflection of team play is the win. If you play the ball and not the man then you will be rewarded over the journey with more wins and in the end the rank that you deserve.
It’s mostly the win and the K/D that give you a boost is CSR. Playing the objective yield less CSR than your teammates that go for KD. Even when you go up against a lower CSR team you can go up by 13 or 9 points.
Yes we do. Once you have a comfortable lead, your team can farm kills in objective games and go up 9-13 points of CSR by having a high K/D. If there is a person or team that just plays objective, their CSR has a smaller yield.
K/D is king in CSR:
High K/D and a loss = minimal or no loss to CSR
High K/D and a win = Big boost in CSR
K/d is less weighted to infer skill in objective than slayer games.
Your friend will have a stronger historic performance than you which is why they are experiencing greater gains than yourself. To put it simply, were your stats reversed in that game, your CSR gains would likely be exactly the same. Rank gains are largely not based on performance in an individual game.
So in short keep touching the ball, win games. All of that matters. Slaying out and losing will not benefit your rank. If you want to go hard main slay, you still need to win. If you want to rank up fast, keep winning, playing well and smashing the k/d where it matters… in Team Slayer.
K/D influence to CSR is negligible in games that are predetermined to be landslide victories so slaying out against a team you should be easily beating will do little for you.
If you can slay out hard against a team determined to be equal value/better than you then obviously that is a pretty good indicator your rank is undervalued right now as you’re beating the brakes off of people you shouldn’t be able to unless you are in fact a higher rank.
Not sure if it’s true or not, but I’ve seen people on the forums saying that it’s not K/D that matters, but kills per minute. My experience has pretty much been this. I played a slayer game a week ago where I went 12/6, but my teammate who went 14/16 gained more CSR despite being higher rank.
I’ll give my hypothesis some wiggle room since I don’t have other people’s stats to compare it to but from my own games and experience a high K/D always results in a higher boost to CSR no matter the skill level of the other team.
Always a good practice. We are essentially all hypothesising at the moment.
The discussion paper on TrueSkill2 definitely concentrated on kills per minute (kill rate). This makes sense because your kill rate would be high if you were playing above your rank (big fish in a small pond). And it’s only a weighting to help you rank up faster - as your opponents near your rank a high kill rate becomes harder to maintain (so it’s ability to actually elevate your rank is minimal).
KD and KDA tend to parallel the W or L - so were not helpful in finding your rank faster.
And it’s difficult because all we have is anecdotal data - which is more often then not presented as a single game bereft of any context. Plus, I’m sure people are still confusing the bar changes as per game and not per session in the emotion of the moment.
There will be plenty of games where you don’t really contribute to the cause but still rank up (especially post placement) - but people don’t tend to rush to the forum with posts titled “I can’t believe my KD was negative but I still ranked up more than my team-mates”.
Kills per minute (kill rate) more than KD.
And again… there are other influences on the CSR change. Was there any reason your CSR may have drifted above your MMR, or for your team-mate, below.
As discussed. It’s kill rate > K/D.
And I think the anecdotal misconception probably came from early in the season.
When players exit the placement games they have a CSR that is (often well) below their MMR. And their ranking curve is still quite volatile (wide variance). So if matchmaking serves them up some softer games they will gain relatively big chunks of CSR.
A casual observer will look at this and go… wow, their high K/D really boosted their CSR didn’t it.
In reality it was the win combined with the shaped of their MMR curve that created the jump. Sure, it would have been boosted a bit by their kill rate (not K/D). But we shouldn’t let that get in the way of a good story.