Hold on... It cant be that easy? (Ranking up)

Im sure you’ve all seen this thread.

It is a series of game play videos, uploaded by someone who has the game (or something).

I’d like to direct your attention towards the first video (Slayer on Ragnarok). At 7:11, it shows the EXP he is awarded for that game. Now here is where im interested.

He is at SR-51. Therefore, he is 2 ranks into his first specialisation. It was stated in an earlier bulletin that levelling between the 10 ranks of each Specialisation takes as long as it does to level between SR-40 to SR-50.

At SR-51 (SR-41), he needs 11,730 EXP to level up. He acquires 807 EXP from his game. He gave a pretty standard/above standard performance. Started off good but not so much towards the end, so lets pretend this could be the typical amount awarded for a standard play.

Now:

11,730 / 807 = 14.5 (rounded down).

He only needs to play 14/15 games to level up to SR-52? That seems pretty easy… Definitely not the grind-fest from Reach I was expecting.

Of course, varying game types might give you more or less EXP. Performance is also a factor. Also, this might be a modified version of the game that isn’t true to the actual version. Therefore this could all be inaccurate.

Im in no way saying this is a good or bad thing. Just making an observation. Please feel free to discuss.

Add in the Double XP from the Dew codes… Wow. These ranks are gonna fly by.

I am pretty happy about this actually, and remember, this is JUST the progression system. The ranking is probably going to be way different and a lot more dependent on skill than this is.

If progression is going to be this easy, then I’m glad… maybe it could be at least double what it is now to level up though. The only reason I say this is because progression shouldn’t be totally a grind-fest, but it shouldn’t be too fast either.

Hmmm, interesting observation, but remember how reach firefight offline awarded ludicrous amounts of credits? Then once you were online those numbers were dramatically reduced, could be the same situation

I saw the same vid…on youtube it was stated the player got a review copy 2 weeks gos so in essence it only took him 2 weeks to get to SR-51…not nearly as bad as the grind in Reach. Which makes sense, for a progression unlock system, making leveling last as long as Reach would take people forever to unlock all the weapons, AA’s, and packages. So I like how fast it is to level now…reminds me of the speed of leveling in CoD (dont flame). I was not a fan of the Reach system and how long it took to level in Reach at all…it was tedious and monotonous…got boring quick. If it really only takes a few weeks to reach SR-50 I will be very very happy

Hmm I’m hoping that it still takes a bit to rank up - not the massive grind that is Reach though.

I recall the multiplayer Behind the Scenes vidoc mentioned that the progression system was meant to allow players to steadily unlock new things, but at a pace where they have time to learn/familiarise themselves with their new item/weapon.

> Hmmm, interesting observation, but remember how reach firefight offline awarded ludicrous amounts of credits? Then once you were online those numbers were dramatically reduced, could be the same situation

Ah, I forgot about that. That is indeed a possibility!

> Hmmm, interesting observation, but remember how reach firefight offline awarded ludicrous amounts of credits? Then once you were online those numbers were dramatically reduced, could be the same situation

This. I believe the video’s we saw were played using system link. So if Wanderer’s theory is correct, actually playing via XBL will be dramatically different. I highly doubt 343 would make a massive flaw such as this.

> Hmmm, interesting observation, but remember how reach firefight offline awarded ludicrous amounts of credits? Then once you were online those numbers were dramatically reduced, could be the same situation

that is exactly what it is. i played a couple of matches, and you do not get the amount of credits from the match all awarded to your XP

They have no choice to make it easy. Else the player who played for a long time will have an avantage over the fresh people as they will have unlock their “class” while the other may not be able to do it until very very later if it was like in Reach.

I think that’s my most quoted post in a single thread under two pages ever lol

If this is true, then thank God. Earning all of my weapons should not be a grind, it should be slow enough to learn as you go, but fast enough to get you all of your weapons within a week.

Well think about that for a second thought: it takes about 15 games to rank up one level, and they go up to 130.

So that means it takes about 1,950 games to get to SR-130 if each level were to progress as quickly as the last (and that’s not likely).

That’s a lot of games. A LOT of games. It may not sound like much, but go and look at the typical player’s “total games” number for Reach or Halo 3. Hell, I played a TON of Reach, and been playing since the first week it came out (so, about 3 years or so now) and I only have about 1,960 competitive games played. So I’d JUST NOW be getting to SR-130.

Now, I have been playing a lot less lately, and there are double-XP games (of which I currently have all 200 possible matches earned and ready to be played, hehe) but Reach also had 30,000 cR weekends, where all totaled, you could earn over 100,000 cR just in slot machine cR alone, not to mention cR from the actual games you had to play to get them. So it’s not like I wasn’t crunching some serious credits in my tenure of playing the game.

I don’t think that’s unrealistic or “easy” at all to be honest, especially considering that later levels will likely require more XP (and thus, more games played). And remember, that’s all calculated on you doing “averagely well ALL the time”, and never having a bad game. Most people will not fit that criteria. Maybe YOU think you’ll get way more XP because you’re a much more skilled player, but understand: most people aren’t. 90% or more of the Halo community aren’t “great” players; they’re average or slightly below in skill, so they have to tailor the game for the vast majority and just make sure that the other 10% aren’t COMPLETELY neglected. But you can’t have it both ways: tough on skilled players and equally tough on non-skilled players. Someone has to give a little, and it’s going to be the smaller portion of the community that gets tapped for that the most.

Fortunately, it’s confirmed that skill-based matchmaking is in, so you won’t always be pounding on n00bs and earning easy, large amounts of XP just because you’re a good player. You’ll always (or at least, most of the time) be matched against people of similar skill, so it will always keep you on your toes if you want to earn a lot of XP and rank up quickly.

Likewise, the less skilled community will also be matched against other less-skilled players, so they too won’t be earning tons of XP, and conversely, won’t be earning so little XP that it’s not worth playing. It’s balanced.

> Well think about that for a second thought: it takes about 15 games to rank up one level, and they go up to 130.
>
> So that means it takes about 1,950 games to get to SR-130 if each level were to progress as quickly as the last (and that’s not likely).
>
> That’s a lot of games. A LOT of games. It may not sound like much, but go and look at the typical player’s “total games” number for Reach or Halo 3. Hell, I played a TON of Reach, and been playing since the first week it came out (so, about 3 years or so now) and I only have about 1,960 competitive games played. So I’d JUST NOW be getting to SR-130.
>
> Now, I have been playing a lot less lately, and there are double-XP games (of which I currently have all 200 possible matches earned and ready to be played, hehe) but Reach also had 30,000 cR weekends, where all totaled, you could earn over 100,000 cR just in slot machine cR alone, not to mention cR from the actual games you had to play to get them. So it’s not like I wasn’t crunching some serious credits in my tenure of playing the game.
>
> I don’t think that’s unrealistic or “easy” at all to be honest, especially considering that later levels will likely require more XP (and thus, more games played). And remember, that’s all calculated on you doing “averagely well ALL the time”, and never having a bad game. Most people will not fit that criteria. Maybe YOU think you’ll get way more XP because you’re a much more skilled player, but understand: most people aren’t. 90% or more of the Halo community aren’t “great” players; they’re average or slightly below in skill, so they have to tailor the game for the vast majority and just make sure that the other 10% aren’t COMPLETELY neglected. But you can’t have it both ways: tough on skilled players and equally tough on non-skilled players. Someone has to give a little, and it’s going to be the smaller portion of the community that gets tapped for that the most.
>
> Fortunately, it’s confirmed that skill-based matchmaking is in, so you won’t always be pounding on n00bs and earning easy, large amounts of XP just because you’re a good player. You’ll always (or at least, most of the time) be matched against people of similar skill, so it will always keep you on your toes if you want to earn a lot of XP and rank up quickly.
>
> Likewise, the less skilled community will also be matched against other less-skilled players, so they too won’t be earning tons of XP, and conversely, won’t be earning so little XP that it’s not worth playing. It’s balanced.

This is indeed another plausible perspective. When you look at it like that, it isn’t as easy as it first appears.

I can almost guarantee you guys all the people with LEGIT early copes started out at 50 OFFLINE so that they may TEST all the weapons for MLG Dallas, calm down.

Everyone is tripping out about the ranks, but there is still an unannounced skill ranking AND also you guys seem to forget about commendations, that will indeed be the endgame grind above all.

-____-

> Well think about that for a second thought: it takes about 15 games to rank up one level, and they go up to 130.
>
> So that means it takes about 1,950 games to get to SR-130 if each level were to progress as quickly as the last (and that’s not likely).

You are assuming that all the levels share the same xp needed.

It is not going to take 150 games to get to level 10 I can guarantee that.

I bet the first 20 levels only takes 75 games to reach level 20.

Good news for us LE owners. We might be able to get in a specialization or a couple if you play a lot before they come out to everybody.

> Good news for us LE owners. We might be able to get in a specialization or a couple if you play a lot before they come out to everybody.

That has been an argument raised by some people. They argue that we must rank up fast enough to get them before they are released to everyone.

> Well think about that for a second thought: it takes about 15 games to rank up one level, and they go up to 130.
>
> So that means it takes about 1,950 games to get to SR-130 if each level were to progress as quickly as the last (and that’s not likely).
>
> That’s a lot of games. A LOT of games. It may not sound like much, but go and look at the typical player’s “total games” number for Reach or Halo 3. Hell, I played a TON of Reach, and been playing since the first week it came out (so, about 3 years or so now) and I only have about 1,960 competitive games played. So I’d JUST NOW be getting to SR-130.
>
> Now, I have been playing a lot less lately, and there are double-XP games (of which I currently have all 200 possible matches earned and ready to be played, hehe) but Reach also had 30,000 cR weekends, where all totaled, you could earn over 100,000 cR just in slot machine cR alone, not to mention cR from the actual games you had to play to get them. So it’s not like I wasn’t crunching some serious credits in my tenure of playing the game.
>
> I don’t think that’s unrealistic or “easy” at all to be honest, especially considering that later levels will likely require more XP (and thus, more games played). And remember, that’s all calculated on you doing “averagely well ALL the time”, and never having a bad game. Most people will not fit that criteria. Maybe YOU think you’ll get way more XP because you’re a much more skilled player, but understand: most people aren’t. 90% or more of the Halo community aren’t “great” players; they’re average or slightly below in skill, so they have to tailor the game for the vast majority and just make sure that the other 10% aren’t COMPLETELY neglected. But you can’t have it both ways: tough on skilled players and equally tough on non-skilled players. Someone has to give a little, and it’s going to be the smaller portion of the community that gets tapped for that the most.
>
> Fortunately, it’s confirmed that skill-based matchmaking is in, so you won’t always be pounding on n00bs and earning easy, large amounts of XP just because you’re a good player. You’ll always (or at least, most of the time) be matched against people of similar skill, so it will always keep you on your toes if you want to earn a lot of XP and rank up quickly.
>
> Likewise, the less skilled community will also be matched against other less-skilled players, so they too won’t be earning tons of XP, and conversely, won’t be earning so little XP that it’s not worth playing. It’s balanced.

Not exactly, as the OP pointed out it takes 15 games to go from SR-41 to SR-51. It does not take 15 games to go up for every level. It only takes 2 games to go up from SR-1 to SR-5…for a progression system that unlocks needed materials to play, it will not and does not take as long as Reach to level. On youtube, before the first video was taken down, it was stated by the author that it was a reviewer copy and that they were in fact playing online. He has had it for 2 weeks now so in essence it only takes 2 weeks to level SR-1 to SR-51…which would make sense for a progression system that unlocks needed items for gameplay.

> Im sure you’ve all seen this thread.
>
> It is a series of game play videos, uploaded by someone who has the game (or something).
>
> I’d like to direct your attention towards the first video (Slayer on Ragnarok). At 7:11, it shows the EXP he is awarded for that game. Now here is where im interested.
>
> He is at SR-51. Therefore, he is 2 ranks into his first specialisation. It was stated in an earlier bulletin that levelling between the 10 ranks of each Specialisation takes as long as it does to level between SR-40 to SR-50.
>
> At SR-51 (SR-41), he needs 11,730 EXP to level up. He acquires 807 EXP from his game. He gave a pretty standard/above standard performance. Started off good but not so much towards the end, so lets pretend this could be the typical amount awarded for a standard play.
>
> Now:
>
> 11,730 / 807 = 14.5 (rounded down).
>
> He only needs to play 14/15 games to level up to SR-52? That seems pretty easy… Definitely not the grind-fest from Reach I was expecting.
>
> Of course, varying game types might give you more or less EXP. Performance is also a factor. Also, this might be a modified version of the game that isn’t true to the actual version. Therefore this could all be inaccurate.
>
> Im in no way saying this is a good or bad thing. Just making an observation. Please feel free to discuss.

I think it’s pretty darn good. In reach it was like 200 games or so for most ranks after LT Colonel and that was too long. 15 games seems pretty good as you still need to play like 2000 matches to get to highest level. I think it will work out quite well and 343 could always make more ranks (well possibly).