I don’t know if 343 told us that split-screen wasn’t going to happen, but it would be really nice if they put it in one of the next 4 upcoming updates. Personally, I live in a rural area but here Halo always meant going to one house and have a bunch of guys face of one another on the same screen. Many people have been speculating about what will appear in “Hog Wild”, but it would make sense because the warthog is a teamwork vehicle, and what is more teamwork than split-screen?
Probably not. Everybody has pretty much accepted that Halo 5 will not be getting splitscreen, which is unfortunate, to be honest. Hopefully, Halo 6 will be a true return to classic Halo, complete with all of the mechanics and stuff that made Halo great in the first place.
Nope, sorry.
Not likely.
How much work would it really take to put in? Honestly I have no idea.
Thats quite the leap you are making. Somehow warthog = splitscreen.
There are already warthogs in game yet no split screen, 2 seater gun gooses yet no split screen, 2 person tank and wraiths yet no split screen.
This post is filled with way more wishful thinking than even circumstantial evidence to your statement.
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> How much work would it really take to put in? Honestly I have no idea.
Probably a lot of work, hence why it wasn’t there at launch.
At least we have this: 343i has said they’re currently working on making the game playable offline, meaning you won’t get kicked from your Forge session just because they can’t fix the servers.
Nope
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> How much work would it really take to put in? Honestly I have no idea.
Retooling of the entire game on an engine level, it’s just unprecedented. It won’t happen.
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> How much work would it really take to put in? Honestly I have no idea.
The official reason, which everybody knows by now, is that the physics calculations are tied to the frame rate. This is similar to how the Gamebryo/Creation engine for Bethesda games work, and it is horrible, especially on PC. Let’s just say, at 60 frames per second, the physics and the animations run as they should normally. When the game inevitably drops to around 30 frames per second, which is what splitscreen does, the physics, animations and such are halved. They run at half speed, grenades bounce at half of their velocity, characters fall at half speed, etc. 343i set the game like this, and it was a monumentally bad idea, but it is done now, and without a serious rework of the game, we are not going to see splitscreen any time soon.
Although, splitscreen would be an excellent example of free DLC, because it would require a lot of work on 343i’s part to do this, rather than make another armor and weapon skin set.
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> > How much work would it really take to put in? Honestly I have no idea.
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> Probably a lot of work, hence why it wasn’t there at launch.
You’re kidding, right? Halo 3 launched with all of the game modes, Forge, maps, splitscreen, etc. Halo 5 had more development than that game and still has less than half the context that was in Halo 3.
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> > > 2533274936334803;5:
> > > How much work would it really take to put in? Honestly I have no idea.
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> > Probably a lot of work, hence why it wasn’t there at launch.
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> You’re kidding, right? Halo 3 launched with all of the game modes, Forge, maps, splitscreen, etc. Halo 5 had more development than that game and still has less than half the context that was in Halo 3.
But H5 also has more resolution and a higher fps. These are the things that draw on the engine and are relevant to the conversation at hand.
munches on popcorn You do realize they said no split screen at the very beginning.
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> How much work would it really take to put in? Honestly I have no idea.
They would have to recode the entirety of the game.
It was built, from the beginning, to run at 60fps. Splitscreen compromises 60fps far more than anything else, and the game literally wouldn’t function as it is. They would have to redo ecerything.
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> > > > 2533274936334803;5:
> > > > How much work would it really take to put in? Honestly I have no idea.
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> > > Probably a lot of work, hence why it wasn’t there at launch.
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> >
> > You’re kidding, right? Halo 3 launched with all of the game modes, Forge, maps, splitscreen, etc. Halo 5 had more development than that game and still has less than half the context that was in Halo 3.
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> But H5 also has more resolution and a higher fps. These are the things that draw on the engine and are relevant to the conversation at hand.
Yeah, and at the time Halo 3 had a high resolution and high frame rate. Halo 5 runs on MUCH more powerful hardware, it really can’t be that hard.
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> > > > > 2533274936334803;5:
> > > > > How much work would it really take to put in? Honestly I have no idea.
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> > > >
> > > > Probably a lot of work, hence why it wasn’t there at launch.
> > >
> > >
> > > You’re kidding, right? Halo 3 launched with all of the game modes, Forge, maps, splitscreen, etc. Halo 5 had more development than that game and still has less than half the context that was in Halo 3.
> >
> >
> > But H5 also has more resolution and a higher fps. These are the things that draw on the engine and are relevant to the conversation at hand.
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> Yeah, and at the time Halo 3 had a high resolution and high frame rate. Halo 5 runs on MUCH more powerful hardware, it really can’t be that hard.
Oh so you’ve developed a triple A game before? That’s what I’m hearing? I mean, if it can’t be that hard then you’e clearly had some experience.
Why would it?
Lets blame the xbone hardware. If it was faster the H5 engine could run split screen at 60 fps…
Short answers: No
Long answer: The engine is built on fps, and split screen would cause the game to slow down.
Fallout 4 has the same problem