I mean its sickening to see “perks, progression system, loadouts” become the evolution of Halo hardcore changes. Equipment was the best choice and if anything, they should make loadouts of one weapon, grenades, and 1 equipment device that has only one limited use until they die and respawn.
in general reach’s system is abusive and slow, while 3 was quick but the equipment change some minor things but again was limited.
If this is Halo 4, there better be more multiple playlists to satisfy EVERYONE, again I’m the guy that plays Team Doubles, if the standard is this and there’s only one playlist that plays without these core elements then your really not satisfying everyone except for the traditional 4v4 team slayer where I rather not play with 2 extra people on my team I don’t care about.
Granted still need more details on this “change” not saying its reach because of the BR returning and looks faster but just not happy with this type of change that could went in this other direction that isn’t entirely relying on that “4th leg” where it should focus on grenades, melee, and guns.
Also disappointed duel-wielding is still MIA…