Hitmarkers for grenades...don't do it.

I’m fine with the idea of hit markers for guns, I think that’s a good add. But a problem I just realized is what if grenades have hit markers? This will ruin a lot of what grenades are used for. For instance, one way to used grenades is to throw one around a corner so you can either damage a player or make him back off. If you decided to go around that corner there was an unknown as to what you were getting into, adding risk.

Now with a mechanic like hit markers, players can use grenades as “feelers” before they make a commitment to do something. The risk of blindly going around a corner is greatly lessened.

It’d be (excuse me for this) very CoDish, meaning in CoD I almost always toss a tactical grenade into a room before I enter. When I see those markers I usually go in guns blazing.

This doesn’t fit into Halo, and I believe it is something that can only hurt the game. I know I would abuse the crap out of it.

I know what you mean.

But if you can throw a grenade around the corner and you are close enough to hit them, you can hear it do damage even without the hitmarker.

I do it all the time in reach, no sound = safe from corner camper.

There is no hitmarkers for grenades. Just grenade indicators.

> There is no hitmarkers for grenades. Just grenade indicators.

And that’s confirmed, because if it is thank god.

Instead of showing up on the screen, the grenades could make a really loud hissing sound. Better then a grenade indicator.

Hitmarkers for grenades ARE confirmed in by a lot of Gameplay.

It prevents camping and with the lack of grenades (since you cannot pick grenades up from dead bodys anymore) it will not be overused though.

> Instead of showing up on the screen, the grenades could make a really loud hissing sound. Better then a grenade indicator.

I agree but i also believe they should make it hit marker instead of indicator.

It is not a problem because that would waste your grenades because you cant pick them up without a perk.

OP, why is there another thread about the same subject,posted on in the same minute as your op here, just share with the group, why did you feel the need to make your own thread about it?

> Hitmarkers for grenades ARE confirmed in by a lot of Gameplay.
>
> It prevents camping and with the lack of grenades (since you cannot pick grenades up from dead bodys anymore) it will not be overused though.

Oh yeah, I forgot this isn’t really a Halo game. Lol at not being able to pick up grenades, what a joke.

> Hitmarkers for grenades ARE confirmed in by a lot of Gameplay.
>
> It prevents camping and with the lack of grenades (since you cannot pick grenades up from dead bodys anymore) it will not be overused though.

From what I seen, it wasn’t. But I could be wrong.

> OP, why is there another thread about the same subject,posted on in the same minute as your op here, just share with the group, why did you feel the need to make your own thread about it?

It’s not the same topic. This is hit markers, that was indicators.

If you are talking about grenade indicators…sorry, but it’s happening. Frankie said that grenade indicators are something that people are used to. So if a newcomer was to play Halo, he wants them to be able to more comfortable playing a game that has these modern features. Something along those lines.

> If you are talking about grenade indicatorss…sorry, but it’s happening. Frankie said that grenade hitmarkers are something that people are used to. So a newcomer was to play Halo, he wants them to be able to more comfortable playing a game that has these modern features. Something along those lines.

Okay ): That’s lame though, it will just introduced more nade-chucking than Reach.

> > OP, why is there another thread about the same subject,posted on in the same minute as your op here, just share with the group, why did you feel the need to make your own thread about it?
>
> It’s not the same topic. This is hit markers, that was indicators.

As long as this thread stays on the topic of hit markers, I see no problem with it. Anyone looking to discuss the grenade indicators should go here.

> If you are talking about grenade indicators…sorry, but it’s happening. Frankie said that grenade indicators are something that people are used to. So if a newcomer was to play Halo, he wants them to be able to more comfortable playing a game that has these modern features. Something along those lines.

I remember when games used to challenge you. Finding newer and better ways to play and exploring gameplay mechanics was encouraged by developers.

Now it’s full of developers that cater to soccer mom caliber players, which is extremely sad.

I miss the old days.

If you are referring to grenade indicators I kind of agree.

In Reach I would’ve said yes due to how powerful they were. However Halo 4’s grenade looks reasonably weaker so I do not see the need for a player to be able to dodge a grenade 50% or more of the time.

> > If you are talking about grenade indicators…sorry, but it’s happening. Frankie said that grenade indicators are something that people are used to. So if a newcomer was to play Halo, he wants them to be able to more comfortable playing a game that has these modern features. Something along those lines.
>
> I remember when games used to challenge you. Finding newer and better ways to play and exploring gameplay mechanics was encouraged by developers.
>
> Now it’s full of developers that cater to soccer mom caliber players, which is extremely sad.
>
> I miss the old days.

Yeah, games used to be harder and take more skill to actually beat. Now everything seems to be easier and doesn’t require as much think like these grenade hit markers.

> > There is no hitmarkers for grenades. Just grenade indicators.
>
> And that’s confirmed, because if it is thank god.

huh?
hit markers on grenades are fine, players go in guns blazing after a grenade or not so that doesn’t change anything, sound generally tells you if you hit the guy because he/she makes an “umph” sound or hear there shields pop.

the problem is grenade indicators, grenade traps will be useless when players can see the grenade thanks to the indicator.

I think this is a terrible idea. Having hitmarkers for guns is ok, but it is completely wrong with grenades. And anyone who says otherwise has never played Call of Duty enough to see what the problem is. people in cod use their flashbangs and grenades as radar all the time. they dont care about them as grandes, they only care about getting that hitmarker. I myself found me tossing flashbangs over walls and around corners, sometimes even across the map, or corners i wasnt even planning on walking around, i just wanted to check to see if somebody was there. And to the person who said that it wont matter because of that other bad change where you cannot pick up grenades, well, call of duty players start out with just 2 each life and they abuse the hell out of it just fine.

and also, radar only shows people within your local vicinity, you can throw grenades around the map to see where people are. You can see if someone is all the way across map in a building if you toss a nade in there. Are you still ok with that? That means grenade radar is actually more useful then your current radar, and WILL be abused.

also it sounds like you guys have a nack on the gameplay already, if you say you hear noises of them getting hurt from the explosioin, indicating someone was there, then why the hell do we need hitmarkers anyway. Its just like the indicator(sorry but i have a point), Halo used to very noise based, you can hear a loud “ping” when a grenade hits the ground next to you. Not to mention the cartoonish smoke that flys off the back. We know where it is, this mechanic is unnecessary. Alot of the changes I’ve learned about in the past few days seem to be catered toward worse players at the expense of the skilled players.

Hiding and sneaking is crucial to this game, especially CTF and bomb games, if you have snuck your way to the enemy base, crouching the whole time, and then someones grenade or stray rocket just happens to blow up next to you, they now know where you are and can come find you,and the worse part is that they had no intention of even checking anywhere near your location, they just got lucky with “grenade radar”

Grenades should be used to explode people and vehicals and nothing more. “Grenade radar” is an abuse of this feature that already ruins some of the fun and realism in other games, not just cod, and i don’t understand why we need it. We dont, and dont want it, in fact, nobody seems to be in favor of them, i read a bunch of people complaining, and then other people who dont really care one way or the other, but want to defend 343s changes. But nobody, even in this thread seems to argue in favor of them. Just that they will “not bother” them.