To start off, I think these 2 additions are amazing ideas and I have no problem with them being in Halo 4 and in future Halo titles. But having said that, there are still some small flaws that I would like to point out that i’ve seen in the matchmaking gameplay videos.
HITMARKERS
Hitmarkers is an amazing addition to the Halo franchise because I’ve always wanted to know if I’m hitting my enemy and if it’s a good idea to go for a melee or not. But I’ve seen something that I personally think is an issue. When the player has a BR or Covenant Carbine I’ve seen that the Hitmarkers almost look like the weapon’s reticule.
To me it looks like the BR/Carbine has huge bloom and I can’t keep shooting and have to pace my shots. The Hitmarkers have to be put in a better position.
Watch for yourself: http://www.youtube.com/watch?v=v2OqJNA--CU&feature=youtu.be
Look at when he shoots someone with the Carbine. It’s the same with the BR. 343i have to make the Hitmarkers not interfere with the reticule.
GRENADE INDICATORS
I think the Grenade Indicators are awesome but very inaccurate. I don’t know 100% if this is true but I remember 343i saying that there will be 2 new Grenade Types plus the Frag and Plasma Grenade. I noticed when someone throws a Plasma Grenade at another player, the Grenade Indicator shows a picture of a Frag. Now I can bet that all these 4 Grenades will act very different form each other. I think It would make more sense if the Grenade Indicator showed exactly what Grenade was thrown at you so you know how to avoid it.
And another cool idea would be when you get stuck by a Plasma Grenade the Grenade Indicator shows a Grenade in the middle of the screen beeping red.
> To me it looks like the BR/Carbine has huge bloom and I can’t keep shooting and have to pace my shots. The Hitmarkers have to be put in a better position.
> Watch for yourself: http://www.youtube.com/watch?v=v2OqJNA--CU&feature=youtu.be
> Look at when he shoots someone with the Carbine. It’s the same with the BR. 343i have to make the Hitmarkers not interfere with the reticule.
Hitmarkers look fine to me they are outside the reticle and don’t take up to much space I cant see how they are interfering with the reticule and I don’t know what you mean by the bold but there isn’t any visual bloom on these guns.
> > To me it looks like the BR/Carbine has huge bloom and I can’t keep shooting and have to pace my shots. The Hitmarkers have to be put in a better position.
> > Watch for yourself: http://www.youtube.com/watch?v=v2OqJNA--CU&feature=youtu.be
> > Look at when he shoots someone with the Carbine. It’s the same with the BR. 343i have to make the Hitmarkers not interfere with the reticule.
>
> Hitmarkers look fine to me they are outside the reticle and don’t take up to much space I cant see how they are interfering with the reticule and I don’t know what you mean by the bold but there isn’t any visual bloom on these guns.
Sorry on my Laptop there is no bold text. I don’t know but to me it really interferes with the reticule. It looks like the reticule expands.
the hitmarkers although unneeded because your opponents shield gets brighter and brighter the more damage taken is nice so you can tell if your shots registered or not.
The grenade indicator is the biggest load of crap and should be removed immediately because you should be rewarded for sneaking a grenade under someones feet before a fight. now that sprint is permanently in the grenades will be VERY easy to escape from. it makes grenades go from being a weapon to being useless for anything other than weeding people out of a room.
> the hitmarkers although unneeded because your opponents shield gets brighter and brighter the more damage taken is nice so you can tell if your shots registered or not.
>
> The grenade indicator is the biggest load of crap and should be removed immediately because you should be rewarded for sneaking a grenade under someones feet before a fight. now that sprint is permanently in the grenades will be VERY easy to escape from. it makes grenades go from being a weapon to being useless for anything other than weeding people out of a room.
I’m thinking GI should stay for casual Playlists but for competitive games it should be taken out.
I don’t understand why we needed Hitmarkers. The Spartan’s shields slowly glow brighter each hit until they pop and are gone. It was a simple little system that I found worked really well.
> I don’t understand why we needed Hitmarkers. The Spartan’s shields slowly glow brighter each hit until they pop and are gone. It was a simple little system that I found worked really well.
Well in some cases you can’t really see like if you’re shooting from long distances.
> the hitmarkers although unneeded because your opponents shield gets brighter and brighter the more damage taken is nice so you can tell if your shots registered or not.
>
> <mark>The grenade indicator is the biggest load of crap and should be removed immediately because you should be rewarded for sneaking a grenade under someones feet before a fight. now that sprint is permanently in the grenades will be VERY easy to escape from.</mark> it makes grenades go from being a weapon to being useless for anything other than weeding people out of a room.
Really? Your argument is the biggest load of crap and you should rethink of what you just said. GI are there just to warn you that there is a grenade near you that is about to set off. Absolutely nothing wrong with that. By the time you throw a nade right under someone’s feet and they react to that GI, the nade would have already exploded and brought down their shields just like in previous Halo’s.
Look at it this way. Now that we have GI’s, being hit by a random grenade won’t be so random anymore because you actually have a little more information on where that nade came from. There are other times where you would be in a 1v1 battle with someone and while you are putting shots into him and strafing your heart out, the first thing your opponent does is throw a nade at you (very annoying) but now you can determine if he is throwing the nade on your left side, right side, or right in front of you so you can potentially dodge the nade from doing any significant damage to you.
> > I don’t understand why we needed Hitmarkers. The Spartan’s shields slowly glow brighter each hit until they pop and are gone. It was a simple little system that I found worked really well.
>
> Well in some cases you can’t really see like if you’re shooting from long distances.
I have friends that keep saying this. What game are you guys playing where it isn’t blatantly obvious that you’re hitting someone? I have NEVER, EVER had this problem.