Hit-scan vs Projectiles (BS vs Realism)

Now, before you claim this forum post to be pointless, it is important for these reasons under Realistic Gameplay

Hit-scan contains some flaws when it comes to killing someone, mainly because it relies on the auto aim probably 95% of the time (Not exactly accurate, but a decent guess). It is an instant kill, and not following on true physics.
Projectiles takes more skill, better accuracy, and quite frankly, is more fun, in my opinion, and let me explain why. It may take more bullets to kill someone, but it is more satisfying to get a kill because of it being realistic, and not BS. Hit-scan is very faulty and connection problems also interfere with it.
For example, sniping has become a lot easier because of it’s easiness to get a kill by aiming near a persons head and getting an instant kill by pulling the trigger. Not that much skill is involved.

FOR THOSE WHO DON’T KNOW: Hit-scan means that the bullets you fire are not actual bullets, it is a system that relies on the reticle being pointed at a guy and auto aim to assist in aim, to help you shoot the enemy. Game example that uses hit-scan: Call of Duty. Projectiles are almost physical bullets in the game, in the use for more realistic gameplay Game example that uses projectiles: Battlefield 4.

In summary, I would much prefer projectile bullets over hit-scan because it is more realistic and less faulty in gameplay.

I think a major problem with projectiles is that people who have latency issues have a severe advantage as shooting at someone who “isn’t actually there” leaves a non hit where as if the hit-scan says you hit that person… they get hit. Even if they are lagging stupidly, it can’t save them. I have played non hitscan games, dumped an entire mag into someone who was lagging… then they shot me in the face and I died because “I wasn’t shooting them” I don’t think it’s a perfect system, but neither is using the “real bullet” system in a game so dependent on a good connection.

While realism seems the best option (projectiles), I strongly…STRONGLY, prefer hit-scan, just because it’s the most fair in an online environment. While Halo 3 was decent at best, trying to play it now with all the advancements in packet-tracing technology; it’s actually made older projectile-based games work harder in some instances. I cant stand Halo 3 because it drops shots so damn consistently. This is especially bad when the host was lagging, or any client-based players lagged if you weren’t host either. It made every match frustrating.

Now, with that in mind, even with servers that act as hosts (dedicated servers), clients still have to rely on other client connections and lag between players such as jittering and skipping can occur, causing projectile-based weapons to deem themselves useless in these situations. At least with hit-scan, if I hit you on my screen, it registers I hit you regardless if youre lagging and skipping everywhere.

Hit-scan 100%

I prefer projectile based weapons, and not because its realistic, but in a halo game, weapons like the Sniper rifle kinda lose their value if all people have to do is use a weapon they merely have to start with such as the DMR and BR. Its not a perfect system due to the connection issues, but sometimes those issues can show a lot of funny humor in youtube videos. Halo 3 had no hitscan, but even when I get lag killed, I get less frustrated and I start laughing when I get to replay it in theatre mode.

Look at that amount of people voted for hit-scan. When this community always state “Hale needs to evolve”, why still voting for using hit-scan?

I prefer projectile since it takes actual skill to get kills with, that’s why I never had problems with the halo 3 br.

Depends on the weapon. Some weapons like the AR and SMG should be hitscan, but the mid range to long range weapons can be projectiles.

> 2535447042642078;7:
> Depends on the weapon. Some weapons like the AR and SMG should be hitscan, but the mid range to long range weapons can be projectiles.

That would make sense since they wouldn’t be very useful at long range anyways.

I don’t care about realism. I care about game play. Hit scan is better game play. It is less dependent on servers or connection strength. There is reason they switched back to hit-scan after h3.

> 2533274880633045;9:
> I don’t care about realism. I care about game play. Hit scan is better game play. It is less dependent on servers or connection strength. There is reason they switched back to hit-scan after h3.

Never mind the fact that Halo 3 was the most played game in the franchise? Bungie was so proud of that achievement that they had an active counter showing their game population at all times. Hitscan just essentially made every weapon into a sniping tool. It may not be the issue of realism, but how it affects gameplay, and both these functions affect it.

I haven’t seen a projectile based game that functions really well in an online setting.

well it kind of depends a little, but in the context of Halo specifically I would overall prefer Hit scan.

now in weapons such as ars and brs and shotguns and such, im fine with hitscan, you still have to practice the aiming. but i think things like the sniper SHOULD be projectile. I can no scop WAY easier in this game than others, and I was never really that good to begin with. though individually i do feel better in this game than others.

I actually do like the projectile based system in halo 3, but it was never too consistant to me. EVERY game id have to spend a minute or 2 figuring how how much to lead someone. If they could standardize it and make it pretty consistant from game to game then Id prefer halo to go back to that because halo 3 was really challanging! or honestly maybe the Reach bloom system. I liked that because you couldn’t spam the trigger with the dmr. If you knew how to keep your cool and when and HOW to spam you could potentially out gun 2 noobs. I did it plenty of times just by pacing my shoots while they all spammed. now…nope, good luck.

> 2535426262519166;11:
> I haven’t seen a projectile based game that functions really well in an online setting.

Battlefield

The Arsenal should be a mix of hit-scan weapons and projectiles for a balanced game.

> 2533274823412826;10:
> > 2533274880633045;9:
> > I don’t care about realism. I care about game play. Hit scan is better game play. It is less dependent on servers or connection strength. There is reason they switched back to hit-scan after h3.
>
>
> Never mind the fact that Halo 3 was the most played game in the franchise? Bungie was so proud of that achievement that they had an active counter showing their game population at all times. Hitscan just essentially made every weapon into a sniping tool. It may not be the issue of realism, but how it affects gameplay, and both these functions affect it.

A: I think h2 had a higher population.
B: Population has nothing to do with the quality of every aspect of gameplay. Halo 3 had a whole lot of good qualities, hit scan wasn’t among them.
C: Hit scan means your shots count even when you are on the bad end of the servers.
D: Yes and I prefer hit scan.
E: Again we went from Hit scan h2, to projectile h3, back to hit scan with reach. It was a failed experiment imo.

A:

> 2533274880633045;15:
> > 2533274823412826;10:
> > > 2533274880633045;9:
> > > I don’t care about realism. I care about game play. Hit scan is better game play. It is less dependent on servers or connection strength. There is reason they switched back to hit-scan after h3.
> >
> >
> > Never mind the fact that Halo 3 was the most played game in the franchise? Bungie was so proud of that achievement that they had an active counter showing their game population at all times. Hitscan just essentially made every weapon into a sniping tool. It may not be the issue of realism, but how it affects gameplay, and both these functions affect it.
>
>
> A: I think h2 had a higher population.
> B: Population has nothing to do with the quality of every aspect of gameplay. Halo 3 had a whole lot of good qualities, hit scan wasn’t among them.
> C: Hit scan means your shots count even when you are on the bad end of the servers.
> D: Yes and I prefer hit scan.
> E: Again we went from Hit scan h2, to projectile h3, back to hit scan with reach. It was a failed experiment imo.

A-B: Population is irrelevant, but people did enjoy the game, even when it didn’t have hitscan.
C: Hitscan is just a way to ease the burden on the servers, but they had over a decade to improve on making the servers capable of making projectile games viable in an online environment.
D:You are entitled to you opinion just as I am.
E: I don’t think it was a failed experiment, but the style started to change, and I would imagine they went with only with what they thought would be easiest.

Projectile based works better for big modes like BTB. Halo 3 showed that really well.

Halo 5 on the other hand isnt fun in BTB (or in any mode lol) because you get shot from every -Yoink- across the map… even pistol or AR

> 2535426262519166;11:
> I haven’t seen a projectile based game that functions really well in an online setting.

Battlefield series :slight_smile:

Projectiles I would prefer to use really now ever since playing Halo 3 more often.

> 2535405881901481;18:
> > 2535426262519166;11:
> > I haven’t seen a projectile based game that functions really well in an online setting.
>
>
> Battlefield series :slight_smile:

Lol

Good one