Dont get me wrong its great for multiplayer, knowing when netcode/ballistics isnt screwing you over, but in campaign its just… Wack. I like to confirm the kill myself. Seeing a body flying or when gunfire comes to a stop after throwing a lucky grenade… The whole red x for kill thing seems more arcade than anything. Understanding the necessity for multiplayer, just hoping its not in campaign too.
Multiplayer & campaign gameplay parity is important in game design. Keeping them as matched as possible is generally smart.
As far as immersion goes, that seems odd to me that the helmets having kill indicators and hit markers breaks your immersion. It seems like a perfectly plausible thing these high tech armor suits would have.
i don’t like hit markers and grenade warnings overall. grenade warnings just takes away to need to be aware of your surrounding and the noise grenades make. i always find it more entertaining to not know exactly were it is, if i didn’t pay attention.
for hitmarkers: in halo you could already tell by the shield flashing that you are hitting the enemy. i think it’s pointless in halo (and i even don’t like it in other games). i think they are only there to fit with other shooters.
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> i don’t like hit markers and grenade warnings overall. grenade warnings just takes away to need to be aware of your surrounding and the noise grenades make. i always find it more entertaining to not know exactly were it is, if i didn’t pay attention.
> for hitmarkers: in halo you could already tell by the shield flashing that you are hitting the enemy. i think it’s pointless in halo (and i even don’t like it in other games). i think they are only there to fit with other shooters.
I’m not a big fan of grenade indicators either. I’m also not a fan of hit markers for grenades. keep it for all other weapons except for explosives.
Grenade hit markers give away the location of someone hiding around corners etc.
I’d like it if they were an option.
Not a fan of grenade indicators, but I don’t mind gun hit markers as long as they don’t produce noises. H5G high pitched sound effects in general are terrible imho! I was glad when H5F came out, so I could thinker with some sound options on PC. Never had such a problem on a AAA title before. 
Best solution? Like always let us have the option to turn them on or off! 
I mean these are the same helmets that can determine distancez and some weapons automatically tell you when you’re aiming at the head or not. If we’re only talking about immersion, that’s not all that ganebreaking.
Especially coming from the series that installed “Return to the Battlefield” in some of its Campaigns, which is more immersion breaking than anything.
I don’t get how that is immersion breaking at all when you consider how well developed UNSC AI software tech is. And I’m saying that as a guy who thought Halo:ODSTs immersion was totally ruined by the fact you could take multiple hits from Covenant weapons.
Dr. Catherine Elizabeth Halsey took only 1 generation to do what 3 previous generations could not; make a portable energy source that can easily be hidden on a sturdy, durable suit of armor meant to traverse harsh environments such as space, desert, tundra, etc. Are you really going to complain about something so small when she achieved such a feat?
Most of the new HUD features such as headshot indicators (this one’s an exception as I believe it’s been around since CE?), grenade tags, and kill confirmation displays didn’t exist until the most recent Halo, which, by the way is AFTER the technological boom from discovering Forerunner tech. Sure, some of them were present in Halo: Reach, but Spartan III’s were also known to field test tech meant for other Spartans of both generations to use in live combat.
In my opinion, I don’t find it at all very immersion breaking because this is a game that takes place 540 years in the future, well beyond capability to develop such technology.
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> Especially coming from the series that installed “Return to the Battlefield” in some of its Campaigns, which is more immersion breaking than anything.
Now that’s something I hope they get rid of.