History Of Armor Abilities???

Can someone explain why armor abilities are only in Halo Reach, Halo 4, and Spartan Assault in a lore sense. I understand they are newer games but according to the Universe and Lore how does this fit in. Was it experimental during Reach and was recalled due to it not working properly or malfunctioning?

Frankie commented on something similar to this during HaloFest 2011, there isn’t a lore explanation. Games have to innovate, and they simply cant explain everything.

> 2533274926135015;2:
> Frankie commented on something similar to this during HaloFest 2011, there isn’t a lore explanation. Games have to innovate, and they simply cant explain everything.

Translation: We are not even going to bother to BS an excuse. We just dont care.

Noble Team was a secret ONI force with experimental tech, and as such they could use armor abillities. Since they were still experimental, they were not used again until the GEN II project (Spartan IIIs).

Armor Abilities were something undergoing testing and R&D on Reach (like a lot of other military tech, seeing as Reach was the center of operations for the military and where a great deal of the research and invention was done, though there were other places as well), a lot of experimental technology and technology under development was lost with Reach, that’s why they never saw wide useage after the fall of Reach even though the game is set before most of the others. The tech wasn’t lost with Reach, but the loss of the planet did put a damper on the spread of it and its development. After the war humanity had the time to really innovate and invent new things again and thus the Armor Abilities were completed and put into full development/use after the Human-Covenant War.

> 2533274915926813;3:
> > 2533274926135015;2:
> > Frankie commented on something similar to this during HaloFest 2011, there isn’t a lore explanation. Games have to innovate, and they simply cant explain everything.
>
>
> Translation: We are not even going to bother to BS an excuse. We just dont care.

I respect his answer. Some things should not have canonical explanations.

Nanobots, for instance…

> 2533274844054393;6:
> > 2533274915926813;3:
> > > 2533274926135015;2:
> > > Frankie commented on something similar to this during HaloFest 2011, there isn’t a lore explanation. Games have to innovate, and they simply cant explain everything.
> >
> >
> >
> > Translation: We are not even going to bother to BS an excuse. We just dont care.
>
>
> I respect his answer. Some things should not have canonical explanations.
>
> Nanobots, for instance…

I dont. They hire actual writers to come up with stories and they cant bother to throw some imagination on this?
Hell, have a contest where players can come up with reasons that they can turn into a 2 minutes animated thing for the Halo Channel.
In Reach they even acknowledge that the Mjolnir looked different in game. Dont think they answered it but at least they acknowledged it.

> 2533274915926813;7:
> > 2533274844054393;6:
> > > 2533274915926813;3:
> > > > 2533274926135015;2:
> > > > Frankie commented on something similar to this during HaloFest 2011, there isn’t a lore explanation. Games have to innovate, and they simply cant explain everything.
> > >
> > >
> > >
> > >
> > > Translation: We are not even going to bother to BS an excuse. We just dont care.
> >
> >
> >
> > I respect his answer. Some things should not have canonical explanations.
> >
> > Nanobots, for instance…
>
>
> I dont. They hire actual writers to come up with stories and they cant bother to throw some imagination on this?
> Hell, have a contest where players can come up with reasons that they can turn into a 2 minutes animated thing for the Halo Channel.
> In Reach they even acknowledge that the Mjolnir looked different in game. Dont think they answered it but at least they acknowledged it.

Considering every other attempt to come up with canonical reasons for gameplay elements being present in one game but not another has ended with laughable results that tend to wind up ignored anyway, it would seem that 343 simply decided to cut out the middle man and avoid trying to justify gameplay decisions.

> 2533274848539555;8:
> > 2533274915926813;7:
> > > 2533274844054393;6:
> > > > 2533274915926813;3:
> > > > > 2533274926135015;2:
> > > > > Frankie commented on something similar to this during HaloFest 2011, there isn’t a lore explanation. Games have to innovate, and they simply cant explain everything.
> > > >
> > > >
> > > >
> > > >
> > > > Translation: We are not even going to bother to BS an excuse. We just dont care.
> > >
> > >
> > >
> > >
> > > I respect his answer. Some things should not have canonical explanations.
> > >
> > > Nanobots, for instance…
> >
> >
> >
> > I dont. They hire actual writers to come up with stories and they cant bother to throw some imagination on this?
> > Hell, have a contest where players can come up with reasons that they can turn into a 2 minutes animated thing for the Halo Channel.
> > In Reach they even acknowledge that the Mjolnir looked different in game. Dont think they answered it but at least they acknowledged it.
>
>
> Considering every other attempt to come up with canonical reasons for gameplay elements being present in one game but not another has ended with laughable results that tend to wind up ignored anyway, it would seem that 343 simply decided to cut out the middle man and avoid trying to justify gameplay decisions.

Every? Name a few.

> 2533274915926813;9:
> > 2533274848539555;8:
> > Considering every other attempt to come up with canonical reasons for gameplay elements being present in one game but not another has ended with laughable results that tend to wind up ignored anyway, it would seem that 343 simply decided to cut out the middle man and avoid trying to justify gameplay decisions.
>
>
> Every? Name a few.

Sprint as an armour ability: Made by Kat, operates by bypassing the safety limiters of the MJOLNIR actuators and muscles, allowing better performance at the expense of heat regulation, overheating the user if used for prolonged periods.

So despite Spartans sprinting in every form of media (previously restricted to cutscenes in games), regardless of their MJOLNIR version, they apparently can only do so if something is attached to them which stops the armour limiting their abilities.

Dual wielding: Dual wielding wasn’t used by the Master Chief in Halo CE as his armour firmware could not track two weapons at once.

The would never be a restriction, especially not in the second iteration of the Mark V, and when the Mark IV clearly could. Even regular humans like Miranda Keyes are perfectly capable of doing it.

Weapon stats: So many of the UNSC weapons have their canonical stats taken from how they perform in games, even though this would make them far worse than their appearances in other mediums, and worse than weapons we used fifty years ago.

> 2533274915926813;3:
> > 2533274926135015;2:
> > Frankie commented on something similar to this during HaloFest 2011, there isn’t a lore explanation. Games have to innovate, and they simply cant explain everything.
>
>
> Translation: We are not even going to bother to BS an excuse. We just dont care.

It’s not like they don’t care, they just can’t explain every little thing in the game. They are not going to describe to an artist why a plant exists in this game in 2012 but in the anniversary version it is a different plant. Things are upgraded over time, and as much as we want to immerse ourselves into the boots of a Spartan we have to remember they have the artistic license to CREATE a world and make things better over time to be competitive in a real market. If Halo stayed the same way as Halo 1 did in the beginning I am not sure of where this franchise would be but it would be very behind others, and not one of the greatest in the history of Gaming.

> 2533274879225411;1:
> Can someone explain why armor abilities are only in Halo Reach, Halo 4, and Spartan Assault in a lore sense. I understand they are newer games but according to the Universe and Lore how does this fit in. Was it experimental during Reach and was recalled due to it not working properly or malfunctioning?

You may want to look into investing some time in reading the Halo 4 Guide. It is a book that explains EVERYTHING about Halo 4. I’m sure it describes in some detail as to why/how/where the armor abilities came to be.

> 2533274848539555;10:
> Sprint as an armour ability: Made by Kat, operates by bypassing the safety limiters of the MJOLNIR actuators and muscles, allowing better performance at the expense of heat regulation, overheating the user if used for prolonged periods.
>
> So despite Spartans sprinting in every form of media (previously restricted to cutscenes in games), regardless of their MJOLNIR version, they apparently can only do so if something is attached to them which stops the armour limiting their abilities.
>
> Dual wielding: Dual wielding wasn’t used by the Master Chief in Halo CE as his armour firmware could not track two weapons at once.
>
> The would never be a restriction, especially not in the second iteration of the Mark V, and when the Mark IV clearly could. Even regular humans like Miranda Keyes are perfectly capable of doing it.
>
> Weapon stats: So many of the UNSC weapons have their canonical stats taken from how they perform in games, even though this would make them far worse than their appearances in other mediums, and worse than weapons we used fifty years ago.

In-game movement has always been far slower than what the lore depicts, whether the PC is running normally or sprinting with the aid of a plugin. Spartans are canonically able to move dozens of miles per hour, yet even Kelly, the fastest, could only run 62 kph (38.5 mph) in her Mark V suit. Despite this, John managed hit 257 kph (just under 160 mph) when he was testing his new Mark V on Reach, though he tore his Achilles tendon in the process. It actually makes perfect sense that Cortana deactivated his suit’s safety limiters in that case; why else would the Spartans’ “rabbit” be unable to keep up with her jack of all trades, master of none leader? Kat’s sprint module makes does make sense canonically, despite its in-game effects being drastically hampered for balance purposes. The same goes for Halo 4’s integrated sprint mechanic.

The idea that Mark V’s firmware couldn’t track two weapons is fanon used to justify the lack of the dual-wielding mechanic is CE and Reach. Not once has any official source supported this claim. As for weapon stats, that’s undeniably just part of gameplay balance. For example, neither Bungie nor 343i have ever attempted to justify why the BR55 (with a maximum effective range of 950 meters) is incapable of reliably hitting targets more than perhaps a quarter of that distance in gameplay.

> 2743040665912551;11:
> > 2533274915926813;3:
> > > 2533274926135015;2:
> > > Frankie commented on something similar to this during HaloFest 2011, there isn’t a lore explanation. Games have to innovate, and they simply cant explain everything.
> >
> >
> >
> > Translation: We are not even going to bother to BS an excuse. We just dont care.
>
>
> It’s not like they don’t care, they just can’t explain every little thing in the game. They are not going to describe to an artist why a plant exists in this game in 2012 but in the anniversary version it is a different plant. Things are upgraded over time, and as much as we want to immerse ourselves into the boots of a Spartan we have to remember they have the artistic license to CREATE a world and make things better over time to be competitive in a real market. If Halo stayed the same way as Halo 1 did in the beginning I am not sure of where this franchise would be but it would be very behind others, and not one of the greatest in the history of Gaming.

Are people asking for the explanation of plants in game? Are people asking for such small things?
The beginning of Halo 2 has Chief putting on new armor to show the change. Now, im not asking for Blur to animate a whole cutscene explaining the new armor abilities, but they could have one of those terminal scenes that are just flat art with a couple models walking around. Is that really that much work?

I understand wanting explanations to some things in video games like the always changing technology, but at some point when a game has evolved as much as halo, cant you just let it go and enjoy the new ideas the studios come up with? It’s difficult enough to constantly come up with new ideas without people constantly badgering them about it.

> 2533274848539555;10:
> Sprint as an armour ability: Made by Kat, operates by bypassing the safety limiters of the MJOLNIR actuators and muscles, allowing better performance at the expense of heat regulation, overheating the user if used for prolonged periods.
>
> So despite Spartans sprinting in every form of media (previously restricted to cutscenes in games), regardless of their MJOLNIR version, they apparently can only do so if something is attached to them which stops the armour limiting their abilities.
>
> Dual wielding: Dual wielding wasn’t used by the Master Chief in Halo CE as his armour firmware could not track two weapons at once.
>
> The would never be a restriction, especially not in the second iteration of the Mark V, and when the Mark IV clearly could. Even regular humans like Miranda Keyes are perfectly capable of doing it.
>
> Weapon stats: So many of the UNSC weapons have their canonical stats taken from how they perform in games, even though this would make them far worse than their appearances in other mediums, and worse than weapons we used fifty years ago.

Ok, seriously? Do you legitimately not understand that explanation at all or are you deliberately misrepresenting it? Using gameplay to try and understand or explain anything or trying to use it as the example of everything in game would function in reality is always going to make things ridiculous or create issues with believability. No one with any significant degree of logic applies the gameplay as canon or even remotely views it as the basis of canon.

Sprint as an AA in-game was to give you the ability to run faster, in-game a Spartan or Sangheili can only sprint if they have that AA module. But that’s just in-game, reality is a completely different matter and always was. The explanation for Sprint was not intended as an explanation for any sprinting. Spartans and any Covenant that use AAs can run and sprint and move faster just fine without any such AA modules. The Armor Ability is something completely different from the basic fundamentals of biology and none of the armor inhibits that basic function (except for maybe in terms of weight). What the Sprint AA does is enhance the innate ability to sprint/run, it’s not what allows it, just allows you to go faster and for slightly longer than you would ever be able to accomplish with just your natural capability. A Spartan without the Sprint AA can run and sprint just fine and isn’t somehow magically prevented from doing that by wearing the armor.