Hire me. Will work for free

Utilize the crazy dedicated players like me(I’m not the only one thank God) who knows what we’re talking about.

What the heck is going on? I’m prepared to sign an NDA and use my free time to dive into helping with feedback/advice, serious QA testing/flighting, communication and making emergency content with Forge.

I’ve been with the series for over two decades and sadly due to its abysmal state I’m ready to uninstall - but I’d rather help out like with MCC. We can still turn this around but things need to move more quickly.

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Who would want to hire you… Experience please. What programming languages do know? How long? Where’s your resume. So you play video games like thousands of others… Cough, cough… At least wait till your done with high school then give it a try.
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I will also work for free also. Put me on the “CUSTOM GAMES TEAM” :face_with_monocle:

Experience:
I have been running Game Servers since 1998 starting With The Tribes Franchise, The Doom, franchise, The Unreal Tournament Franchise, Orange Box Franchise, The Halo Franchise and the Battlefield Franchise. :grin:

I have modded every game and ran game servers. I think I have a pretty good Idea on how to setup the Custom Game area with my own Dedicated Servers and Custom Game Browsers and with Admin Console Commands.

I can flow chart the whole Custom Games Area. :grin:

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I’ll work for free too. I’ll sit in the corner and shout insults and crack a whip all day!

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Here’s the thing. Highly invested fans of games are really only good at one thing: Pointing out a problem.

Here’s what they’re not good at: Providing a prescriptive fix for problems, QA testing, content creation.

Those three things are specific skills that you have to prove you can do.

You could be amazing at literally everything you mentioned here, but nothing you can do will make things “move more quickly.”

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Hire me, but pay me.

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Pay me, but don’t hire me

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**Original post. Click at your own discretion.**

I know how to program, which is more important than knowing any one language.

Knowing languages literally means nothing. Truly. Language is just a tool used for an solution based on a problem. Certainly, C++ is more syntax intensive than Python or Ruby, but it’s not about the language in and of itself. You’d need to weigh pros and cons of each before deciding implementation. I wouldn’t make a python 3D video game for instance, although it can be done.

Now given that this is a professional team; most use engines. From recollection they use an in-house engine, and that likely works with C# or Java - but I’m leaning more towards C family.

Despite all of this, even knowing what engine they use, what language within the engine, the most important functionality is going to be the functions they’ve built into the engine and what functionality needs to be implemented.

At this point I see some glaring issues that need addressing, I’d not be focused on building out functionality so much as removing functionality that’s obsolete. I’d likely take a gander at the information being sent between player and server. I’d argue for reducing it down to the bare minimums.

I’d disable the store immediately. With the argument that if we as a company can’t provide basic gameplay to our customers, that no time should be spent on cosmetics until the core game was in a good state.

There would need to be a massive overhaul of menu. This is a PITA, as all menus are, but it’s still worth it. I’d draw up blueprints and move towards the simplest for the player to comprehend; perhaps even mocking up a few and asking the community what they thought the pros and cons of each are. (I’m not infallible, and more eyes is always better for consensus).

I’d fine tune grenade explosion radius.

…and much more.

Despite all of that, I’d need to be heavily incentivized to actually work for 343. They’d need to offer more than cash, and I’d need certain requirements met that they absolutely won’t meet (like removing store as a gesture of goodwill towards the community until we fix some of the issues).

See, in previous decades, the people making the game gave a f***. They wanted you, the player - to love their game. I see absolutely none of that with Halo infinite. I see a company focusing on microtransactions, and instead of releasing their best possible product, they release an MVP (minimal viable product) to push digital art on you - the gamer.

So in short; Eat my shorts 343. PLAYER FIRST.

(I only wrote the code part, because you seem to be under the impression that many of us aren’t programmers. The community would fix this rather quickly if they open sourced their code. Although it presents other issues)

The kicker about languages is - Most companies aren’t using code like they used to, they probably are using that new hip ‘node-like’ coding system. It’s a literal drag and drop system with bare minimum coding required. I don’t like it personally, but haven’t given it an honest go. I prefer to read my code like a book. I forget what they call it, but most engines offer it now.

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Why don’t you send a resumee like everyone else on the planet?

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This is only true for fans who don’t have experience at coding and troubleshooting bugs. For those who do, they could likely provide fixes just as any 343i dev, if given access to the tools used for creating the content.

What it’s really about is that everyone wants things fixed today, which with Deployment “Politics” simply is not possible. Developers these days have little freedom to work on what makes consumers happy, but rather what leadership finds is the best outcome for saving money and time. So, they go through assigned work via pipeline created by management which comes through many channels. Then, when they finally get a fix for something the community is waiting for, it needs to go through another few weeks of updating documentation and testing. And, sometimes the devs don’t even know how to fix something so they just sit on it. Then, once it goes through all that, they need to go through another annoying set of procedures just to get their code deployed to a production build, which sometimes even creates other problems.

Most of the time, actually fixing something takes very little time, like a day, maybe two, by a single developer. It’s all the politics that developers deal with that delays what the consumers are passionately waiting on and criticizing about.

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@ SepticonWarrior

This guy codes, and has worked on a team or at the very least is aware of the industry.

Some games you can actually reverse engineer the issue while playing the game. Especially games where the bug is easily repeatable.

so… you are better than all 343i?

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Big Team Battle has literally been broken for over the half the time it has been active. 343 isn’t exactly the highest standard right now.

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Hence why I immediately followed with:

Sure, but there’s about a million reasons why you’d never want to do this.

Mmm hard disagree. There’s very little “politics” regarding fixing bugs or changing a feature.

The truth is a developer isn’t just working on fixes or feature changes. They’ve got a huge list of tasks in whatever system they use for tracking work and it’s all prioritized accordingly during triage meetings. If the engineer responsible for fixing Issue A also has multiple people depending on them to create Tech Feature A, they’re going to unblock their colleagues before tackling the fix.

I kid you not, id be right next to you man. I’ve literally wrote down a google doc with everything I’d do to revamp the customization issue with points to add. and now that i got back from college and played the game, i can write up on gameplay issue with possible fixes.

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@lokmost

Sometimes it’s not about being better; sometimes it’s about actually caring about the game and community.

People can defend 343, but I’m not really of the impression that they give a crap, beyond getting you to put more money into the game. I could be wrong, maybe some inside have a heart for halo and are getting stonewalled, but it definitely seems like there is a misunderstanding between the community and the devs.

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Yesterday I did 7 matches back to back with 4 of my friends

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Caring does not fix bugs
Knowing low and high end developing & software programming does

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And yet I can hardly get into a match of BTB solo. And when I do, there’s a high chance each team is only gonna have 4-5 people. Who then quickly quit because a BTB match with that many players is super boring.

You got lucky. That’s all it is.

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I’m gonna tell you why this isn’t about the money. If they didn’t care, they’d leave the game industry because it pays crap and they’d find literally any other industry where their skillset would be applicable so they could earn more money. And they wouldn’t have to deal with toxic randos on the internet that vocally hate everything they do.

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