I have some suggestions for Halo: Reach multiplayer.
1: Higher penalty for quitters.
Everybody hates when a member of their team quits, right? It’s been happening a lot to me in the TU Beta, and in result, I lose. I suggest a higher penalty so they learn their lesson. EDIT: Possibly give the people of Halo an option to join in the middle of an ongoing match.
2: Red VISR.
I know this is in high demand already, and I highly suggest putting this in the game. As far as the price, maybe around 300,000 to 500,000 credits. Example: http://i283.photobucket.com/albums/kk309/sparky9171/playermodel.png
3: Get rid of fall damage.
Pretty much self-explainatory… I don’t know one person who likes fall damage.
4: One-Betrayal Booting.
Basically be able to boot somebody the first time they betray you… I don’t ENTIRELY supportly this, reason being there are a lot of accidental betrayals, but the purpose ones, yeah.
5: No-Bloom.
Besides the Sniper Rifle, I think bloom was a mistake. I know they are testing this currently, and hopefully it gets put in the rest of multiplayer.
6: Bleedthrough Damage.
I think bleedthrough would make gameplay more intense, and more fun.
7: More Armor.
I’m not sure if this is possible, but I think the game needs more armor. I’m not complaining about the current amount, more about the looks.
These our my suggestions for Multiplayer, please give me your opinion, and remember: Critism is welcome, not suggested.
the rest of my team just left at start…

