High-value Banished targets leading up to Escharum

Hi! I’m playing Ghost Recon: Wildlands for the first time (it’s serving as my introduction to the Tom Clancy franchise), and I really like how there’s a system that requires the player to either eliminate or capture high-profile targets to build towards taking down a cartel kingpin. In last year’s campaign demo for Halo Infinite, there’s what appears to be the name of an Elite as a target on the map of Zeta Halo. Could this be an indication of something similar to Wildlands? I’d love to work my way up to taking out Escharum (or maybe even Atriox) by killing some of his subordinates. It’d make for a really neat departure from the traditional linear Halo campaign system, in my opinion, and would work nicely with the new open world.

Kinda like the captains and such in the Middle-Earth games. That would be sweet. Have some major Banished strongholds with High level enemies.

This is a throwback and a half, but I LOVED the deck of 52 in the first Mercenaries game. The second really messed it up, but the first game was great. It’d be nice to see some sort of hierarchal build up to the Hand of Atriox. Not too many though cause you don’t want to dilute the experience.

that could be cool yeah we’ll see when we get the game.