Yeah, except NONE of that was true. I managed to make huge maps back in the early days of Halo 4, and here’s the thing, Halo 4’s Forge at launch, was and still is better than 90% of Halo 5’s Forge. The only things Halo 5’s Forge has that is better are:
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Welding
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Grouping
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Scripting
Everything else, Halo 4 did better, even the UI. In all honesty Halo 4 gets way too much trash, it’s a good game, it’s just not great for competitive, but here’s the thing that a lot of Halo players haven’t really figured out:
Competitive players, as in ranked/pro players are NOT the majority of the community, in fact they never have been, CE started off as strictly custom games and while yes it had competitive players, there was no actual competitiveness until Halo 2. And even then Halo 2’s most popular mode was Infection, a fan made mode simply for dumb, laid back fun. The best kind of fun if you ask me.
Halo 3 was the first truly competitive Halo game, and honestly it’s why I dislike it the most, keeping in mind I still love it as a game. But Halo was never popular for it’s competitive play, it was always know for those crazy, wacky game types you see floating around action sack, because those modes are what made Halo stand out from games like Call of Duty or Battlefield.
Halo 4 imo was one of the top 3 best Halo games, the others imo being 2A and Reach. Not because of their matchmaking, but because how much they respected the player, and how much they respected the franchise.
Now do I think removing bolshot and active camo from H4 loadouts would fix a lot of problems? Absolutely! 1 shot weapons should NEVER be spawn weapons outside of action sack and Fiesta. But there were modes without loadouts too.
