> > Remember how the community complained like a bunch of whiny brats when Reach came out, successfully turning Reach into a splintered game experience with multiple different settings and modes that all catered to each individual need? (TU, NO Bloom, Vanilla , Anniversary, …etc.) Let’s not do this and keep the game consistent throughout all of the playlists. There is nothing more annoying than having to keep track of all the different settings and modes that people wanted.
> >
> > I guess I shouldn’t blame the community though, because people will always complain. It actually was Bungie’s fault for listening to the limited community, succeeding in splitting up and ruining the Halo community (Reach is the least successful Halo game to date).
> >
> > I guess I’m just asking 343 to simply not listen to their fans, and do what they think is right, because they know what’s best. Kudos on no beta because that would only serve to invite community influence. We just need to realize that WE DON’T MAKE GAMES, WE DONT KNOW WHAT WORKS< WE ARE limited, 343 WILL TAKE CARE OF US, TRUST THEM.
> >
> > PEACE.
>
> no…just no.
>
> vanilla reach was crap. bloom was crap. guess what? bungie screwed up the game. we got parts of it fixed by us dissenting.
>
> same thing with halo 2. it sucked pre-patch, then became awesome.
>
> and to say that we don’t know what works…i can tell you what makes a competitive game…a lot of people can. i trusted bungie, and they crapped all over my face with a disappointing game. not again.
>
> i am actually comfortable with what we have heard now, but that is not to say that if something is screwed up when it ships we should all keep quiet. devs aren’t perfect. we are the consumer, and in order to keep our business they need to placate the user base.
This. With Reach Bungie splintered their own game by alienating their existing loyal fanbase that loved Halo for what it already was, then invited a bunch of new players that didn’t give a -Yoink- and or understand why some of the old stuff was better. Change is fine, but change for the sake of change is silly. You improve on the core formula, not take a -Yoink- all over it for no reason.
It’s quite hilarious that you think MLG settings are partially responsible for splintering the game when they’re more similar to what Halo has been consistently been about for about 9 years. No, no my friend, you’ve got it backwards. Those -Yoink- backwards Reach settings are what splintered the community.
But I will agree with you on one thing, we need good default settings across the board, MLG is one thing, but when we have pre-TU, post TU settings then MLG, etc.
They should’ve forced TU settings on everyone, half the kids didn’t even notice bloom was missing in the TU Beta playlist when it came out (not even joking). Fact of matter is, only the kids who cared noticed, if Bungie wasn’t so damn stubborn they would have fixed their damn game and admitted their mistakes this time around. But perhaps they didn’t care since Halo was no longer their child to worry about. Given that fact I don’t imagine it’s easy for 343 to force settings over everyone like that since it wasn’t their creation to begin with.
I don’t think we’ll have this problem with Halo 4. Base movement appears to be quite quick, jump height is good, there is no bloom to my knowledge thus far and the only variable factors will be AA’s or no AA’s, and drop spawns or static spawns. Those can’t be decided until launch.