We’ve all been there. The match starts and it’s a mad dash to the weapons and vehicles. You just ousted a quarter of your team for the coveted sniper rifle! “Alright! Time to pop some heads” you think to yourself, but to one lone -Yoink- on your team, that is exactly what time it is not (for you anyway)!
You go up on the ledge overlooking the rest of the map and scope in. As you’re about to make your first kill of the match, CRACK! Your shields go down. You look around to see where it came from, but all you see is your team mate tea-bagging the ground below him. “What the hell are you doing?” you say over team chat. “WHY THE HELL DID YOU THROW A GRENADE AT MY FEET!” BOOM!
Furious at your team mates exhibition of -Yoink–baggery, you decide to get yourself some home-grown justice! You sneak up behind him as he wastes bullet after bullet, missing every shot. CRACK One to take out his shields KA-BAM Two for the kill. As you pick up what is rightfully yours, you stand over his corpse and laugh triumphantly, then all goes black… “You have been booted from the game.” …fffffffffFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!!!
As a means of curbing the development of the above situation, I propose removing friendly fire from the majority of social playlists while keeping it in others, i.e. “pro” game types, ranked, or playlists that you would typically only join with friends whom you trust.
Another reason for this would be for the sake of certain objective game types that tend to become a big cluster–Yoink-. Take invasion for example. The enemy is mere seconds from taking the objective and all that stands in their way of success is you and a well-placed plasma grenade. As you throw, an overzealous teammate runs into the cap point, trying to introduce the enemy to the butt of his assault rifle. “Dude, no! I just threw a plasma…” BOOM “Betrayal!”
I figure it would remove a lot of unnecessary frustration from the game and make for a much more enjoyable experience.
I think that the system should be 2 betrayals for you personally to a boot, and if you betray someone who betrayed you before then its like a free pass to betray them without using on of your “betrayal points” sound fair? Oh, and if the number of betrayals you have on each other is even, if the teammate who started this “domino effect of destruction” betrays you again, then you can boot him.
> I think that the system should be 2 betrayals for you personally to a boot, and if you betray someone who betrayed you before then its like a free pass to betray them without using on of your “betrayal points” sound fair? Oh, and if the number of betrayals you have on each other is even, if the teammate who started this “domino effect of destruction” betrays you again, then you can boot him.
Otherwise good idea, but what if you get accidentally betrayed? You get a free chance at annoying youe teammate possibly leading to them getting booted. Assuming you are a jerk. The idea is nice, but has some problems.
But I really think that friendly fire shouldn’t be removed. It adds a layer of sophistication and fun to the game. I mean, who doesn’t like throwing a random plasma and instead of sticking an enemy the plasma grenade lands on your teammate producing a hilarious clip.
If you think about it, how many of the fail videos of Halo wouldn’t exist if there had been no friendly fire? Half? Possibly even more? I don’t know, but that’s an enormous amount.
On top of making you consider twice throwing that grenade when the place is full of your teammates, friendly fire can also cause some hilarious situations. Of course you ocassionally get that jerk on your team who betrays you for the Sniper, but that only happens ocassionally. You just should just learn to deal with it.
> I think that the system should be 2 betrayals for you personally to a boot, and if you betray someone who betrayed you before then its like a free pass to betray them without using on of your “betrayal points” sound fair? Oh, and if the number of betrayals you have on each other is even, if the teammate who started this “domino effect of destruction” betrays you again, then you can boot him.
Friendly Fire must stay, it’s part of the formula that is Halo. It’s a team-based arena game. You and your team win together or die together. It requires you to actually think before throwing that grenade, firing that rocket, driving in that direction, etc. Plus, people would exploit this in certain gametypes. You could easily boost someone across the map without friendly fire.
If you don’t want sloppy teammates, find a bunch of guys to play with or just invite the players who were good to play with after a match. Simple.
But what is really needed is that the game NEEDS TO TELL US WHEN SOMEONE FORGIVES YOU AFTER YOU BETRAY THEM.