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> > The spawn system is as good as it will get. Awareness will vary from player to player. Recognizing spawn points and what spawns are being blocked and prioritizing kills to prevent a spawn from being blocked are crucial especially against people that know what they’re doing.
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> > Unless you want urban where they “fixed” the spawns as per the community complaining about spawns. If you’re on offense and are outslayed and pushed back, you’ll end up spawning behind the armory. You definitely won’t get grenade spammed, but you’ll definitely not cap as it’s a 30+ second run back to the garage, where they are now shooting you on the way back.
> >
> > There are many factors to consider. Most of the time a good player will know roughly where they will respawn and where to go/shoot based on where recent teammates died, where the opponent is, where teammates are, current objective, previous teammate spawns, death screen, open choke points/power positions etc. Note I said know where to go off spawn- if you don’t choose the correct place to go, you will probably end up being the person dying and not the person putting in shots to help the team.
> >
> > Play and learn my friend. Unfortunately there’s no potion to magically win every game without trying. If you want that, I’d play a PvE game or firefight. No one is playing to lose.
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> Dude, I’ve been playing Halo since CE… I have “played and learned” my friend… Awareness isn’t even a factor when you don’t have but a full 2 seconds to react in many cases.
With all due respect, if you’ve “learned” you should understand that it’s your fault/team’s fault to be put in this predicament in the first place. This is what I mean when I say awareness. Risky plays will result in this on occasion- even pros will fall to this given the right circumstances. With risk comes a chance for greater rewards (reversals, power weapons, a cap) but there’s the downside of dying and losing map control.
If you have map control and are outslaying the other team IN addition to having communication if an enemy slipped by to your side, this non-issue is just that, a non-issue. You’ll be slipping shots in to anyone that spawns and tries to run to safety and a teammate will finish the weak guy off. On the flip side, if you’re 4 down and are playing a good team, you better expect the opponent to push to top mid and hold choke points so you are stuck in your base along with your teammates. If we’re 4 down and I spawn first with no pressure from the other team, unless they were doing objective, my team (assuming it’s a good team as well) will most likely win the game because the other team doesn’t know how to play, even though we got into a bad spawn cycle.
Coming from someone else that has played 50,000+ games since CE. 39 in multiple playlists in h2, 50 in multiple playlists in h3, top 100 overall in snipes, mlg and slayer in reach, etc.
Sorry brotha this is a non issue. If I play good people and we have 4 down and the opponent has at least 2 up, the first person that spawns is most likely dead.