I am not sure what 343 was going for but… Lots of hexagonal pillars. Most of the scenery is taken up by those pillars. It definitely doesn’t help with making the game look more toyish and just feels unfinished. I get it’s a demo and all but like… why?
Anyhow. Let us bask in the glory of the Hexagonal Pillars! The true dominating force of Halo Infinite.
I think a lot of the hexagonal pillars come from their aesthetic of a Halo ring dismantling but I do agree they need more texture on it to seem more ‘Forerunner-esque’. Right now it seems more of a Minecraft design which could be fixed easily
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> Honestly to me they look like they are being used as a boundry in lots of places
That is very true. I didn’t think of that. Yet it just looks too flat? I think part of the issue is lighting. If the lighting was more dynamic and vibrant, I think the pillars would look great. They just look out of place with the more detailed models.
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> > 2533274803562826;3:
> > Honestly to me they look like they are being used as a boundry in lots of places
>
> That is very true. I didn’t think of that. Yet it just looks too flat? I think part of the issue is lighting. If the lighting was more dynamic and vibrant, I think the pillars would look great. They just look out of place with the more detailed models.
in some pics you can see there is little to no bump/normal maps on them, they do have texture but the object is still perfectly flat
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> > 2535429756019039;4:
> > > 2533274803562826;3:
> > > Honestly to me they look like they are being used as a boundry in lots of places
> >
> > That is very true. I didn’t think of that. Yet it just looks too flat? I think part of the issue is lighting. If the lighting was more dynamic and vibrant, I think the pillars would look great. They just look out of place with the more detailed models.
>
> in some pics you can see there is little to no bump/normal maps on them, they do have texture but the object is still perfectly flat
Yes, they do appear to have texture to imply panel lines. They need something to help break them up a bit. Maybe a few lights?
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> > 2533274803562826;6:
> > > 2535429756019039;4:
> > > > 2533274803562826;3:
> > > > Honestly to me they look like they are being used as a boundry in lots of places
> > >
> > > That is very true. I didn’t think of that. Yet it just looks too flat? I think part of the issue is lighting. If the lighting was more dynamic and vibrant, I think the pillars would look great. They just look out of place with the more detailed models.
> >
> > in some pics you can see there is little to no bump/normal maps on them, they do have texture but the object is still perfectly flat
>
> Yes, they do appear to have texture to imply panel lines. They need something to help break them up a bit. Maybe a few lights?
even still having walls of extremely large repeating objects will always look kind of off.
> 2535429756019039;1:
> I am not sure what 343 was going for but… Lots of hexagonal pillars. Most of the scenery is taken up by those pillars. It definitely doesn’t help with making the game look more toyish and just feels unfinished. I get it’s a demo and all but like… why?
>
> Anyhow. Let us bask in the glory of the Hexagonal Pillars! The true dominating force of Halo Infinite.
I love them… it reminds me of CE, where forerunner architecrue looked more like monolith, static and irregular ruins instead of factories.
Plot twist: Infinite is a crossover with Mass Effect: Andromeda. The Banished show up instead of the Quarian arc and Master Chief teams up with Ryder to grapple and boost jump on hexagon pillars and weird pointy things sticking out of the ground until a plot shows up.
> 2535459079655548;9:
> > 2535429756019039;1:
> > I am not sure what 343 was going for but… Lots of hexagonal pillars. Most of the scenery is taken up by those pillars. It definitely doesn’t help with making the game look more toyish and just feels unfinished. I get it’s a demo and all but like… why?
> >
> > Anyhow. Let us bask in the glory of the Hexagonal Pillars! The true dominating force of Halo Infinite.
>
> I love them… it reminds me of CE, where forerunner architecrue looked more like monolith, static and irregular ruins instead of factories.
I don’t hate them, but they just unfinished? Even in Halo 2, 3 and Reach, they had the simpler Forerunner look and still gave it detail and depth. This just borders on looking outdated. (no offense to CE at all, that was what it could do then and it worked). I think part of it is the lighting.
> 2533274796763552;10:
> Plot twist: Infinite is a crossover with Mass Effect: Andromeda. The Banished show up instead of the Quarian arc and Master Chief teams up with Ryder to grapple and boost jump on hexagon pillars and weird pointy things sticking out of the ground until a plot shows up.
I mean, that is something. I am convinced the Hexagons are just a new robo flood. They are trying to consume the galaxy in their hexagon image.
After replaying H2’s campaign I really appreciated the variety of forerunner styles present. The ruins found Delta Halo and Regret. The classic forerunner architecture found in Sacred Icon and Quarantine Zone. I’m not the biggest fan of the hexagon pillars as it seems kinda out of place in comparison to every other time we’ve been to a Halo ring, but HI still can win me over if we get to see a bunch of different environments.
My opinion on the aesthetics and style of Forerunner structures.
Is that its depends on WHICH kind of Forerunners that built them.
The rings, ark were all built by the Master builder Forerunner servants was it not?
The one ring, Installation 7, Zeta halo. The one in Halo Infinite, were part of the orignial twelve 30.000 km ones. Zeta was rescaled down to 10.000 km to fit in with the other new, six rings made by the lesser Ark. Now. Zeta got some familiar, classic structures. But I wouldnt be surprised if there was some different newer structures raised due to the rebuilding.
Different builders can have different styles in architecture. And regarding Requiem for example had different architecture built, maybe due to it being for housing warrior servants and not just because 343 decided to replace/ update the Forerunner arcitechture style.
The hexagonal pillars in Halo: Infinite are based on the basalt pillars in real life. If so, I think it’s a nice touch, plus some have also said that lore-wise this is what happens as the Halo rings break apart. Which I think is a nice touch.
> 2533274866906624;17:
> The hexagonal pillars in Halo: Infinite are based on the basalt pillars in real life. If so, I think it’s a nice touch, plus some have also said that lore-wise this is what happens as the Halo rings break apart. Which I think is a nice touch.
>The hexagonal pillars in Halo: Infinite are based on the basalt pillars in real life
Cool but Halo rings are not made out of basalt.
>plus some have also said that lore-wise this is what happens as the Halo rings break apart.
We see a broken up Halo ring in Halo 3 and Halo Nightfall, no hexagon pillars in sight.
> 2533274825022855;18:
> > 2533274866906624;17:
> > The hexagonal pillars in Halo: Infinite are based on the basalt pillars in real life. If so, I think it’s a nice touch, plus some have also said that lore-wise this is what happens as the Halo rings break apart. Which I think is a nice touch.
>
> >The hexagonal pillars in Halo: Infinite are based on the basalt pillars in real life
>
> Cool but Halo rings are not made out of basalt.
>
> >plus some have also said that lore-wise this is what happens as the Halo rings break apart.
>
> We see a broken up Halo ring in Halo 3 and Halo Nightfall, no hexagon pillars in sight.
Zeta Halo was not made the same as the rest of the rings. It was originally part of an older Halo array consisting of 12 larger (but weaker) rings created by the Builder caste of Forerunners. All but 1 of these rings were destroyed after Mendicant Bias took control of them and used them to hold the galaxy at gunpoint. This remaining ring, Installation 07, was later refitted to bring it to par with a new set of smaller and more powerful Halo rings created by the Lifeworkers caste, with it being downsized in the process. All of this could explain why this ring is constructed differently.
> 2535429756019039;1:
> I am not sure what 343 was going for but… Lots of hexagonal pillars. Most of the scenery is taken up by those pillars. It definitely doesn’t help with making the game look more toyish and just feels unfinished. I get it’s a demo and all but like… why?
>
> Anyhow. Let us bask in the glory of the Hexagonal Pillars! The true dominating force of Halo Infinite.
I was thinking of making similar topic like that,like are we gonna have those pillars visible in every mission of Halo Infinite?
Didn’t expect that after beatiful E3 2018 presentation.