I find myself quite amazed that 5 months in, and hero units still feel completely useless, unbalanced and pointless with slight exceptions of course. Atriox’s Chosen and Hunter Captain is in my opinion the only half viable leaders at the moment. I cannot ever seem to justify upgrading my leader or taking the time and resources to pump him out, rather then literally upgrading anything else I’m attempting to build or upgrading my logistics/reinforcements. This leaves me to more or less never touching him until I have absolutely everything else done and am just up on a surplus of energy and supplies. But lets be honest, generally the game is over before then.
Lets fix this issue, balance them, and lets let them spawn when the War Council or Armory is done building. Opinions?
I think there is some merit to this, but they would just be abused pretty quickly. For example, imagine the rush of suicide grunts, jump pack brutes, and atriox chosen? There would have to be so many changes to gameplay balance that they’re really better off just buffing the spartans and shipmaster.
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> > I think there is some merit to this, but they would just be abused pretty quickly. For example, imagine the rush of suicide grunts, jump pack brutes, and atriox chosen? There would have to be so many changes to gameplay balance that they’re really better off just buffing the spartans and shipmaster.
>
> Please no. That’s what ruined the first halo wars (hero wars really). It will abused since the armory is so cheap.
>
> Trust me, you don’t want to go back to the days where you could win high level games building nothing but heros.
The difference here is that unsc and banished both have leaders. And they arent used at all. HW1 wasnt all heros to win, and if you couldnt handle them, I dont take that as a game issue in the first one rather a skill issue and lack of preparedness. This gives both teams an extra push early game and gives them much more use, as opposed to no use.
it is just as viable to help defend against a rush as it would be to use for a rush. That arguement is invalid.
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> > 2641843709990435;3:
> > > 2641843709998544;2:
> > > I think there is some merit to this, but they would just be abused pretty quickly. For example, imagine the rush of suicide grunts, jump pack brutes, and atriox chosen? There would have to be so many changes to gameplay balance that they’re really better off just buffing the spartans and shipmaster.
> >
> > Please no. That’s what ruined the first halo wars (hero wars really). It will abused since the armory is so cheap.
> >
> > Trust me, you don’t want to go back to the days where you could win high level games building nothing but heros.
>
> The difference here is that unsc and banished both have leaders. And they arent used at all. HW1 wasnt all heros to win, and if you couldnt handle them, I dont take that as a game issue in the first one rather a skill issue and lack of preparedness. This gives both teams an extra push early game and gives them much more use, as opposed to no use.
>
> it is just as viable to help defend against a rush as it would be to use for a rush. That arguement is invalid.
There actually is a lot of truth to this. I rarely rarely rarely ever build any hero units unless I am bored, have the resources and feel like I’ve already won the game. Right now they are worthless (unless garrisoned and at that point they are unstoppable forces of nature)
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> > 2533274863483546;4:
> > > 2641843709990435;3:
> > > > 2641843709998544;2:
> > > > I think there is some merit to this, but they would just be abused pretty quickly. For example, imagine the rush of suicide grunts, jump pack brutes, and atriox chosen? There would have to be so many changes to gameplay balance that they’re really better off just buffing the spartans and shipmaster.
> > >
> > > Please no. That’s what ruined the first halo wars (hero wars really). It will abused since the armory is so cheap.
> > >
> > > Trust me, you don’t want to go back to the days where you could win high level games building nothing but heros.
> >
> > The difference here is that unsc and banished both have leaders. And they arent used at all. HW1 wasnt all heros to win, and if you couldnt handle them, I dont take that as a game issue in the first one rather a skill issue and lack of preparedness. This gives both teams an extra push early game and gives them much more use, as opposed to no use.
> >
> > it is just as viable to help defend against a rush as it would be to use for a rush. That arguement is invalid.
>
> There actually is a lot of truth to this. I rarely rarely rarely ever build any hero units unless I am bored, have the resources and feel like I’ve already won the game. Right now they are worthless (unless garrisoned and at that point they are unstoppable forces of nature)
Lets not forget, there is no active leader powers to make them super OP like hw1. And they are easily taken out if you’re a skillful and aware player. I think its a change that could be very good to a unit that seems so… bad.
I don’t think they should be free after the armory build but maybe make the first buy a littler cheaper on the resources. If all heroes were as good atriox and the hunter captian we wouldn’t be having this conversation. Maybe we just need to make the other heroes better and leave the system alone
I can understand buffing some of the weaker heros that only melee, but that’s about it. Heros like Atriox and hunter are definitely worth the money. They aren’t OP but rather a supplement to your army which is how it should be.
I used to abuse heros in HW1 and even got to the top 10 in 1v1 just by prophet rushing in the right way. The thing is…heros in HW1 weren’t that strong but they came for “free” when you built a building which made them OP because none of the early units besides a warthog spam could stop them.
i agree and theres some truth to your opinion, im the exact sane way. i never build my spartan ever
spawning them on war councel i have to say hell no to that. but buffing the weaker ones stats would be great. imagine if the honor guard had a no detect cloaking field for 20 aeconss or alice did splash or jeeome spartan laser actually 3 shotted wraith like in the original halo series. or duglas rpg locked on and 2 shotted banachees or did massive splash to groups.
chosen and captain are actually what all heroes ahould be luke. having choaen in your army is like soooo helpful and captains a beast.
i alsi think hijacked vehiclea are wayyy to qeak. i had a 6 star tank only had about 80% health buff that 1.8 tanks???thats it. in my opinion they ruined the 1 good thing unsc had in hw1 that was spartanized vehicles
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> I find myself quite amazed that 5 months in, and hero units still feel completely useless, unbalanced and pointless with slight exceptions of course. Atriox’s Chosen and Hunter Captain is in my opinion the only half viable leaders at the moment. I cannot ever seem to justify upgrading my leader or taking the time and resources to pump him out, rather then literally upgrading anything else I’m attempting to build or upgrading my logistics/reinforcements. This leaves me to more or less never touching him until I have absolutely everything else done and am just up on a surplus of energy and supplies. But lets be honest, generally the game is over before then.
>
> Lets fix this issue, balance them, and lets let them spawn when the War Council or Armory is done building. Opinions?
I’ve thought about this, similar to how heroes work in Warcraft 3 and the altar building.
The issue with heroes is how expensive they are. And in the current chopper meta they get rammed and killed instantly.
I like the free hero, but if he dies then he should require the usual cost to revive.
Even Atriox and Hunters Captain I never have any complex issue with and very rarely see them built. So why would buffing them to be even be more worthwhile then again, just focusing on logistics or leveling up whatever im building. The issue is, I cannot find a reason to build leaders over anything else I am doing. And thats the same with Atriox and Hunters Captain, so why would it change with the spartans or anything else. They need to be free upon build, even if building cost gets raised. And cost after death the same as it is now.
This is an interesting idea. And I can see the arguments for and against this. The problem still remains that the Chosen and Captain are fantastic while the rest are meh. Kinsano is only good to sneak around and rinse bases with her Y ability. The spartans are all poopoo with Alice being the only halfway decent one. Johnson is just a better Alice and still isn’t great. Then both melee heroes are a joke. I’m worried that the Arbiter is gonna be useless if he doesn’t have his rage ability to jump on air vehicles. If they don’t buff ALL heroes, then allowing them to be built instantly upon a war council complete would just make Atriox and Colony that much more OP and meta.
This idea can be a slippery slope. It sounds like a good idea, but we have to think about the repercussions. Even with all the first upgrades of each hero, are most on par with Chosen and Hunter Captain? I like the idea of it but do you think we’d see them again after they die? I doubt a player would make build them again unless they’re the heroes mentioned above.
Will that make rushing more effective or will it make it worse? Most of us know a lot of people aren’t fans of rushing. Imagine what might happen if this idea is implemented.
Heroes need a buff to the level of Chosen and Captain, especially the Spartans. I think this is the best option to go with because I would love to see Hero units being used more.
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> This idea can be a slippery slope. It sounds like a good idea, but we have to think about the repercussions. Even with all the first upgrades of each hero, are most on par with Chosen and Hunter Captain? I like the idea of it but do you think we’d see them again after they die? I doubt a player would make build them again unless they’re the heroes mentioned above.
>
> Will that make rushing more effective or will it make it worse? Most of us know a lot of people aren’t fans of rushing. Imagine what might happen if this idea is implemented.
>
> Heroes need a buff to the level of Chosen and Captain, especially the Spartans. I think this is the best option to go with because I would love to see Hero units being used more.
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> This is an interesting idea. And I can see the arguments for and against this. The problem still remains that the Chosen and Captain are fantastic while the rest are meh. Kinsano is only good to sneak around and rinse bases with her Y ability. The spartans are all poopoo with Alice being the only halfway decent one. Johnson is just a better Alice and still isn’t great. Then both melee heroes are a joke. I’m worried that the Arbiter is gonna be useless if he doesn’t have his rage ability to jump on air vehicles. If they don’t buff ALL heroes, then allowing them to be built instantly upon a war council complete would just make Atriox and Colony that much more OP and meta.
Its just as viable to defend as rush, as stated. And as said in the original post, they need to be equilized. But equilizing in my opinion isn’t enough, because even then its more worthwhile to go with anything else, then spawn him, and upgrade him. It would change because with him coming on spawn, theres a reason right off the bat to go for the upgrades and with that keep him reproduced should he die.
Should they all just be equilized, we will see all hero units just as little as we see an atriox or hunter captain, which is low. The reason for this, is upgrading your entire army is much more viable then buying his upgrade for one unit. So it would be good yea, because they are all balanced. But they still wouldnt be popular choices for builds and upgrades, and would set you back against a solid team.
Im telling you, run a leader against me and my team, and no matter what you secure yourself a loss.