Lets start off on their economy. How do the flood get their money. They don’t, well not in the way we usually think.
- Producing Flood Stalks supply the flood with nutrients used to create and sustain more flood. Nutrients will be the “supplies”. Remember the flood stalks from campaign? They are told to provide the flood with nutirents to create and sustain flood, which is where my idea comes from.
How will base building work for the flood?
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A **Proto Gravemind will fill the role of the a base, like a fortress for the unsc, and a citadel for the covenant. The flood can build anywhere they want, but they build within their area of influence, which is spread by creating flood stalks.**To familiarize ourselfs to this concept, lets say your main base is a Flood Proto Gravemind ( remember those, from campaign ). You have a sphere of base influence from your Gravemind. Build stalks to expand it, and to gain money. You can only build within this influence.
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**How does unit population and tech level work?**The flood Gravemind you start out with gives you a base of 20 population, and 1 tech level. All upgrades are done there. Creating additional Graveminds, grant an additional 10 population. Flood eggs each increase the population by 2, and take 30 seconds to build. The max population is 80. (Remember the flood eggs from the campaign?). Their expalined to house flood, which coincides to population.
To increase tech level by 1 each, you need to create a Proto Gravemind ; their basically reactors in this sense also. They take 90 seconds to build, and require a reasonable amount of base influence for a spot to build. They are also alot weaker compared to the Gravemind you started out with.
And if you dont know what flood stalks are, their in the campaign, and are specificied as structures that supply more nutrients to create and maintain more flood, which is where i got this idea from. Heck, maybe make nutrients the “supply” for the flood.
This idea also complements and reflects the flood for growing in numbers the more ground they control. For example, this includes the flood infecting the spirit of fire on a mission called cleanse. The flood started small, then grew larger as they expanded on the ship. In this case, the flood grow larger as they expand on the map.
And as for the mission where you kill the gravemind , the Gravemind acted as a Main Base for creating Building sites, such as flood colonies, and acted as a multi - purpise stuctrure, being able to upgrade units. This is evident as thrasher - forms are seen later in the mission - as if it required a tech tree.
- What units do they have? Well oddly enough, the flood will use a mixture of unsc and covenant units, including even vehicles. This is because the flood gain variants of species to infect and reproduce as the bulk of their army. Because of this, i have two ideas
The flood must kill / infect a unit in order to reproduce whatever unit it infected.
If , for example, as the flood, you killed a squad of marines, then infected them, you gained the ability to train infected marines.
The flood must make Flood eggs. Each egg , depending on the description, allows you to train a type of unit from each faction.
Remember the flood eggs from the campaign. Now for example, lets say you want to start producing infected elites. To do this, you must make a flood egg for Elites. After its done, your now able to make infected elites. The more eggs you have, the more amount of units you can generally make. Egg cost will depend on the unit you want to make. A egg for grunts would require less nutrients than an egg for elites, for example.
The flood also cannot create vehicles from other factions. They will have to commandeer them , like spartans, but rather they infect crew, and also infantry in general. For example, the flood infectiom form could “hijack” units, including vehicles, and infect the crew, giving you control of the vehicle, respectively. Infected infantry can do this also, but less effectively.
Leader Powers / Units?
None.
Starting scout?
None.
General style / Strength and Weakness?
Very weak units. A infected marine for example is equal to 2 marines in terms of hitpoints, but cheap and fast to produce, so they would be half the cost.Uses overwhelming forces , and infects enemy force to shift the battle in their favor.
Alright. Im done. Believe it or not.
Any thoughts?